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Thread: Advanced Army Build Interface (With Crude Pictures and Algorithm Example)

  1. #11
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    Quote Originally Posted by Kowalski711 View Post
    In Red

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    No, that's saying you can't press GOWIPE and it makes your loadout, or Barch, or something like this.. This idea is just a different way to input the troops and isn't ruled out as far as I'm concerned. Plus, they make the excuse that some of these ideas are ruled out for dev time, and if the OP was already did the work, super cell should definitely take a look without everyone being like "it vaguely resembles something on the ruled out list"

  2. #12
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    Quote Originally Posted by thebuch4 View Post
    No, that's saying you can't press GOWIPE and it makes your loadout, or Barch, or something like this.. This idea is just a different way to input the troops and isn't ruled out as far as I'm concerned. Plus, they make the excuse that some of these ideas are ruled out for dev time, and if the OP was already did the work, super cell should definitely take a look without everyone being like "it vaguely resembles something on the ruled out list"
    Exactly - This isn't anymore than just a single window to queue your troops instead of managing 4 individual barracks.

    As far as me "doing the work" - it's not that easy though. My program was a very crude and simplified version of the idea - it'd take far more work to integrate it into their systems. I just more or less proved a concept, they'd have to write their own version of it that works with their system.

    Thanks for the clarification on that though. I am fairly certain that this isn't ruled out at all.

  3. #13
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    Quote Originally Posted by GhostfromTexas View Post
    Thanks for the clarification on that though. I am fairly certain that this isn't ruled out at all.
    and I'm 100% confident that this idea is ruled out. Sorry to burst your bubble.


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  4. #14
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    Quote Originally Posted by LukeNQ View Post
    and I'm 100% confident that this idea is ruled out. Sorry to burst your bubble.
    This isn't the "custom troop" idea - so which one does this resemble that is ruled out?

  5. #15
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    Quote Originally Posted by GhostfromTexas View Post
    This isn't the "custom troop" idea - so which one does this resemble that is ruled out?

    It was posted before. But you seem to want to argue semantics......

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics



    the etc. part is key. Youre trying to suggest a quick build feature. And Supercell actually wants you to play the game. This isn't gonna happen.

    No matter how you word this, it's a ruled out idea.
    Last edited by LukeNQ; May 26th, 2015 at 02:42 AM.


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  6. #16
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    Quote Originally Posted by LukeNQ View Post
    It was posted before. But you seem to want to argue semantics......

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics



    the etc. part is key. Youre trying to suggest a quick build feature. And Supercell actually wants you to play the game. This isn't gonna happen.

    No matter how you word this, it's a ruled out idea.

    I guess we'll agree to disagree then - I don't see this falling into that category. Though I do appreciate your input. If SC thinks that this falls within that category then they are free to remove this post.

  7. #17
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    Quote Originally Posted by LukeNQ View Post
    It was posted before. But you seem to want to argue semantics......

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics



    the etc. part is key. Youre trying to suggest a quick build feature. And Supercell actually wants you to play the game. This isn't gonna happen.

    No matter how you word this, it's a ruled out idea.
    And choosing it from one window rather than 4 or 6 isn't considered "playing the game"?

  8. #18
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    Exclamation

    Quote Originally Posted by thebuch4 View Post
    And choosing it from one window rather than 4 or 6 isn't considered "playing the game"?

    According to supercell. Yes, it is. Otherwise it wouldn't be RULED OUT. Don't shoot the messenger.


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  9. #19
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    Quote Originally Posted by LukeNQ View Post
    According to supercell. Yes, it is. Otherwise it wouldn't be RULED OUT. Don't shoot the messenger.
    The messenger is saying that something else applies to this to play forum police rather than talking about the merits of the idea, when not only does supercell not say this specifically is ruled out and you assumed with the assumption, they've put things from this list on because it also sometimes is just ideas they're already considering. Why not talk about the idea instead of playing forum police and assuming you know everything the etc entails?

  10. #20
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    I am definitely interested to see if SC thinks that this is part of that same "Ruled Out" idea. I don't believe it is though

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