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Thread: League Perk System

  1. #61
    Forum Champion Smolson's Avatar
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    Some more feedback on this would be great. Especially from more game specialists, mods, or even staff. I think it has great potential to enhance this game.

  2. #62
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    Good idea, but with increased productivity of pumps/drills/mines, i think there would be an increase in collector raids, and difficult to take advantage of this bonus with actual shield system, any thoughts about this, guys?

  3. #63
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    Quote Originally Posted by Phaesta View Post
    Good idea, but with increased productivity of pumps/drills/mines, i think there would be an increase in collector raids, and difficult to take advantage of this bonus with actual shield system, any thoughts about this, guys?
    It does sound like players need to come back in to collect their resources even more regularly (although it also might mean more loot going around the leagues)

    What about refund costs for troops used in attacks (depending on league) just like clan war perks give refunds for donations? So something like 0-30% refund of troop costs used.. Maybe I'd be more willing to burn through expensive troops during raids

  4. #64
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    Quote Originally Posted by EliC View Post
    I would consider adding other perks like:

    Increasing loot storage

    Decreasing hero heal time

    Decreasing spell and troop time


    These would be great reasons to move up and allow for more real attacks.

    Increasing the league bonus and a defensive bonus should also be included.
    yeah, I would add % troop refund to the list

    maybe a chance for small number of gems?

  5. #65
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    Quote Originally Posted by daz258 View Post
    Somewhat recently SuperCell made quite a neat update introducting Clan Perks. Helping encourage more clans to participate in Clan Wars. Which was great.

    We need a similar system applied to leagues.

    Since this new matchmaking update come out many high level players especially are doing the exact opposite of what the current league system intends to do. It's sending players down the league ladder - not up.

    The league loot bonus system while it is a great addition to the game, is clearly not enough. Far too many seriously strong TH9 & TH10 are today farming like never before in Gold...even Silver or Bronze leagues.

    That is where league perks come in. The higher league you are in, the greater benefits you will receive. Further encourage players to compete relative to their contemporaries.

    Some examples.

    Bronze League
    +Existing loot bonus

    Silver League
    +2% boost gold mine production
    +Existing loot bonus

    Gold League
    +5% boost gold mine production
    +5% boost to elixir collector production
    +Existing loot bonus

    Crystal League
    +10% boost gold mine production
    +10% boost to elixir collector production
    +5% boost to dark elixir drill production
    +Existing loot bonus

    Master League
    +15% boost gold mine production
    +15% boost to elixir collector production
    +10% boost to dark elixir drill production
    +10% boost to spell production
    +Existing loot bonus

    Champion League
    +25% boost gold mine production
    +25% boost to elixir collector production
    +20% boost to dark elixir drill production
    +20% boost to spell production
    +10% boost to hero recovery
    +Existing loot bonus
    Finally you posted something good.

    I like this idea.

  6. #66
    Senior Member DemonSage's Avatar
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    +1 Love it.

  7. #67
    Super Member PureEnergy66's Avatar
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    Quote Originally Posted by smolson View Post
    Max collectors produce 504,000 per day. You can max collectors at TH8. Even at 15% that's an additions 75,600 per day. Doesn't sound like a whole lot but it would make an impact.

    The percentages used in the model right now are fairly conservative but I think that's the right place to start for sure.

    The most intriguing part of this idea to me is the boosts to hero recovery speed and spell production.

    Another idea for a perk would be a boost to troop production.



    They could increase loot bonuses and have a similar effect but this idea has a better passive element to it thus giving back to more casual players.
    The thing is, your suppose to be attacking for loot and not just waiting for it too come. I'm not saying they should remove collectors but if they did too much people would complain. But if they (very very very very very unlikely) could I would remove them for other buildings more important than them.







  8. #68
    Forum Champion Smolson's Avatar
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    Quote Originally Posted by Phaesta View Post
    Good idea, but with increased productivity of pumps/drills/mines, i think there would be an increase in collector raids, and difficult to take advantage of this bonus with actual shield system, any thoughts about this, guys?
    The real bonuses kick in higher up where people are a bit more active. I think they'll be emptying collectors quite regularly, however a few extra collector raids wouldn't be all too bad I don't think. How would the shield system make it hard to take advantage of the league perks? You can attack through shield.

    Quote Originally Posted by PureEnergy66 View Post
    The thing is, your suppose to be attacking for loot and not just waiting for it too come. I'm not saying they should remove collectors but if they did too much people would complain. But if they (very very very very very unlikely) could I would remove them for other buildings more important than them.
    I'm not sure I really follow you. People would still be attacking for loot just at higher leagues increased resource production would help offset increased army costs.

  9. #69
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    Quote Originally Posted by EliC View Post
    I would consider adding other perks like:

    Increasing loot storage

    Decreasing hero heal time

    Decreasing spell and troop time


    These would be great reasons to move up and allow for more real attacks.

    Increasing the league bonus and a defensive bonus should also be included.
    What about other perks I suggested above?

  10. #70
    Forum Champion Smolson's Avatar
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    Quote Originally Posted by EliC View Post
    What about other perks I suggested above?
    This is from the OP

    Champion League
    +25% boost gold mine production
    +25% boost to elixir collector production
    +20% boost to dark elixir drill production
    +20% boost to spell production
    +10% boost to hero recovery


    That would be the same as decreased hero heal and decreased spell time.

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