I definitely support the idea of providing greater incentives for players to gain and keep trophies. I'm not sure whether or not this is the best way to do it, but it's definitely food for thought.
To the people who think the incentives are too much, Supercell could drop the league bonuses some to counter that.
The main problem though is that no matter what sort of loot-based incentive you have, it's hard to compete, not so much with the loot you get down in the lower levels, but with the speed you can make an army, and rate at which you can then attack. At higher levels you're either waiting a lot longer or spending a lot more gems than you would using barch or bam at lower levels....and people simply do not want to wait 3-4 times as long to attack even if it means they'll likely get 3-4 times as much loot.
Anyway, here are some other ideas that would also help address the problem:
1. A monthly individual tournament by town hall level (So a separate tournament for each TH, at least for TH7 and up). There would either be a trophy minimum to enter, or it would be invite only, limited to the top 200 players by trophies, or maybe top 1000 at most. 4-5 rounds, either all round robin style, or 3-4 rounds of round robin followed by an elimination bracket.
2. An achievement for clans that rewards XP and/or loot/gems for the first time the clan makes it into the top 5000/1000/200 clans. Only real problem with this is SC would be giving out a whole bunch of XP/gems/loot at once when they first add it.
3. A premium account that is either a monthly subscription or one time fee. One of the incentives of a premium account could be that troops take 25-50% less time to train. Builds could also potentially be shorter. Particularly if it's a subscription, SC could also have special offers available to premium members only. Maybe one month it's half price boosts on barracks all month, the next month its half price DE drill boosts for 2 weeks, or get an extra $5 worth of gems for every $10 you spend.
4. The least likely option would be basically a complete overhaul of the trophy/league system to make it much more difficult to drop trophies. You'd have to more or less eliminate trophy losses for unsuccessful attacks. I can't really see this happening though.



