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Thread: New dark elixir troop!! LEADER!

  1. #1
    New Guy
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    New dark elixir troop!! LEADER!

    Leader? what is leader?
    Leader is the guy that he can change the favorite target of troops! If the wizard targets everythink with a leader in the battle the favorite target turn into the players choice! (Defence,loot storages.. etc)
    HP: 300-450
    Training cost: 150-200 DE
    Favorite target is in the players choice!

  2. #2
    Junior Member monkeywarrior's Avatar
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    Quote Originally Posted by GRwarrior View Post
    Leader? what is leader?
    Leader is the guy that he can change the favorite target of troops! If the wizard targets everythink with a leader in the battle the favorite target turn into the players choice! (Defence,loot storages.. etc)
    HP: 300-450
    Training cost: 150-200 DE
    Favorite target is in the players choice!
    Maybe just change the name to a more creative one, and I'm pretty sure nothing should change targets but the player, not a troop. Great idea overall.


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  3. #3
    Catherine Theking8133's Avatar
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    Quote Originally Posted by GRwarrior View Post
    Leader? what is leader?
    Leader is the guy that he can change the favorite target of troops! If the wizard targets everythink with a leader in the battle the favorite target turn into the players choice! (Defence,loot storages.. etc)
    HP: 300-450
    Training cost: 150-200 DE
    Favorite target is in the players choice!
    How would that work? Players choice. Also, you shouldn't be allowed to choose a TH. A minion raid would be auto 1 star with a few of these.
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  4. #4
    New Guy
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    The leader shows to the troops the target! If the target is the defence the troops will attack on defence..
    The defence against a raid will be harder but the leader cant effect all troops (like goblins,dragons,pekkas and heroes)

  5. #5
    Millennial Club FlyAutumn's Avatar
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    Personally I'm not a fan --- way to many "ifs". Just imagine if every single troop was set to "defenses", or if drags, minions, and balloons were all set to "storages/collectors"...
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  6. #6
    New Guy
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    The leader can change the target from specific troops! Not all of them..

  7. #7
    Super Member
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    From the Under Consideration Ideas section of the Sticky...
    Troop Related:
    * When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
    * Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
    * Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
    * New troop that targets support buildings (non defenses or resource buildings)
    - - - - - - - - - -
    * Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
    * Keep troops that survive a battle

    New Troops Type Requests:
    * (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
    * (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, witch, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
    * (COMBINATION/UNIQUE)
    - Mole, digs underground
    - General - can focus attackers to a specific building
    - Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues
    - Paratrooper - deployed from above, can land anywhere and continue fighting
    - Air based resource targeting unit
    - Unit with both ranged and melee attack capabilities

  8. #8
    Forum Veteran ryantp15's Avatar
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    It shouldn't work on all the troops. I'm not sure how it will work.
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  9. #9
    New Guy
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    I think is good idea for troop..

  10. #10
    Super Member
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    Quote Originally Posted by GRwarrior View Post
    I think is good idea for troop..
    What troops can it control?

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