Introduction
we know that clash of clans is more about mythical creatures and stuff. what if wizards invented mechanical magical vehicles, that could be used in the war. but why am i asking for this idea, well because it will make the game maybe more challenging, more fun maybe. these troops wont be trained in these so called barracks or dark barracks. these troops have their own training grounds called the WorkShops and Garages (for storing troops). Update: i added some new cool stuff like gears, workers, new defences against these mechanical monsters and weeszoards!
Troops
Wall muncher
the very first troop is the WALL MUNCHER. WALL MUNCHER is a vehicle that looks like a worm with a window on it, it is made of metal, its a mechanical troop only trained in WorkShops, stored in garages, you can later then upgrade it just like any other troop not in the labaratory, but in the WorkShop, with Gears, you can get Gears by chopping of trees, mining stone, or you can buy one with gems! gears dont only upgrade mechanical troops, they can even upgrade your defences and some of your other buildings, gears are like enchanters they can make your defensive buildings deal fire damage to the enemies or any other effects, gears can give more max hp, more max damage. ok lets go back to the wall muncher so wall muncher has 400 hp and 21 dps (20x time more to walls) training time:10 mins. costs 750 elixir and 750 gold. Housing space: 6.
heres an my very own image of it, btw it doesnt breathe fire, its just for "cool" effect
the Muncher Clash of clan idea.jpg
The fire truck
the fire truck isnt a truck that goes and saves people by putting out fire, instead this vehicle spreads fire everywhere. this vehicle is bigger than the wall muncher, thats why it needs magical gem aura as fuel.
this troops is trained in the workshop, stored in garages. costs 1250 elixir and the same ammount of gold. takes about 20 mins to be trained. has 500 hp ( takes 2x more damage from mortars, takes less damage from arrows) and has 55 dps ( deals additional fire damage for about 5 secs ). when gets hit by mortar cannonballs, it gets stunned for about 2 secs or 1 secs. favourite target is: defences. housing space:5.
heres a picture of it. its a little bit unclear
the fire truck Clash of clan idea2.jpg
The barbianator
the barbianator is a troop that has a cool ability to combine into one, for exampl if there are 2 barbianators near each other, then you can command them to combine into one. when barbianators combine into one they get all 2x more stats except speed and attack speed. The barbianator has 125 hp ( takes 2x less damage from mortars, but takes more damage from any electric type of defences ) and has 24 dps. training time: 1 min.
favourite target: everything. costs 400 elixir and the same ammount of gold as elixir. housing space:1.
heres a picture of it, its unclear, i wish i could make that bigger. now i know it looks over simplistic and too ugly, the actual barbianator should have a metal yellow moustache .
the barbianator Clash of clan idea3.jpg
The flying ♥♥♥♥♥♥
the ♥♥♥♥♥♥ is a floating island. who drives it? well a wizard of course. this island is completly immune to arrows, but the sad news is that this guy can get sometimes damaged by mortars and cannons. this troop is like a balloon but instead of bombing buildings, it tosses them out of its way by shooting mini islands that toss them out of its way, but it doesnt completly destroy these buildings it just tosses them away to make battling easier. the flying ♥♥♥♥♥♥ has 750 hp ( gets damaged after shooting its own islands ) and has 300 damage ( takes alot of time to toss something ). housing space: 10. costs 1500 elixir and 1500 gold.
The cannon
the cannon, we all know the cannon, cannon as a defensive unit is acctualy just a shooting and non going building, but what if we add wheels for it and get someone to control it. cannon has 425 hp and 50 dps ( shoots cannonballs as fast as a defensive cannon ), costs only 1250 gold. the speed is faster than barbarians, slower than goblins. favourite target: everything, unfavourite targets ( the targets it wont attack no matter what ): cannons, mortars. Space: 5
The unfriend ship
do you hate someone, well then use the unfriend ship to unfriend that guy/gal forever! this ship only goes on water, the ship is quite big, bigger than the cannon. the ship first has 2 cannons, and than as you upgrade the troop, you get more cannons. 1000 hp and 25 dmg ( but very fast shooting ). speed: slow ( but only moves on water ). favourite targets : TREASURE!!! (resources). costs 15000 gold and 750 elixir. space: 25.
gem farminator 3000
gem farminator is a drill like machine only used for farming someones else treees, bushes, gems in boxes and so on. 150 hp 50 farming damage ( most trees and other nature have about 3000 hp). costs 10 gems (because you get gems with it, duh).space:2. the thing is that if somebody farms you, you wont acctually lose your trees and stuff like that.
the gem farminator 3000.jpg
loggers and miners
Well they are not war troops, they dont "steal" resources, they go into the deep forest to mine and chop, but beware: there are wild predators and evil travelers in those forests that will kill your loggers and miners, in order to protect them you should pair em up with war troops, when these war troops are in the forest, they will be waiting for your command, you can make those war troops kill some hostile creatures or just guard those loggers and miners. Miners and loggers cost the same ammount of elixir: 7500. they deal 30 farming damage. but what you cant use in the deep forest is the gem farminator 3000, these guys arent made for deep and thick trees. loggers and miners are trainable in mines and lumbermills.
The priest
the priest is a troop that needs a little love from his father - when priest was just a small barbarian like kid, he could never fight good, so his father ( that looks like another barbarian ) said that maybe he should be like a cheerleader, a motivational and yet healing type of soldier. Well nobody was motivated, he soon realised that he should call everyone an "idiot". the priest is a type of troop that can strenghten up and heal troops. 800 health, 15 hps ( heals per second ), 1.5x dulps ( damage upgrading level per second ), 1.5 sulps ( speed upgrading level per second ), movement speed of this troops is the same as barbarians, the priest doesnt fly or float. costs 5 500 elixir. this troop is trained in the "weezsoards castle".the woof-lock
do ya like puppies, well this terrorish weeszoard will summon puppies with the sharpest of claws and paws and maws, but he is not like that witch, this weezsoard maybe summons puppies, but it gives these pups for all of your troops, these troops will surely-do ride em, makin them almost invincible, but only small and medium troops can ride them. this weezsoard has 450 hp, 10 dps, summons up to 10 puppies ( after upgrading the troop, it will summon more! ), his speed is the same as goblins, costs 1 000 gold and some poorple crystals.
The hunter
this hunter can do some serious damage to regular troop, but it acts as a regular barbarian with higher damage at enemy troops. this troop has slightly more of a costs, it is trained in the bar.The pirate or the Flintyflocker
A good troop that can damage multiple stuff. he has a flintflock and a trusty rusty machete, he uses them both! for example when theres a defence building near and a resource building, then he will shoot the defences and slice the gold or elixir. This trop can only be trained in a bar. Costs 400 gold 200 elixir. 175 hp, 24 dps ( with a machete, 3x to resources ), 15 dps ( with a flintyflock, 2x to enemy troops and archer towers ,and wizard towers )
buildings
Workshop and gears
workshop is a building only used for training mechanical troops and making upgrade gears. the upgrade gears are used for upgrading mechanical troops, defences, buildings. these gears can even make traps in your buildings, for example if you want your storage to protect it self then you can use the gear ( note that gears have random chances of many upgrades ), sometimes the gear will only upgrade health and nothing else, its because that all gears have random upgrades, and sometimes give random effects. here are effects:
1. the flames - if its on buildings then it will deal flame damage once, it can be up to 75 dmg. If its on troops then it would make their attacks as flaming attacks which i mean that they will deal additional fire damage, or just make them speedy instead.
2. the ice - if on buildings then buildings will slow down enemy troops for 7 secs once in the battle. if on troops then troops will have more health.
3. skeletonmancy - if on buildings then it will spawn up to 15 skeletons, when the enemy is near. if on troops then they will have up to 40% chance to revive, troops will only revive once in the battle.
note that gears can only upgrade buildings and mehcanical troops. but how much gears cost, well they can cost up to 40 gems per one, it acctually remains what level the gear is. there are up to 10 levels:
1. wooden gear
2.boulder gear
3. iron gear
4. silver gear
5. golden gear
6. purple crystal gear
7. moon gear
8. anti matter gear
9. lightstone gear
10. high tech gear.
these levels determine how strong the gear is. all gears can be used infinite times. sometimes you can enchant gears to make them even stronger, these enchants will give some more percent to specciffic upgrades. ok lets get back to the workshop, so the workshop can train about 12 type of mechanical troops.
garage
garage is for storing mechanical troops, one garage can store up to 30 units, the upgrades cost alot, and max garages you can get is about 4. max storing space is 65. the garage can only store mechanical troops and nothing else.
Materials
there should be materials, they act as a currency. Materials could be gotten from removing trees, stones or just having lumber jacks and miners. materials can be used for:
1. Gears and their upgrades
2. upgrading ( if you dont wanna waste yo gold and elixir )
3. trading, BETWEEN players!
3. making buildings stronger for one battle ( by that i mean, if someone attacks your "town", your buildings will be stronger, but if someone attacks again after this attack, then your buildings will be normal ).
oh and here are the main materials:
1. rock ( gotten from removing rocks and miners )
2. logs ( gotten from trees and lumber jacks )
3. ore ( gotten from rocks and miners )
you can use those 3 to make more materials, combining them with something else, almost like "doodle god"
Mines and lumbermills
mines and lumber mills are buildings that generate materials, by the way these mines and lumbermills need miners and loggers. its like making battles between trees, rocks and miners, jacks. Mines and lumber mills are unlocked when your town hall level is 7 or 6. they both cost the same price: 100 000 elixir, 350 000 gold.
weezsoards castle
weezsoards castle sounds stupid, but its not, weezsoard is a diffirent kind of meaning and a word for a wizard, so the weezsoard means - its magic from another dimension, but its not magic, its more like a help from other dimensional creatures, but we can call it wagic, this type of wagic can be gotten from the poorple crystals, these poorple crystals act as another currency, they are used to make weezsoard kind of troops and to make weezsoard kind of potions. so lets head back again to the castle, so the castle is used to train wizard troops, the good thing about this castle isnt the new currency and the troops, instead of these it will allow you to combine two buildings into one bigger, its eco-nomical and -logical, it costs some gold and elixir, by the way this ability is unlocked when your weezsoards castle is lvl 3. you unlock this weezsoards castle when your town hall level is 12.5 ( well some day it will be added ), this building costs one million elixir and 11 million gold. upgrades will start costing 4 x lower than the price.
the blue thunder
the blue thunder is a tower that looks like a metal thing holding a cute blue thunder. this tower is capable of stunning mechanical troops. has 2 000 hp and deals no damage at all, it just stuns the troops for like 2 or 1 secs, it stuns em once a 10 secs. costs 7 000 000 gold.
The bar
some ugly people come here to drink honey o mead, but some come here to be hired as troops, for some some reason. the bar acts as new training place for troops that can do more damage to other enemy troops, no wonder that they had alot of bar fights.
Places
The deep forest
the deep forest is a place where miners and loggers go and destroy trees and rocks. there are some hostile creatures, and you can access the deep forest when your town hall level is 3. if you dont or cant access loggers and miners, you can then instead use your troops to battle those hostile creatures for some gold and elixir, the place is big, like 24 times bigger than the place where you build your own town, deep forests are naturally generated and will regenerate after 10 hours. there are some buildings too, not big or tiny, just some small ones.
Heroes
MC Golembot
Magic control golem robot hybrid. its a hero that can be unlocked when town hall level is 10. this hero can be commanded to destroy your wanted building just by tapping on it ( building ). the hero looks like a golem half robot, but we already know that golems are robots made out of rock or iron ore. this hero has
9000 hp, 200 damage per hit, 24 walkspeed, regen time: 45 mins. costs: 250 000 gold or just 40 rocks and 10 iron ore, ( as i said you can get those by using your lumber dudes and elder miners ). this hero doesnt have an altar, instead it has a fridge-like box, i call it the cryo box.
MISC and better mechanics
troops vs enemy troops
this could be a cool combat, especially if you have the hunters, and the other good thing about is that you dont need a clan to battle like this.
gold and elixir trading
a cool feature. If you have normal or kind friends, and you really need those 300 000 gold for upgrading your townhall, then you can just easily ask them if they could.