Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: A new trap idea for spells! (Imagine the possibilities).

  1. #1
    Trainee
    Join Date
    May 2015
    Posts
    14

    A new trap idea for spells! (Imagine the possibilities).

    Not sure if this has been shared or not but why not a new trap that is for spells?

    It would cover an area with a small proximity like air mines and it will have the ability to render the effects of a certain spell useless in that area.

    In order to not break the game, this proximity should be limited to the size of a 3x3 or at most a 5x5 square. This will ensure that mechanics of the game aren't compromised. Also there shouldn't be more than one of these traps made available.

    Effects? Imagine the possibilities.

    Limits the use of at least one spell in a attack or defense and works for all spells. The spell will still work outside of the trap's proximity so that the full spell isn't wasted. ALSO, it can only work on one spell so if a second spell is placed in the same area, the trap will have no effect on it.

    You can strategically place spell trap in places where a spell would typically be used: near inferno to prevent freeze, near mortars to prevent lightning, near wall sections to prevent a jump, near giant bombs to prevent heals, and near crucial places where rages would often be used.

    This idea can open up many new dynamics in the game and provide new opportunities for skill based attacking.

    Let me know what you think
    Last edited by TwizzlerSizzler; May 17th, 2015 at 03:04 PM.

  2. #2
    Trainee Alejcho's Avatar
    Join Date
    May 2015
    Location
    Your Village
    Posts
    30
    Might need some thorough research into mechanics/specifications but it is a good idea!

  3. #3
    Forum Superstar DaScavenger's Avatar
    Join Date
    Aug 2014
    Location
    Playing Hog Royale
    Posts
    3,222
    I think that if a trap could prevent Inferno Towers from being frozen, it would be a bit Overpowered in my opinion. Inferno Towers are extremely powerful, and often a Freeze Spell is needed for troops to get into the core and destroy it.
    Clash Royale: Level 9, Highest Trophies = 3020, Donations = 5,034
    Click Here! - For instant awesome!
    Click Here! - To play my Forum Games!
    #WeAreForumersNotRedditers


  4. #4
    Trainee
    Join Date
    May 2015
    Posts
    14
    Quote Originally Posted by TheScavenger350 View Post
    I think that if a trap could prevent Inferno Towers from being frozen, it would be a bit Overpowered in my opinion. Inferno Towers are extremely powerful, and often a Freeze Spell is needed for troops to get into the core and destroy it.
    Which is why measures can be taken to prevent overpowered effects like assigning a limit to the time trap is active, and also the number of spells it has the ability to prevent. So you can drop one freeze and if trap stops that freeze, the next freeze can freeze the inferno tower.

  5. #5
    Junior Member
    Join Date
    Nov 2013
    Posts
    94

    I absolutely vote this down....

    No offense but really, imagine the possibilities you can cook 5 spells at a time if you are a h10! if one of these spells were just wasted you would not only waste 30 000 elixir but also a match! so sorry but down vote!
    http://i.imgur.com/V1dWPQ1.jpg

  6. #6
    Trainee
    Join Date
    May 2015
    Posts
    14
    Quote Originally Posted by Charbeldegr8 View Post
    No offense but really, imagine the possibilities you can cook 5 spells at a time if you are a h10! if one of these spells were just wasted you would not only waste 30 000 elixir but also a match! so sorry but down vote!
    Thanks for your input, but I think you misunderstood. It has the potential to waste a spell but does only so in the proximity of the trap. If you drop a rage, the rage is still effective outside the proximity partially. It's just like any other trap, it is meant to "waste" the enemy's troops just like a giant bomb would waste a group of wizards

  7. #7
    Millennial Club LukeNQ's Avatar
    Join Date
    Nov 2014
    Location
    In Gotham, plotting the demise of the worlds greatest detective. Can you solve one of my riddles????
    Posts
    1,078

    Thumbs up

    I think we all know what this "trap" is really for....


    TH11

    PLAYS OCCASIONALLY, NOT VERY EFFECTIVELY

  8. #8
    Trainee
    Join Date
    May 2015
    Posts
    14
    Quote Originally Posted by LukeNQ View Post
    I think we all know what this "trap" is really for....
    Lol, are you implying that I'm complaining about de zapping? Because I could care less about my de being zapped.

    No, I'm legitimately posting this with the possibility of it being a real thing.

  9. #9
    Trainee
    Join Date
    May 2015
    Posts
    14
    Quote Originally Posted by Alejcho View Post
    Might need some thorough research into mechanics/specifications but it is a good idea!
    Yeah, I'm not saying this is finalized, haha. Just an idea, thanks!

  10. #10
    Senior Member
    Join Date
    Feb 2015
    Location
    In the Circus
    Posts
    206

    DE

    Quote Originally Posted by LukeNQ View Post
    I think we all know what this "trap" is really for....
    That damn old lighting the de storage

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •