Permission to post admins!
I would like to suggest so many things about COC that I think would not only greatly improve the gaming experience of players, but also make wars more worth planning.. I've seen some flaws with the current system of war. We noticed that it's like clan wars always depend on the top players. If you clear the enemies' top players, you secure a win because you can easily clean down the lower players.. What about we:
1) put a range on who can attack you? like +1 up and -1 down per 5players added on clan war.. for example if it's 25vs25. then that makes it +5 and -5 can only attack you.. if it's 30vs30.. it will be +6 and -6 only can attack you, so on and so forth.. this way, winning will not always be credited to the top players, but also low players can make your team win. simple as that..
2) add remaining attacks to the score by percentage depending on whose attack was not deployed. You can think of any preference you like to make it that the higher the player that has a remaining attack, the higher the score added. This way, attacks will be balanced and clans will optimize attacks by wisely choosing their targets. Also this will prohibit some players to just go for the loot because they will hesitate looting when they are at a disadvantage.. They will be saving their attacks for cleaning or not attack at all to gather additional points. But of course put an initial war loot bonus for the winning team so that they'll still get any even if they didn't attack..
3) make it that the war loot bonus you get depends on how many stars you get on the target so that when looting, they do not just simply pick a high bonus enemy player and go for a free hit town hall or a 50% damage dealt, but they will also think wisely on looting whether they will gain more from a low player but they can get 3stars(100% bonus) from it, or a higher player but can only get 1-2stars(partial bonus) from it.. This is a strategy game so we should at least still use of a strategy even when looting.
4) add different maps so we have different warbase maps that will make our warbases vary and not just this diamond map we have right now.... May be with obstacles(can't be removed) like mountains or plateaus that ground troops can't pass so they'll have to take a detour. With different map shapes and map layout, wars will be more challenging as every war will vary depending on the chosen/random map..
5) add fixed or can-be-built rivers and water bodies that slows movespeed of ground units..
If you think some of my ideas are good, although some can be modified, it will be goodI am willing to help you with these ideas in case you acquire them.. Thank you!
bham~






