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Thread: Magical Net Launcher(Aerial Trap)

  1. #1
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    Magical Net Launcher(Aerial Trap)

    Magical Net Launcher

    Based on my own experience and observations, Dragons are so hard to be killed with just using maxed-out air defenses. And during clan wars, there are no ways to prevent dragons from attacking you succesfully, lucky for you if your enemy's attack will only take 2 stars, but still maybe because of slowness of you're dragons that caused lack of time.

    So to prevent dragons from attacking you succesfully and also to help air defenses defend the air space , I've got an idea on how it will be prevented. It is the... Magical Net Launcher..

    Magical Net Launcher is a 2x2 trap that springs up and shoots net to the nearest flying unit, when a flying unit like dragons,healers and balloons go through the Magical Net Launcher's radius(5x5) then it will springs up from the ground and starts to shoot only 1 net then after a flying unit dies, the MNL will destroy and become unusable unlike Hidden Teslas . All flying units except Dragons would be tangled, This launcher's magical net can kill Dragons Instantly.

    M.N.L is now a destroyable trap. While M.N.L is holding or tangling a flying unit and if some troops trying to destroy the M.N.L then if the M.N.L destroyed then the tangling effect is aborted.

    Upgrades, Cost to Buy/of Upgrade, Effect/s of Upgrade and Requirement to Buy/Upgrade:

    Lvl1- Costs 50,000 gold coins- Can catch lvl1 Dragons and All levels of other flying units except minions. - Needs townhall 7 to build it.

    Lvl 2- Costs 75,000 gold coins- Can catch lvl2 Dragons and All levels of other flying units except minions. - Needs townhall 7 to upgrade it.

    Lvl 3-Costs 125,000 gold coins - Can catch lvl3 Dragons and All levels of other flying units except minions. - Needs townhall 8 to upgrade it.

    Lvl 4- Costs 175,000 gold coins - Can catch lvl4 Dragon and All levels of other flying units except minions. - Needs townhall 9 to upgrade it.

    Animations and scenes:
    Minions can escape, Minions will not move in 1.75secs and the net will go down after the that. Minions can be caught in groups(5units). Minions will only get the effect of slowness.

    Balloon can be captured. When captured, a balloon will stop in 3.5 secs and and the net goes down(Tangling Effect is done).

    Dragon can be captured. When captured, a dragon will stop in 5 secs and die after.(Dragon would die depending on there level)

    For Lava Hounds and it's Lava Pups. When a lava hound has been captured by a net then some air defensive structures killed it while lava hound is inside,then the lava pups applies the similar animation of minions.Lava pups still there inside and vulnerable to air defensive structures. Lava pups can't move also in 3.5 secs then the effect of tangling will be remove.

    The rest of the flying units not mentioned above would take 5 secs of tangling effect then the net goes down again.
    Notes:
    -All flying units are detectable.
    -Minions can escape.
    -Minions can be captured in group(5 Units).
    -This defensive-trap structure is re-armable.
    -It's re-arm costs 10,000 gold coins. 5,000 gold coins is added every upgrades.
    -It was called "Magical" because of its ability to suffocate a Dragon and tangles the rest of the flying unit.
    -This trap is specialized for dragons.

    There are other notes will be added soon if I found some changes ...

    Suggestions,Additional Ideas,Comments and Reactions are accepted here.

    //SOME CHANGES MADE
    -Logic of capturing Lava Hounds and Pups added

    [I'll show the 3D model if you requested]
    Last edited by VJ9999; July 3rd, 2015 at 01:50 PM. Reason: Few things needed to be explain clearly and some changes made.

  2. #2
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    So, it's like a spring trap air version? Guaranteed Kill Type Trap?
    RenzTheChosen1--Mid-Th7--Clan:Savage SevenTM-----Clashing Since Dec.2014--WHO LIKE MINECRAF!!!


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    Super Member paulting's Avatar
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    I dont think so theyve got air mine seekers already and air troops are the benefit of the attacker

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    Quote Originally Posted by ManangatChosen View Post
    So, it's like a spring trap air version? Guaranteed Kill Type Trap?
    Absolutely yes!

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    Quote Originally Posted by paulting View Post
    I dont think so theyve got air mine seekers already and air troops are the benefit of the attacker
    Yeah, but what if your base was being raided by a 7, 9 or more dragons? .Seeking air mines will not help you so.

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    Quote Originally Posted by VJ9999 View Post
    Yeah, but what if your base was being raided by a 7, 9 or more dragons? .Seeking air mines will not help you so.
    This idea is literally air mine combined with air bomb. Do you even know how op it is?
    I would like the idea if it just tangled the troops and did no damage for a few seconds.

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    Quote Originally Posted by CaptainSport View Post
    This idea is literally air mine combined with air bomb. Do you even know how op it is?
    I would like the idea if it just tangled the troops and did no damage for a few seconds.
    Nice suggestion dude!. Im also thinking of that before similar to your suggestion. But what if only a dragon would be killed and the rest of the flying units would be tangled. Do you agree?

    But note: That was not OP because it will only capture one unit once except for minions, 'cause minions can be capture in group(5 units).
    Last edited by VJ9999; May 17th, 2015 at 11:38 AM.

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    Quote Originally Posted by VJ9999 View Post
    Yeah, but what if your base was being raided by a 7, 9 or more dragons? .Seeking air mines will not help you so.
    Surround your base with defenses that can target Aerial Troops (Archer Towers, Wizard Towers, Air Defense, Anti-Air Traps, Air Sweeper) and watch the enemy's air troops get overwhelmed by them.

    Quote Originally Posted by VJ9999 View Post
    Nice suggestion dude!. Im also thinking of that before similar to your suggestion. But what if only a dragon would be killed and the rest of the flying units would be tangled. Do you agree?
    A Dragon is a flying unit so if it gets killed by the MNL, the others should be, too. But Air Raids are going to be ruined if the MNL captures then kills a vital troop that would've gotten the attacker's first star. Tangling them and disabling their ability to attack for 3-5 seconds is enough and kills would be bad.

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    Mnl shoots net once then destroy

    READ THE NOTES CAREFULLY: )
    The MNL will shoot a net that would kill a dragon. When a dragon dies, the MNL wouldnt shoot again until it rearms by the player.

  10. #10
    Forum All-Star TimGinger's Avatar
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    Would probably be a good solution to all easy 3star dragon raids against th7s.

    Late game it's a completely different scenario though. It would be a huge nerf to lava hound based raids if it can take down a hound with just 1 shot. You need 3 SAMs to kill it or multiple shots from max ADs. Will the hound still spawn pups upon dying?

    Another question I have is if ADs and other defenses still target it, after it is captured? If they do it will not matter much for lower townhalls, but could be viable for th9+.

    Although it is a good concept, it definitely needs some finetuning concerning late game mechanics and what it's effect would be on the hound.
    Last edited by TimGinger; May 17th, 2015 at 11:53 AM.

    Thanks for the awesome sig Alex!

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