Magical Net Launcher
Based on my own experience and observations, Dragons are so hard to be killed with just using maxed-out air defenses. And during clan wars, there are no ways to prevent dragons from attacking you succesfully, lucky for you if your enemy's attack will only take 2 stars, but still maybe because of slowness of you're dragons that caused lack of time.
So to prevent dragons from attacking you succesfully and also to help air defenses defend the air space , I've got an idea on how it will be prevented. It is the... Magical Net Launcher..
Magical Net Launcher is a 2x2 trap that springs up and shoots net to the nearest flying unit, when a flying unit like dragons,healers and balloons go through the Magical Net Launcher's radius(5x5) then it will springs up from the ground and starts to shoot only 1 net then after a flying unit dies, the MNL will destroy and become unusable unlike Hidden Teslas . All flying units except Dragons would be tangled, This launcher's magical net can kill Dragons Instantly.
M.N.L is now a destroyable trap. While M.N.L is holding or tangling a flying unit and if some troops trying to destroy the M.N.L then if the M.N.L destroyed then the tangling effect is aborted.
Upgrades, Cost to Buy/of Upgrade, Effect/s of Upgrade and Requirement to Buy/Upgrade:
Lvl1- Costs 50,000 gold coins- Can catch lvl1 Dragons and All levels of other flying units except minions. - Needs townhall 7 to build it.
Lvl 2- Costs 75,000 gold coins- Can catch lvl2 Dragons and All levels of other flying units except minions. - Needs townhall 7 to upgrade it.
Lvl 3-Costs 125,000 gold coins - Can catch lvl3 Dragons and All levels of other flying units except minions. - Needs townhall 8 to upgrade it.
Lvl 4- Costs 175,000 gold coins - Can catch lvl4 Dragon and All levels of other flying units except minions. - Needs townhall 9 to upgrade it.
Animations and scenes:
Minions can escape, Minions will not move in 1.75secs and the net will go down after the that. Minions can be caught in groups(5units). Minions will only get the effect of slowness.
Balloon can be captured. When captured, a balloon will stop in 3.5 secs and and the net goes down(Tangling Effect is done).
Dragon can be captured. When captured, a dragon will stop in 5 secs and die after.(Dragon would die depending on there level)
For Lava Hounds and it's Lava Pups. When a lava hound has been captured by a net then some air defensive structures killed it while lava hound is inside,then the lava pups applies the similar animation of minions.Lava pups still there inside and vulnerable to air defensive structures. Lava pups can't move also in 3.5 secs then the effect of tangling will be remove.
The rest of the flying units not mentioned above would take 5 secs of tangling effect then the net goes down again.
Notes:
-All flying units are detectable.
-Minions can escape.
-Minions can be captured in group(5 Units).
-This defensive-trap structure is re-armable.
-It's re-arm costs 10,000 gold coins. 5,000 gold coins is added every upgrades.
-It was called "Magical" because of its ability to suffocate a Dragon and tangles the rest of the flying unit.
-This trap is specialized for dragons.
There are other notes will be added soon if I found some changes ...
Suggestions,Additional Ideas,Comments and Reactions are accepted here.
//SOME CHANGES MADE
-Logic of capturing Lava Hounds and Pups added
[I'll show the 3D model if you requested]





