
Originally Posted by
verbw001
I'm new to these forums, so I don't know if they're pre-moderated. If they are, I'm under very little illusion that this post will make it through.
I've got a pretty strong beef with Supercell here, and it's because they're denying features that A) MANY users are constantly requesting and B) That, in many cases, not only make perfect sense, but should honestly have been included in the initial planning stages of the very first release.
Here are some of the ones I've seen, point by point:
- Display both X-bow range circles at once for planning different color on inactive one
What's wrong with that? A) It's not that difficult to implement and B) It should be obvious why that makes sense. How can a base be effectively planned when you can't see the radius? If the range was square, it could easily be calculated by the number of tiles that is shown under the "Range" section of the info. dialogue. They're not square, they're circular. So for the mathematically.... challenged (me) among us, it's very difficult to intuitively calculate. Simply put, this should be implemented to enhance the usability of the 'product' you're developing.
Agree- A large text area for clan rules that just the clan can see (separate from public clan description)
Once again, what's wrong with that? Why can't clans set their own rules? Clans are supposed to be a community and communities have rules. A) Not difficult to implement (I could, quite literally, code that myself, in a day, and I'm a terrible developer. A good one would take far less time).
Would be nice but there are other ways to communicate to your clan mates your rules. Like websites, communications apps and pages on this forum.- Modify clan castle toggle defend/not defend (like heroes)
**Sigh** This also makes sense. I don't want my precious clan troops being used in defenses. It seems like every time I manage to get a 'full house,' I lose them to a raid. What's the point if I can't properly and to the fullest magnitude, choose my defensive strategy?
Just get a shield before requesting or request when you are close to attacking but give your clan mates a bit of forward notice that you will be needing X troops for your cc if they take a while to cook.
- Swap buildings drop one on the other, pop-up or double tap to swap if same size
I believe that this one is also extremely intuitive, easy to implement and, ultimately, should have been there from the start. It's a real drag (....get it?....) to have to play 'Musical Buildings' every time I want to re-arrange one or two sets of buildings of the same size. I either have to play a game of shuffle, or click the edit mode button, choose my village, remove the builds, then replace them..... Neither is as simple and quick as a select & double-tap
This would seriously annoy me. At the moment it's too easy to accidentally select a building/wall and move it by mistake, the saving grace is, if that building lands on another building you can just tap anywhere on the screen to deselect. I could see this feature seriously messing up people's bases accidentally.
- Ability to turn on all def building radius circles at once to check coverage
This is something else that should have been in from the beginning, and for the same reason as the X-Bow one, above. Why not add it as a toggleable feature of the village edit mode?
Definitely agree with this
- Show total training time left above barracks
Again, why the heck not? Why not help us minimize the amount of effort required to do the simplest tasks
Agree to a certain extent but I would see it as too much screen clutter, furthermore a lot of people have their barracks queued up so the time left training would be unrealistic. I could see it being helpful if h
- Show total elixir costs of troops sitting in army camps
This helps people assess how much they need to get from a raid, in order to effectively raid for resources. It's another simple to implement feature, that would go a long way to improving usability and user friendliness.
This would be nice, maybe if instead of the cost being displayed in army camps, it was displayed when you go to the multi-player attack screen that may cause a bit less screen clutter and will serve as better reminder.
- Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
Another usability problem. Why are you guys so against usability improvements? Do you not want your app to be more user friendly? Again, a real drag to have to cancel the production of up to 80 troops, just to produce 1 or 2 different troops first. This one isn't hard to implement either, it's the same concept re-organizing tabs in a browser, or PDF Reader.
This would be nice to have
- On Offensive Battle Summary include resource cost of troops/spells used
Yet another request for added usability features, highly requested, consistently denied.
Would be nice to have
- Back button in matchmaking for accidental Next clicks Perhaps cost double fee to return
This should have been a 'thing' from the beginning. Do you not understand how frustrating it is when, after skipping literally DOZENS, or SCORES of bases because they lack resources, only to accidentally skip the first good base you have found (out of, say 30, 40, 50, etc.)? It means that you have potentially wasted tens of thousands of gold, for no good reason, therefore increasing the costs associated with raiding. What's the point in playing if resource hunting isn't properly viable? And (as I'm sure many of us know), when upgrades cost in excess of 5 million gold each, the collectors alone do not provide enough gold, because you lose more in raids (even with the best constructed bases), than you can make through collectors in a day, unless you're purchasing gems (even then, sometimes). This completely removes any purpose to playing at higher levels and forces people to quit because it's not fun anymore, losing you potential revenue.
I disagree with this, as much as I would love to have this feature, there would be too many people searching for matches at a time most likely the ones you get shown are the ones that others have nexted or have just become available, if you had a back button then it would slow down the nexting process and most likely create more server lag. I would just say be a bit more diligent when looking at a base and resources.
- Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
This prevents the potential unnecessary expenditure of valuable resources and can mean the difference between winning and losing. Sometimes, Supercell, fingers twitch and we accidentally double-tap. Or, through no fault of our own, but through either a fault of the hardware or fault of the game, a tap/press to switch to another troop-type or spell is not registered, so resources are, again, potentially wasted.
As much as I hate miscasts I would hate miscasting and not being able to immediately correct my casting. Say for example if my hogs needed a heal at point B and I miscast and placed it at point X, I seriously would want to be able to correctly cast the spell on point B asap rather than have a cooldown.
- Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
This should just be common sense. This is a feature of standard English Numerical notation and is there to improve readability. There are plenty of dyslexics and others with similar disabilities that this will cause no end of headaches for. It's an obvious usability blunder and is pure laziness, on the part of the Developers, not to go back and add this. I get that this no doubt requires a lot of changes and isn't as simple as may appear to those with no knowledge of programming concepts, but it IS still simple and laziness is not an excuse, when improving the usability of a product, especially when it impacts those with learning disability, such as dyslexics.
Agree with this, although after you hit a certain point you kind of know its all in millions anyways
- Add push notification for Hero ready (healed/able to attack)
Why not?........ You implemented it for all of the other army features? Why not this one too? This denial is utter nonsense,
agree with this
- Add an unmute option for accidental muting or have a list showing all muted to pick certain unmutes
Why would you offer the ability to do something like this, but not undo it?
Wouldn't care either way for this, but I would say you would probably need a 3rd tab on the chat to facilitate this.
- Add mini-games, something to occupy time
Out of all of the denials, this one's the most reasonable and I can understand not wanting to implement full-scale mini games, that makes sense and is kind of beyond the scope and idea of Clash of Clans, but extra Goblins missions, every so often, would be nice. Perhaps monthly challenges or a random Goblin map feature (like the Age of Empires style random maps)?
Would like this idea.
Now, you're probably thinking "Oh shut up. What do you know are usability, software development and catering to user demand?" Well, I work in Tech Support and have worked my way up to being the Tech Support Manager 1) Because I'm pushy with the Dev. Team and don't let them get away with not implementing sensible features, without a darned good reason, and 2) Because I have learned to understand that user demand should drive the development of the product. The company that I work for has over 110 Million users, worldwide. This means that even if 0.01% of our users want a feature, that's 1 million people that will benefit. You guys have roughly 8.5 million daily users, so I'd estimate a total of between 18 and 30 million users. For argument's sake, let's be conservative and say 18 million. In my example above, this means that is still 180,000 (note the comma?) will still benefit and get what they want. I get that you want money, you're a company and there's nothing wrong with that, my company and every company is the same, but adding features that users want is a good way to keep a hold of existing users (potential revenue) and draw new ones in. I spend around $20/month on gems, which I know isn't much to you, but I'm not the only one. I will do until the game stops being fun or the company annoys me enough that I'll leave. I'm not trying to threaten or offer ultimatums (I hate when my users do that), I'm just saying that I'm not the only one with that mentality, no doubt tens of thousands of others think the same. i.e. 10,000 users think and do the same, then they all leave because the game stops being fun and intuitive, or the company consistently denies desired features, then that's $200,000/month in revenue that you would have lost.
My last point - for those of you (staff and users) wondering why I'm so bothered by something to do with a game, it's because I've had many terrible experiences with the tech support of software companies being really crappy, or just company policies being crappy when I've put money into their product. I hold my tech. staff to the highest possible standards and we treat all users (free or licensed) as equal, because any problems or feature requests sent in by our free users are likely desired/experienced by our paid users too. It's a pet peeve and serious personal irritation to see a company that I've given money to, blatantly ignore the sensible demands of hundreds, if not thousands/tens of thousands of users, myself being one of them.
Thank you so much for taking the time to read this and I apologize for any annoying sarcasm (I'm English, I can't help it). Please reconsider your stance on this highly requested and highly sensible requests, there is little doubt in my mind that you will benefit in the long run.
Thanks,
Verbw001
P.S. I understand (very well) that not all features can be implemented 'overnight,' it takes time.