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Thread: Defensive structure

  1. #1
    Fresh Spawn
    Join Date
    Oct 2013
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    2

    Defensive structure

    Could not find any related to this so -
    Idea one -
    As golems seem to overpower, how about a new trap or pit? A pit could be 4 tiles and would allow the golem or pekka or king or queen to fall down and be stuck until they fight out of it (destroy the pit from the inside) the idea being that only the heavy troops stated above would trigger it and not just a barb or archer etc. Upgrade to improve the health points of the pit to keep them held longer.
    Idea 2-
    Based on the same thing but as a spring trap of same size that is only triggered by the same troops as above. As normal traps don't work for these a larger spring trap could knock them back/down a few tiles (upgrade to send further away. Either threw at random or in the opposite direction they were walking.

    Opinions?

  2. #2
    Banned
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    Apr 2015
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    Another Space Time Continuum
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    golems are not really hard to kill and i don't think traps are needed that are designed for one troop only

  3. #3
    Fresh Spawn
    Join Date
    Oct 2013
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    2
    They're not, as stated they would get the 'heavy' troops. And it would only be one or two of the traps at most to limit the change it would make to the attack. But if one was to walk into it, it could break the momentum in their attack.

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