
Originally Posted by
WarrenJames
What I see as the real issue is graphic library bloat. Sure, lets say you put in all.. what? 200+ national flags? And just the flag objects, with the flag poll as one static graphic object to put it on, to save space.
Ok, so you have 200+ tiny animated gif files, which basicly means you have one flag with 6-8 picture frames. So, low estimate of 1,200 image frames.
Now think about that.. How many frames are needed for each troop or building? Likely 3-4 movement and 3-4 for attacks. Then multiply that by how many directions they face, divided by 2. since they mirror the same sprite so it faces the opposite direction to save space... So by 3? 6 frames times times 3, so 18 (off the cuff) picture frames for a barbarian.
Anyway, someone can do the exact numbers, but the point is that just looking at how many image frames there are for core game graphics verses having all of the national flags graphics, you've now overshadowed the core graphics library with just flags. Flags that aren't that important in game play.