Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: New lvl 12 walls

  1. #1
    Senior Member
    Join Date
    Apr 2015
    Posts
    407

    New lvl 12 walls

    Not sure if this has been suggested before or not, but I've noticed there is no use for dark elixir building wise apart from loading inferno towers.

    But I figured why not use dark elixir to build new lvl 12 walls, the perks of these walls could be providing damage resistance to wallbreakers by lets say 20-40%. This would make placement of jump spells more critical in directing troops should wallbreakers fail to break through.

    Pricewise for these walls in dark elixir could be anywhere between 5-10k ea.

    If you guys have any suggestions about this idea, more than happy to hear them.

    Thanks.

  2. #2
    Banned
    Join Date
    May 2015
    Posts
    262
    Quote Originally Posted by MaddMaxxx View Post
    Not sure if this has been suggested before or not, but I've noticed there is no use for dark elixir building wise apart from loading inferno towers.

    But I figured why not use dark elixir to build new lvl 12 walls, the perks of these walls could be providing damage resistance to wallbreakers by lets say 20-40%. This would make placement of jump spells more critical in directing troops should wallbreakers fail to break through.

    Pricewise for these walls in dark elixir could be anywhere between 5-10k ea.

    If you guys have any suggestions about this idea, more than happy to hear them.

    Thanks.

    This is sounds good, but how many players on the game have just 1 lvl11 walls?

    so this idea wouldn't chance much at all, would only help 1% of players?

  3. #3
    Banned
    Join Date
    Apr 2015
    Location
    Another Space Time Continuum
    Posts
    348
    Quote Originally Posted by GoldRushBoss View Post
    This is sounds good, but how many players on the game have just 1 lvl11 walls?

    so this idea wouldn't chance much at all, would only help 1% of players?
    More than 1% of players have lv 11 walls. but I personally think a new design of walls is needed, because I think 11 looks terrible for th 10

  4. #4
    Pro Member Indiankingofkings's Avatar
    Join Date
    Jun 2014
    Location
    India
    Posts
    716

    Good Idea

    Not a bad idea.... perks for people at the top lvl and an added incentive for all the hardwork or those who spent truck load of money to get there
    More Power to Fair Play

  5. #5
    Millennial Club
    Join Date
    May 2015
    Posts
    1,081
    No more wall levels please. Level 11 already have 7k hitpoints PER WALL. Adding another level would make ground attacks unviable; have you seen how the top players always used to bring 30 wall breakers to raids?

  6. #6
    Senior Member
    Join Date
    Apr 2015
    Posts
    407
    Quote Originally Posted by TheSixthBuilder View Post
    No more wall levels please. Level 11 already have 7k hitpoints PER WALL. Adding another level would make ground attacks unviable; have you seen how the top players always used to bring 30 wall breakers to raids?

    Wouldn't have to add extra hitpoints, also why I mentioned adds the need for critical placement of jump spells.

    Thanks for the feedback though.

  7. #7
    Forum Superstar ironagedave's Avatar
    Join Date
    Sep 2013
    Location
    Being teased out of retirement - oh i was teased alright but in the wrong way!
    Posts
    3,731
    Quote Originally Posted by MaddMaxxx View Post
    Wouldn't have to add extra hitpoints, also why I mentioned adds the need for critical placement of jump spells.

    Thanks for the feedback though.
    There is scope for another wallbreaker level however...

    Personally I am unsure because this would be of use to only those who have max walls, max heores and dark troops.

    Whilst I have max dark troops bar minions I still have a way way to go on heroes and walls
    NO CLAN, Back in Training Camp

  8. #8
    Senior Member
    Join Date
    Apr 2015
    Posts
    407
    Quote Originally Posted by ironagedave View Post
    There is scope for another wallbreaker level however...

    Personally I am unsure because this would be of use to only those who have max walls, max heores and dark troops.

    Whilst I have max dark troops bar minions I still have a way way to go on heroes and walls
    All of this is true, but this is just a small idea to add new content to the game, as well as you mentioned adding a new upgrade for wallbreakers.

  9. #9
    Forum Superstar ironagedave's Avatar
    Join Date
    Sep 2013
    Location
    Being teased out of retirement - oh i was teased alright but in the wrong way!
    Posts
    3,731
    Quote Originally Posted by MaddMaxxx View Post
    All of this is true, but this is just a small idea to add new content to the game, as well as you mentioned adding a new upgrade for wallbreakers.
    In which case I think this would depend on whether they will unleash the TH11 or not.
    NO CLAN, Back in Training Camp

  10. #10
    Banned
    Join Date
    Apr 2015
    Location
    Another Space Time Continuum
    Posts
    348
    Quote Originally Posted by MaddMaxxx View Post
    Wouldn't have to add extra hitpoints, also why I mentioned adds the need for critical placement of jump spells.

    Thanks for the feedback though.
    So pay 5mill + for no hitpoints? What are exactly getting then? I don't think making it harder for wb is fair at all.
    Last edited by DreamyoOOaS; May 11th, 2015 at 11:48 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •