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Thread: Clash of Clans Ideas

  1. #1
    Fresh Spawn
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    Lightbulb Clash of Clans Ideas

    1: New Dark Troop: Ninja. This troop has 215 Hitpoints, and costs 50 dark elixir for a level 1 ninja, 75 dark elixir for level 2, 100 dark elixir for level 3, 125 for level 4, and 150 for level 5. This troop ONLY targets traps. It is not always noticed but when targeted sometimes it misses. He is immune to traps and disarms traps but each ninja can only disarm 2 traps. It's damage type is single target, It targets are ground traps and air traps, housing space is 5, training time is 2 minutes, and movement speed is 48.
    2: New Spell: The invisibility spell: allows your troops to go invisible but only for 5 seconds and your troops only deal 1/4 damage while invisible. Your troops can not be damaged while invisible. Effect type area splash, time to create 45 minutes, targets ground and air. The spell will go up to level 5 and increases time troops are invisible and increases cost for each level.
    3: You should not need builders for upgrading walls.
    4: Town hall 11.
    5: Level 7 dark elixir drill.
    6: inferno tower level 4. Supercell will decide on details.

  2. #2
    Senior Member Billlans's Avatar
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    The spell is okay, everything else... Meh, TH11? Hell no. TH10 Isn't even done yet.


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  3. #3
    Senior Member Samuelf's Avatar
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    Quote Originally Posted by KIN6OFTHEWORLD0 View Post
    1: New Dark Troop: Ninja. This troop has 215 Hitpoints, and costs 50 dark elixir for a level 1 ninja, 75 dark elixir for level 2, 100 dark elixir for level 3, 125 for level 4, and 150 for level 5. This troop ONLY targets traps. It is not always noticed but when targeted sometimes it misses. He is immune to traps and disarms traps but each ninja can only disarm 2 traps. It's damage type is single target, It targets are ground traps and air traps, housing space is 5, training time is 2 minutes, and movement speed is 48.
    Wrong sub-forum
    Could be interesting, but I wouldn't think it'll work too well as most (important) traps are inside the walls of the base. Which is only usually blown apart mid-attack by that time it might be too late.
    It still needs an attack for when there is no more traps (like the wallbreaker when it runs out of walls, it targets buildings)
    I just think it'll end up being a bit useless :/

    2: New Spell: The invisibility spell: allows your troops to go invisible but only for 5 seconds and your troops only deal 1/4 damage while invisible. Your troops can not be damaged while invisible. Effect type area splash, time to create 45 minutes, targets ground and air. The spell will go up to level 5 and increases time troops are invisible and increases cost for each level.
    Wrong sub-forum, may have already been suggested? (I think I've seen something like this)
    I do like the fact that they deal less damage, but five seconds is a long time. Imagine making a bunch of Wizards+AQ invisible when they near the centre of a base (in such raids as GoWipes etc). 5 seconds to attack everything, per spell. Say one uses a Jump and a heal to get into the centre of a base, two Invisible spells once they're there (at TH9). So thats a free 10 second slaughter, at lv1 spell.
    Even doing a quarter damage, its a bit too powerful and hard to balance imo.

    3: You should not need builders for upgrading walls.
    While I understand why this is said, (its what I thought early on) it makes people unable just to use all the gold they have after raiding so no-one can take it at anytime. Now as higher level walls also take Elixir, it can be all used up with no fear as one doesn't have to wait 4 or so days for a builder.

    4: Town hall 11.
    This means nothing. Basicly saying, make more content after the current end-game.

    5: Level 7 dark elixir drill.
    I hear one gains enough DE from raiding at TH10 let alone those lv6 drills. I don't think this is needed.


    6: inferno tower level 4. Supercell will decide on details.
    A higher level of Inferno? Maybe later in the game when there are higher troop levels, but this currently is unneeded.
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