This is literally the worst idea I have ever heard of.
FARMING IS PART OF THE GAME.
What's the problem with TH snipers or farming?
Yes good as it is
Nope I agree it should not give 1 star
This is literally the worst idea I have ever heard of.
FARMING IS PART OF THE GAME.
What's the problem with TH snipers or farming?
Level 123 | TH11 | Former-Farmer (Thanks SC)
GG - 515m | EE - 500m
Except for the fact that lower leagues give insanely low bonuses, and that's where you find most of the farmers.
The higher the league, the higher the bonus, the harder it is to find a farmer, the more there's trolls (teslas near the TH)
Oh and what's the point of farming if you don't get shields from it?
Last edited by Callywally; May 11th, 2015 at 08:03 PM.
Level 123 | TH11 | Former-Farmer (Thanks SC)
GG - 515m | EE - 500m
Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon!|REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker
I've read through the whole thread, and I disagree with your proposed solution to the problem - as you see it.
From what I can tell, you have identified the problem as "Having TH outside to be sniped is bad for the game - there should be a way to make the TH more valuable / more important / defendable."
So, two positions ...
1. The farmers disagree with your premise that the idea of trading trophies for a shield is against the spirit or intent of the rules. It is certainly a different style of play than what you are proposing - but it could be completely intentional by the game designers.
2. Let's assume that your premise is correct - the goal of CoC should be to protect the TH at all costs. I don't think your "fix the star" system is the best solution for that. So, let's go with something a little different:
PROPOSAL: First, the TH could hold more loot. That would encourage players to protect their TH as they would a real storage structure. Could be 50% of what is available is actually in the TH (rather than a flat 1k). Farmer players would hate this, but it would change the focus of the game to protecting the TH. Also, perhaps a multiplier (as in Clan Wars) would help your perceived issue ... if you don't kill the Town Hall, then you only get 30% of the raided resources. (This makes farmers more offensive as you get much less for "collector raids" if you don't also get the Town Hall.)
Final thought: What you see as a game design flaw, others find as a tactic. Removing that tactic may upset more players than it helps.