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Thread: New Troop: Griffon (Flying Loot)

  1. #1
    Fresh Spawn
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    New Troop: Griffon (Flying Loot)

    My new troop idea is something I think clash of clans definitely needs to round-off troop strategy. The Griffon would be a flying loot-hunter, essentially a flying goblin. Air and ground troops have equivalents in everything except loot. Air basic units have the minion to equal a ground barbarian. Air "heavy hitters" have the dragon to equal the ground PEKKA. I won't go through every example but you can see how everything equals out except for the fact that there is no "Air Goblin". I think the griffon fits this role well as griffons are known to be majestic, royal, etc. and would fit into the treasure/loot hunting role well. I think they also fit into the game well as magic monsters such as Giants and dragons.
    This troop would be used as support for air-based raids. You would send them in with your choice composition of dragons, minions, balloons, lava hounds, etc. You would use them the same way you use goblins in ground attacks, except in the air.
    No one would have to "re-do" their entire base to defend against this. Regular anti-air defenses would work. I do not think it is overpowered, especially with the addition of the air sweeper. Many people are complaining that the air sweeper ruined air raiding. I think a new air troop would help re-balance air power in the game.
    I won't go too much into the exact numbers of the troop, but I would personally see the troop as having average speed, lower-average health, and a high attack. Possibly 3-6 troop spaces? Thank you for your time and consideration, please feel free to (politely) leave your feedback. Thanks

  2. #2
    Catherine Theking8133's Avatar
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    Quote Originally Posted by USAClasher21 View Post
    My new troop idea is something I think clash of clans definitely needs to round-off troop strategy. The Griffon would be a flying loot-hunter, essentially a flying goblin. Air and ground troops have equivalents in everything except loot. Air basic units have the minion to equal a ground barbarian. Air "heavy hitters" have the dragon to equal the ground PEKKA. I won't go through every example but you can see how everything equals out except for the fact that there is no "Air Goblin". I think the griffon fits this role well as griffons are known to be majestic, royal, etc. and would fit into the treasure/loot hunting role well. I think they also fit into the game well as magic monsters such as Giants and dragons.
    This troop would be used as support for air-based raids. You would send them in with your choice composition of dragons, minions, balloons, lava hounds, etc. You would use them the same way you use goblins in ground attacks, except in the air.
    No one would have to "re-do" their entire base to defend against this. Regular anti-air defenses would work. I do not think it is overpowered, especially with the addition of the air sweeper. Many people are complaining that the air sweeper ruined air raiding. I think a new air troop would help re-balance air power in the game.
    I won't go too much into the exact numbers of the troop, but I would personally see the troop as having average speed, lower-average health, and a high attack. Possibly 3-6 troop spaces? Thank you for your time and consideration, please feel free to (politely) leave your feedback. Thanks
    Yeah. Not OP at all. OP isn't the right word. Bad, that works. I can literally spam these, lose my attack probably, yet still get EVERY resource there because they steal it all. Goblins are kept in check by walls. This has nothing to do that. Unless, that it, you invent a flying wall........
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