I love valks. Just got mine to max a few weeks ago and have switched my ground strat up to include them sometimes.
2 golems
2 pekkas
8 wb
7 wiz
8 valks
2 archers
1 cc pekka, wiz, archer
That's my standard "practice" comp. I change it up based on the base layout and if I can lure easily during war.
3x Max Valks compared to 1x lvl 3 pekka have:
- AOE
- 1 less camp space
- 72 more DPS (plus that AOE)
- 100 more HP
Of course, spring traps are the big downside to Valks. Splash obviously affects them moreso than pekkas. Heal is "more effective," as in it heals "3x" more total unit HP on 3 valks than a heal dropped on a single pekka. Their speed can be hard to manage, but if you drop them later and in small clumps, they can catch up and rip face when you're about to rage/heal around the core.




