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Thread: How to get 3* at this base?

  1. #1
    Fresh Spawn
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    How to get 3* at this base?

    http://www.pl.image-share.com/ijpg-408-69.html

    I have maxed army from th5 (barb, arch - lv 3, goblins, giants, wall brk, wizz, balloons - lv 2, lightning spell lv 4)
    Any suggestions?

  2. #2
    Banned
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    drop some barbs, lure and kill cc with arch/wiz. Then drop about 5-6 giants, some WB, and kill the AD and distract the wiz tower. Drop a CC full of high lvl (5-6) loons so they target the cannon near the spell factory, then with your reaming army spots just spam ur lvl 2 loons after ur CC loons kill the wiz tower.

  3. #3
    Forum Elder
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    at th5 i wouldn't use wizards. they are waaaaaay to squishy


    Here, what I would do.

    two options

    option 1 the simple approach

    15 giants
    57 archers
    4 wall breakers
    5 barbs
    CC-3 lvl 7 giants (tanky) or 3 lvl 6 loons

    drop 2 barbs to pull CC and Kill with a circle of archers


    Drop your giants giants followed by CC giants (if you went giants) near AD and 2 wall breakers beside giants (grey walls) then drop rest of archers then two more wall breakers after they enter that compartment to breach core.

    zap something =p

    option 2
    18 giants
    45 Archers
    2 barbs
    4 wall breakers
    CC 1 maxed healer and an archer

    Pull CC with Barb and then use the other 4 barbs to group them together drop you lightning on the CC and use a few archers to clean up

    drop giants near AD and the wall breakers then CC healer and archers (that AD won't hurt the healer much...your archers will kill it before the healer dies)

  4. #4
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    Quote Originally Posted by 3lorian View Post
    at th5 i wouldn't use wizards. they are waaaaaay to squishy


    Here, what I would do.

    two options

    option 1 the simple approach

    15 giants
    57 archers
    4 wall breakers
    5 barbs
    CC-3 lvl 7 giants (tanky) or 3 lvl 6 loons

    drop 2 barbs to pull CC and Kill with a circle of archers


    Drop your giants giants followed by CC giants (if you went giants) near AD and 2 wall breakers beside giants (grey walls) then drop rest of archers then two more wall breakers after they enter that compartment to breach core.

    zap something =p

    option 2
    18 giants
    45 Archers
    2 barbs
    4 wall breakers
    CC 1 maxed healer and an archer

    Pull CC with Barb and then use the other 4 barbs to group them together drop you lightning on the CC and use a few archers to clean up

    drop giants near AD and the wall breakers then CC healer and archers (that AD won't hurt the healer much...your archers will kill it before the healer dies)
    Sounds legit to me, that's what I would do.
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  5. #5
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    Put 3 CC hogs (any lvl should do, but higher lvl will cause more damage to base) on the air defense. You only need to take this out, anything else is a bonus. Then bring CC to corner and kill it. Use around 15-20 loons to kill rest of base, at least 5 to each archer tower should be good. Use any remaining space for cleanup. I presume this whole attack will be an overkill. You can also get loons in CC, but preferably lvl 5+ . Lvl 4 should work too tho. But lvl 4 and below wont really be able to get much done after the AD goes down tho, I don't think lvl 1 and 2 can even take it down at all, lvl 3 may. I recommend max hogs or loons (don't do a combo), but lvl 5 loons or any lvl hogs should work too.
    Last edited by Pranav; May 5th, 2015 at 09:30 PM.
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