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Thread: TH8 War Strategy recommendation

  1. #1
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    TH8 War Strategy recommendation

    This is a tough nut to crack.

    How would you attack it?

    Assume max TH8

    Last edited by Lunaticfringe; May 4th, 2015 at 07:17 PM.

  2. #2
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    HoLoWi or VaHoLo

  3. #3
    Senior Member Dboswell's Avatar
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    Quote Originally Posted by 3lorian View Post
    HoLoWi or VaHoLo
    Agree. Also GOWIVAPE. Valks can rip the core of that base wizards clean up the outside. Archers wizards in the cc for more cleanup troops

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    Quote Originally Posted by 3lorian View Post
    HoLoWi or VaHoLo
    Valks, Hogs and Loons?

    What's your army composition and how would you deploy here? I would expect a Golem in the mix to draw fire from the valks, similar to a GoWiVa, but I'm a little confused here if it's just valks

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    Quote Originally Posted by Dboswell View Post
    Agree. Also GOWIVAPE. Valks can rip the core of that base wizards clean up the outside. Archers wizards in the cc for more cleanup troops
    GoWiVa was definitely once of my preferred strategies.

    My primary concern with GoViWa is wallbreakers. I have a bad feeling I'll get crummy pathing, as my preferred entry point was ~6:00. I suppose, however, I could try 3:30, which appears that might work better.

    Getting the first WBs is a no-brainer. the 2nd and 3rd groups are what I'm concerned about. I expect the 2nd group to head to the mortar and the 3rd? Not sure, I would hope they'd open the core, but, with my luck, they'll head to a different compartment.
    Last edited by Lunaticfringe; May 4th, 2015 at 10:22 PM.

  6. #6
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    Ok Forget VaHoLo

    GoVaLo

    For you CC pull/Kill squad take
    2 giants
    1 archer
    3 Barbs
    4 wizzies (use as few as possible any left over will go to main attack force)
    30 slots

    Main attack force plus CC
    1 golem
    7 valks
    4 wall breakers
    4 wizards (plus what ever you didn't drop in CC kill)
    110 slots

    CC
    3 valks
    1 archer

    Clean up

    12 Loons

    Spells 2 heal 1 rage

    So pull CC with 2 giants and use archer as anchor and barbs to position/distract and wizzies to kill...if you need help drop king as well...Do this at the cannon at 630 (it) use camp as anchor

    Then come Drop golem at at gold mine 5 o'clock (right of the lvl 12 mine)

    it should talk south to that cannon (if not no big deal) drop wizzies to funnel golem and 2 wall breakers (next to golem...not in the same path and time it so mortars don't get them) then when buildings are clean drop Valks and they will go into that compartment along with golems and wizards.....2 more wall breakers to get into core (or if that fails valks will break through) you might need your first heal as talks are getting into core and then in core Rage and Heal valks. Ads will drop then use loons 2v1 for clean up

  7. #7
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    Wow, thanks for the detailed response! I wasn't expecting that.

    If GoWiVa, my thoughts are very similar to yours, so that's nice. Was debating if I even needed 2 giants to pull, as the CC is in range once a single giant walks past those army camps, so even a witch or a mass of archers should be pulled, but I suppose 2 is definitely a safe bet.

    As I said above, my main concern is the wallbreakers. You are only running 4. Am I missing something or wouldn't it be very possible for them to stray from the core wall(s)?

    I can break through the first wall no problem, but I can easily see them going haywire after that. Should I want until the wizards take out the mortar or something similar to that?
    Last edited by Lunaticfringe; May 5th, 2015 at 01:18 AM.

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