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Thread: Ridiculous Match ups and ♥♥♥♥♥♥ed Archer Queen

  1. #51
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    @flame postsThis thread is discussing the changes in matchmaking and hero AI, not the changes to anything that might have effected third party software. If you're trying to point out a decrease in TH9-10 triples and you're pointing out the alleged use of third party software, then you're purposely trying to derail the thread. Let's put egos aside for a moment and try to have a grown up discussion about the OPs topic.@moskriYour analogy about giving more team members to a weaker soccer team due to the fact they have less skill than a superior soccer player is a poor choice. I think the better analogy would be;Let's say 2 Olympic runners want to race head to head. They're both 24 years old, they both run all day, they're both freak athletes. It's been decided their race will be a 100 yard dash. One of the runners is an Olympic sprinter while the other is an Olympic marathon runner. Who wins? 100 out of 100 it's the sprinter because that's how he's engineered his body, for short bursts. In order for the race to be even close to fair the sprinter would need to start the race with a handicap. Outsiders looking at the score card would say hey, why's this guy starting with a 2 second penalty? No fair! The sprinter might even call foul, but the plain and simple truth is the handicap is the only way to make the match fair.For the last year and some odd months that CW has been out there has been no handicap, the sprinter always wins. This new update gives a handicap, and a sample size of 3 wars is way too small to judge wether it's a fair handicap, or wether it needs to be adjusted.
    Last edited by Anarchos; May 4th, 2015 at 02:24 PM.
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  2. #52
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    Quote Originally Posted by Greenseers View Post
    Moskri, I am not saying the match up was fair. I specifically said I can't see the match up so I don't know; however, I can see possible valid arguments from each perspective as to why they would have the advantage.

    And by saying "giving a worse team an advantage is fair," here is what I mean. A fair match up is a war that either side has the same chance of winning (skill and talent aside). Think of it more like one of those videos you see where its 50 grade schoolers vs 3 professional soccer players. The gradeschoolers could never ever compete with the professional soccer players one on one, Their bodies are too small and slow (like a premmie th 10 whose troop levels are too small) If you want a fair, and by that I mean close matchup where either side could win, the grade schoolers need a lot more players.

    So no it is not fair in the sense that the teams have the same number of players, but it is fair in the sense that either could win.

    I want to say that the fact that CHs had to face th 10s sucks and I would much prefer to face high th 9s of my level as well. Best of luck in your matchups.
    I can't comprehend those things you just said. A fair match shouldn't take skill in consideration at all. That's why we have good clans and bad clans. Fair match should be equal weights n such, or at least something similar cause it's very hard finding exact numbers on both sides.

    And no I'm not ranting over here, I'm just looking on things from a different perspective. We like tough and close wars. I'm just saying if we come upon a opponent that is somewhat good, we will loose with 10x th10 disadvantage.

  3. #53
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    Inferno towers

    The issues has been and continues to be inferno towers and specifically discos. They are far too powerful.

    SuperCell needs to either remove the blocked heal effects or give TH9s freeze (maybe to level 3).

    Our current war matchup - 15v15:

    We have 2 TH10s (both with lvl 3 ITs) and 13 TH9s.
    They have 11 TH10s (9 of which have lvl 3 ITs and 3 xbows; 1 has lvl1 discos and 3 xbows; 1 has no ITs and 2 xbows), 3 TH9s, and a TH8.

    There bases are rushed, lots of pink walls but in the end it will be 4 inferno towers versus 20. They all have 5 spells and 240 troop space.

    Our heros are higher level and we have higher level walls but that is a huge mismatch. Only because of the discos.
    Last edited by KendallRW; May 4th, 2015 at 03:08 PM.

  4. #54
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    Quote Originally Posted by Moskri View Post
    I can't comprehend those things you just said. A fair match shouldn't take skill in consideration at all. That's why we have good clans and bad clans. Fair match should be equal weights n such, or at least something similar cause it's very hard finding exact numbers on both sides.

    And no I'm not ranting over here, I'm just looking on things from a different perspective. We like tough and close wars. I'm just saying if we come upon a opponent that is somewhat good, we will loose with 10x th10 disadvantage.
    My whole analogy was leaving out the factor of skill. Skill should stand for itself. In your analogy of ManU vs QPR both teams players are top level athletes (maxed bases). Therefor, one side should not have an advantage of any sort, and the match will be decided on based on skill like it should. However if Manchester United faces gradeschoolers who are not top athletes (premmie th 10s), the gradeschoolers would need some sort of advantage to make the match even (as in neither side has an advantage) so that the match will be decided on skill.

    What I am saying is any match that is set up should be decided by skill and not what type of bases either side has.

    This is not to say I support th9 vs th10 matchups; I am just saying that if they are balanced correctly they can be even and unbiased.

    If you are in a match up that is not even enough that it would be decided by skill that sucks. I'm sorry that happened.

    Edit: In my previous post i did not mean the worse team skill wise deserves an advantage in an even matchup, I meant the worse team base wise deserves an advantage in an even matchup.
    Last edited by Greenseers; May 4th, 2015 at 03:14 PM.
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  5. #55
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    @anarchos

    I disagree,A lightweight doesn t have to boxe against a heavyweight and give him a gun don't make a fair match ....

  6. #56
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    Quote Originally Posted by Marklor View Post
    @anarchos

    I disagree,A lightweight doesn t have to boxe against a heavyweight and give him a gun don't make a fair match ....
    He does if Supercell matches him up.

    Although you are right extra th10s has the potential to make the match a mismatch in the opposite direction.
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    I personally think that counting wall level in matchmaking is the most absurd factor.
    Surely higher walls means better defense, BUT it is useless if you're attacked by air offense, no?
    I think that walls must become a special exclusion to, at least, appreciate the chiefs that already have hard time to earned it, counting as an advantage for them.

    I hope SuperCell seriously rethink about this.

  8. #58
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    I just had the opposite happen

    Quote Originally Posted by Srk View Post
    The enemy CC destroyed your hero's that match.... Still the AQ should have targeted the CC troops before she went for a jog to that storage...
    i was doing a gowipe attck for dE and when I got to the center my queen followed the golem destroying defences while ignoring a DE storage with 2500 DE right next to her!
    what gives?

  9. #59
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    In conclusion ..

    Quote Originally Posted by Greenseers View Post
    He does if Supercell matches him up.

    Although you are right extra th10s has the potential to make the match a mismatch in the opposite direction.
    Walls and heroes needed to weigh more than they did pre-update, however based on war match ups after the update Supercell simply over-did it, to the point where mismatches are created in the opposite direction, the direction that chose to rush their bases and not max out the walls. That is the root of the problem, and hope it gets fixed.

  10. #60
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    Quote Originally Posted by GreenArch View Post
    I personally think that counting wall level in matchmaking is the most absurd factor.
    Surely higher walls means better defense, BUT it is useless if you're attacked by air offense, no?
    I think that walls must become a special exclusion to, at least, appreciate the chiefs that already have hard time to earned it, counting as an advantage for them.

    I hope SuperCell seriously rethink about this.
    Air attacks, jump spells, using hogs...

    I don't think we will see a change, IMHO most modifications to the game are to help out the weaker players. Attacking a base with high level walls requires a bit more skill than simply laying down a standard issue GoWipe. Thus, SC felt the need to try and level the playing field a bit.

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