I posted this in another thread, but it's about the same thing.
My clans first two matches have been our mostly mid-max th9 clan (33th9s 1 th10 and a 9.5) with 10/5-25/25 royals and mostly lego+ walls vs 9 premie 10s with th8 defenses and all with infernos in the first war, the rest th9... Even better current/second war we have 27 premie 10s with 22 of them having infernos and the rest th9.♥
Please dont mistake my complaint with concern that we may lose, because I have no doubt that the opposing clan is probably a group of 12 year olds that just rushed to th10.. But if all we're going to draw is clans like this, its not going to be fun anymore.♥
This update is probably going to cause any decent war clan to want to do strictly arranged matches moving forward. As if drawing nothing but farm clans and xp chasers before wasn't bad enough, but now that we cant even practice vs actual th9s.
Must be hard no longer knowing where all the teslas are, what's in the cc's, etc? But sure, it's totally all the fault of the matchups!![]()
Gaining an advantage through time put in is a poor judge of competition because not everyone has played this game the same length of time. The game is well past 2 years old, quickly approaching 3 years old, and it gets new players every day. Newer players shouldn't be penalized simply because they haven't played as long. That isnt a good business model.
if my statements show no sense then please break my argument down and show the flaws rather than say 'you make no sense.' Until then I'll wait for someone like Moskri, who can make a proper argument, to show up.
IGN -- GimmeChonChon!!
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obviously the Supercell random factor and rank of the Storages (for the AQ) means that the AQ would more rather go after the storage than defences.
FIX CLAN WARS!
I do disagree with your matchup complaint and am also glad that walls and heroes are weighted more since they are important in wars.
Your AQ complaint though is legit. She really should have the priority of defending other troops from being attacked by cc troops. It seemed like she was close enough to do this, so turning and leaving made no sense and this should be adjusted. It does appear that they shrunk this defense radius. There is the positive that she will no longer stop attacking the th to chase some skeles attacking a troop far away, but I am not sure I like the tradeoff.
They should be weighted more than what they were in the old matchmaking system. But, I'm also of the opinion that they might have been weighted too much in this one.
Unless we are talking premies, a TH of lower level always struggles to 3 star a greater one(it rarely happens, especially in the case of TH10). A max troop, max wall, TH9 with lvl 30 heroes is probably only going to get 2 stars on a TH10 with purple/skull walls if they have inferno towers and alright defenses, maybe with a rare exception. If that TH10 has lvl 10 heroes and has TH9+ war troops, extra troop space, extra cc space, and extra spells it is very likely they will 2 or 3 star the TH9 with max walls.
All the hard work that was placed on heroes and walls just to get the slight % of advantage in wars is now turning it's tides against the players who worked hard for it. I hope SC fixes this...and if the hero level will be kept as a weight then we better have the chance to use it in every war while upgrading.
No flame please...it's just my two cents.
Last edited by athancoreextreme; May 4th, 2015 at 06:16 AM.
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Yeah, this is what's happening right now. Except that the matchups arent fair, because skull walls and infernos are a hell lot harder to raid then 250 lava walls and no infernos. Not to mention the offensive advantage, extra spell and troop space, levels, etc.
You have so much hate in you, really all you do is come off as a sore loser in every one of your comments.. probably because you've been constantly crushed by awesome clans like clashheads.. But trust me, you'll still get crushed by those clans, no matter what the advantage your rushed clan will get