On every building on clicking , a new icon appears - "Enchant"
You can enchant the buildings for 24 hours using that spell. No enchanting on buildings in war base. No stacking allowed so only one spell can be stacked. Note that traps can't be enchanted.
Lightning enchant : The building enchanted gets charged with electricity and sometimes flashes lightning. Any number of melee attackers in contact with it will receive damage.
LV1 - 10 per second. LV2 - 12 per second
LV3 - 15 per second LV4 - 20 per second
LV5 - 25 per second LV6 - 30 per second
Healing enchant : It's HP is healed by some every time it is damaged.
Lv1 - 10 heal per second
Lv2 - 20 heal per second
Lv3 - 30 heal per second
Lv4 - 40 heal per second
Lv5 - 50 heal per second.
Lv6 - 60 heal per second
Rage Enchant : The defensive building enchanted fires at more rate at the same DP Shot. A purple magic circle is made under it.
Lv1 - 10% more DP shot
Lv2 - 20% more DP shot
Lv3 - 30% more DP shot
Lv4 - 50% more DP shot
Lv5 - 75% more DP shot
Jump Enchant : The building enchanted surrounded with invisible spring traps even if there is no space. some melee troop will get directly shot out ( except P.E.K.K.A. and air troops ). No visual difference
LV1 - 5 troops LV2 - 8 troops
LV3 - 12 troops
Freeze spell : The building enchanted gets the power to freeze surrounding 5 tiles radius troops for some time
LV1 - 4 seconds
LV2 - 5 seconds
LV3 - 7 seconds
I think this idea must be really implemented as people want defending spells. Using these , clashers can protect their resources and avoid raid and 3 stars when they need to protect the resources
Thnxx




