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Thread: Enchanting your defenses using spells in The Spell Factory

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    Enchanting your defenses using spells in The Spell Factory

    On every building on clicking , a new icon appears - "Enchant"
    You can enchant the buildings for 24 hours using that spell. No enchanting on buildings in war base. No stacking allowed so only one spell can be stacked. Note that traps can't be enchanted.

    Lightning enchant : The building enchanted gets charged with electricity and sometimes flashes lightning. Any number of melee attackers in contact with it will receive damage.
    LV1 - 10 per second. LV2 - 12 per second
    LV3 - 15 per second LV4 - 20 per second
    LV5 - 25 per second LV6 - 30 per second

    Healing enchant : It's HP is healed by some every time it is damaged.
    Lv1 - 10 heal per second
    Lv2 - 20 heal per second
    Lv3 - 30 heal per second
    Lv4 - 40 heal per second
    Lv5 - 50 heal per second.
    Lv6 - 60 heal per second

    Rage Enchant : The defensive building enchanted fires at more rate at the same DP Shot. A purple magic circle is made under it.
    Lv1 - 10% more DP shot
    Lv2 - 20% more DP shot
    Lv3 - 30% more DP shot
    Lv4 - 50% more DP shot
    Lv5 - 75% more DP shot

    Jump Enchant : The building enchanted surrounded with invisible spring traps even if there is no space. some melee troop will get directly shot out ( except P.E.K.K.A. and air troops ). No visual difference
    LV1 - 5 troops LV2 - 8 troops
    LV3 - 12 troops

    Freeze spell : The building enchanted gets the power to freeze surrounding 5 tiles radius troops for some time
    LV1 - 4 seconds
    LV2 - 5 seconds
    LV3 - 7 seconds

    I think this idea must be really implemented as people want defending spells. Using these , clashers can protect their resources and avoid raid and 3 stars when they need to protect the resources

    Thnxx
    Last edited by PokeManiac; June 19th, 2015 at 12:59 PM.
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  2. #2
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    hmm👍

    Quote Originally Posted by PokeManiac View Post
    On every building on clicking , a new icon appears - "Enchant"
    You can enchant the buildings for 24 hours using that spell. No enchanting on buildings in war base. No stacking allowed so only one spell can be stacked. Note that traps can't be enchanted.

    Lightning enchant : The building enchanted gets charged with electricity and sometimes flashes lightning. Any number of melee attackers in contact with it will receive damage.Also the enchanted building becomes lightning spell attack proof
    LV1 - 10 per second. LV2 - 12 per second
    LV3 - 15 per second LV4 - 20 per second
    LV5 - 27 per second LV6 - 35 per second

    Healing enchant : The building enchanted gets tripled the health than it originally has. A pink mystical aura is emitted from it

    Rage Enchant : The defensive building enchanted fires at double the rate at the same DPS. A purple magic circle is made under it

    Jump Enchant : The building enchanted surrounded with invisible spring traps even if there is no space. some melee troop will get directly shot out ( except P.E.K.K.A. and air troops ). No visual difference
    LV1 - 5 troops LV2 - 8 troops
    LV3 - 12 troops

    Freeze spell : The building enchanted gets the power to freeze surrounding 5 tiles radius troops for some time
    LV1 - 6 seconds LV2 - 9 seconds
    LV3 - 12 seconds

    I think this idea must be really implemented as people want defending spells. Using these , clashers can protect their resources and avoid raid and 3 stars when they need to protect the resources

    Thnxx
    I had posted a similar idea earlier but yours is way better and well thought out.

    Well there should be a limit.
    U can use it only on one or two building and only one spell can be enchanted .until it is attacked again by some other player.

  3. #3
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    Also

    This feature should not be usable for wars!

  4. #4
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    Quote Originally Posted by PokeManiac View Post
    On every building on clicking , a new icon appears - "Enchant"
    You can enchant the buildings for 24 hours using that spell. No enchanting on buildings in war base. No stacking allowed so only one spell can be stacked. Note that traps can't be enchanted.

    Lightning enchant : The building enchanted gets charged with electricity and sometimes flashes lightning. Any number of melee attackers in contact with it will receive damage.Also the enchanted building becomes lightning spell attack proof
    LV1 - 10 per second. LV2 - 12 per second
    LV3 - 15 per second LV4 - 20 per second
    LV5 - 27 per second LV6 - 35 per second

    Healing enchant : The building enchanted gets tripled the health than it originally has. A pink mystical aura is emitted from it

    Rage Enchant : The defensive building enchanted fires at double the rate at the same DPS. A purple magic circle is made under it

    Jump Enchant : The building enchanted surrounded with invisible spring traps even if there is no space. some melee troop will get directly shot out ( except P.E.K.K.A. and air troops ). No visual difference
    LV1 - 5 troops LV2 - 8 troops
    LV3 - 12 troops

    Freeze spell : The building enchanted gets the power to freeze surrounding 5 tiles radius troops for some time
    LV1 - 6 seconds LV2 - 9 seconds
    LV3 - 12 seconds

    I think this idea must be really implemented as people want defending spells. Using these , clashers can protect their resources and avoid raid and 3 stars when they need to protect the resources

    Thnxx
    My thoughts on this:

    Lightning spell: Seems like a pretty good idea, not taking into account the balancing of stats obviously.

    Healing spell: 3x health is far too overpowered. Imagine an inferno tower with 3x health.i believe it has 2100 at max level normally... So 6300 health. That's a lot of health. Maybe since it has 6 levels, it gives 30% health boost at levels 1-2, 50% at 3-4 and 70% at 5-6. In any case, the concept is ok.

    Rage spell: Seems ok, don't know how it would work ip with xbows and inferno towers. Xbows would be shooting tremendously fast (talking about graphical problems here) and how would it work with infernos? Would the single target inferno heat up at twice the normal speed? Could be a bit too powerful...

    Jump spell: I don't really like the idea of invisible spring traps... But it could work I guess.

    Freeze spell: Far too overpowered with the stats you put. 12 seconds is a lot, imagine freezing golem's and pekkas for 12 seconds when they're right in front of a single target inferno. Either you have many freeze spells with you or its game over. Maybe at half health or when it is destroyed the building would freeze things in a radius (less than 5 tiles though) for up to a smaller amount of time (max 6 seconds?).

    Last but not least, I think you should only be able to enchant 1 defense with 1 spell, meaning you would be able to enchant a maximum of 5 buildings at a time. Also, maybe you should have the spells cooked in the spell factory before being able to use them on defenses.
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  5. #5
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    good post

    Quote Originally Posted by Aedeman2 View Post
    My thoughts on this:

    Lightning spell: Seems like a pretty good idea, not taking into account the balancing of stats obviously.

    Healing spell: 3x health is far too overpowered. Imagine an inferno tower with 3x health.i believe it has 2100 at max level normally... So 6300 health. That's a lot of health. Maybe since it has 6 levels, it gives 30% health boost at levels 1-2, 50% at 3-4 and 70% at 5-6. In any case, the concept is ok.

    Rage spell: Seems ok, don't know how it would work ip with xbows and inferno towers. Xbows would be shooting tremendously fast (talking about graphical problems here) and how would it work with infernos? Would the single target inferno heat up at twice the normal speed? Could be a bit too powerful...

    Jump spell: I don't really like the idea of invisible spring traps... But it could work I guess.

    Freeze spell: Far too overpowered with the stats you put. 12 seconds is a lot, imagine freezing golem's and pekkas for 12 seconds when they're right in front of a single target inferno. Either you have many freeze spells with you or its game over. Maybe at half health or when it is destroyed the building would freeze things in a radius (less than 5 tiles though) for up to a smaller amount of time (max 6 seconds?).

    Last but not least, I think you should only be able to enchant 1 defense with 1 spell, meaning you would be able to enchant a maximum of 5 buildings at a time. Also, maybe you should have the spells cooked in the spell factory before being able to use them on defenses.
    U covered all the points.

  6. #6
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    To be honest, it is too OP.

    Rage on xbow's, inferno's and tesla's? Hugely OP in my opinion.

    Lightning on other buildings, is it not the same as the tesla?

    Just some of my thoughts.

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  7. #7
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    Thumbs Up Okay.....

    I have read very positive reviews about this . But I have read some players saying that some enchants are very OP , rage , heal , etc.
    So I've edited them to some better numbers.
    Plz comment on this . I really want it to be implemented !!!!
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