Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 70

Thread: penalize people who leave clan in the middle of war without attacking

  1. #31
    Forum Veteran iceageg's Avatar
    Join Date
    Dec 2013
    Posts
    1,820
    Quote Originally Posted by CoCPlayer3574 View Post
    I read this response on some thread before. It was something to the effect of 'do you really want to force a player to stay in your clan?' How productive can that really be?
    It was probably from my often repeated (with subtle variations) post below . . . posted again in it's entirety.

    No. This is a bad idea every time it is suggested because it will cause more, worse problems than "hoppers" already represent. Here is pretty much everything you need to know about dealing with hoppers. Both what will happen if you get your way and how everybody else has learned to deal with 99% of them quickly and easily.

    First, SC has a long standing policy of not putting a negative statistic/badge/mark/rank/etc. of any kind on any players profile. They have a fairly strict no name-n-shame policy, as they should. You can accept those ideas as ruled out at face value.

    Quote Originally Posted by iceageg View Post
    You need to remember who you are complaining about here. Either the player leaving is leaving because you have a poor clan and/or poor leadership, or they are leaving because they have questionable moral integrity. For the sake of argument lets assume you are a wise and effective leader, so this must be one of those d-bags that hangs you out to dry. If you get your way and players are forced to stay or penalized for leaving . . . <fade to foreshadowed scene>

    1) D-bag joins
    2) You start war
    3) D-bag wants to leave but can't (SUCCESS!!! He is stuck with you now!!!)
    4) D-bag is a d-bag and wants out, so he decides to get kicked out
    5) So he fills war castles with goblins and wallbreakers
    6) And fills donations with goblins and wall breakers
    7) And turns your clan chat into something that makes global look like bible study
    8) And defames your clan on global
    9) Then wastes both attacks in the war anyway
    9a) Set their base up so it is super easy to 3*
    10) And continues to fill war requests with ♥♥♥♥ troops
    11) Maybe even comes to the forums to badmouth you and your clan
    12) You kick them out
    or
    12) Your other clan members leave because you won't kick out the D-bag

    Remember, this is already a person who doesn't care if they hurt your clan. Long story short, you are requesting a way to force people who don't want to be in your clan, who you don't even want in your clan, to be stuck in your clan. NOTHING good can come of this. Bad idea every time it is suggested.

    Also, in an effort to not only help the OP understand the horrible repercussions of their idea, here is a list of many of the most common things successful clans do to prevent "D-bag hoppers" from being a nuisance (a nuisance, not a problem). Quoting myself from a recent thread again . . .

    Quote Originally Posted by iceageg View Post
    Most people who switch between clans do it for very good, fruitful reasons. Since the game can't tell these players from your much maligned "hoppers" the majority of us would end up penalized because a few players who didn't want to be in your clan but you let in anyway. The truly nefarious hoppers are usually very easy to spot and deal with. Players who are genuinely searching for a clan are simply part of the game, just like people searching for the right job are a part of real life. What you have hear is a clan management problem. One all of us have experienced and learned from. It has been discussed on the forum many times. Here's how most of us have solved this.

    1) Set the clan to invite only.
    2) Don't give elder to anybody who can't conduct themselves as an adult
    3) Don't give Co-leader to anybody you don't trust
    4) Make sure both elders and Co's understand that it is ok to accept new members
    5) Make sure they understand they are expected to BOOT new members if
    5a) They introduce themselves by asking for troops
    5b) Introduce themselves with profanity
    5c) Introduce themselves with some form of "rate my base!!!!"
    5d) Don't respond when welcomed
    5e) Ask for elder/Co in the first conversation
    5f) Start filling castles with ♥♥♥♥
    6) Clan rule that new members don't participate in the first war (Opted out by leader/co)
    7) Only recruit 1-2 new players between each war, none during

    Others may chime in with additional ideas but those are the basic ones. Follow those and hoppers will end 99% instantly. Not to mention you will crack a smile when you apply your boots to their crack.
    All of us clan leader types have experienced this and learned to preventing through our own leadership skills and clan rules. There is no need to institute a system that will punish the most social and giving players while making the lowest quality players more destructive.

    In my time on the forum here I still have yet to see the answer to these simple questions. Why do you want to force somebody that you don't want in your clan, to be stuck in your clan?
    Last edited by iceageg; May 1st, 2015 at 06:21 PM.

  2. #32
    Fresh Spawn
    Join Date
    Sep 2014
    Location
    Northern Kentucky
    Posts
    6
    Quote Originally Posted by Mattrim View Post
    The issue is that you let people in war that cant be trusted.
    How do you know if they can be trusted? We can ask but what good would that do...they lie. You say sit them out a war, but we can't even start war with out them.

    Mind you I'm not talking about people who are not in war. They can come and go as they please. I'm talking about people who join a clan, opt in for war, wait until they are in war and then leave without ever attacking. These are people who should be punished.

  3. #33
    Trainee
    Join Date
    Oct 2014
    Posts
    32
    Nice post iceage you pretty much covered everything.

    I was just thinking as I was reading the thread about a guy in the opposing clan a couple wars back. He did both attacks with one troop and left which would be an easy way around the penalty. Reason being the game couldnt differentiate between a sub par attacker and someone maliciously screwing over their clan.

  4. #34
    Fresh Spawn
    Join Date
    Sep 2014
    Location
    Northern Kentucky
    Posts
    6
    Ok so maybe in their profile supercell could put how many clans they have been in the last month. That way we would know who the hoppers were and we would let them in the clan to begin with.

  5. #35
    Forum Veteran iceageg's Avatar
    Join Date
    Dec 2013
    Posts
    1,820
    Quote Originally Posted by Chefkell View Post
    Ok so maybe in their profile supercell could put how many clans they have been in the last month. That way we would know who the hoppers were and we would let them in the clan to begin with.
    This 10 more times

    Quote Originally Posted by iceageg View Post
    . . . First, SC has a long standing policy of not putting a negative statistic/badge/mark/rank/etc. of any kind on any players profile. They have a fairly strict no name-n-shame policy, as they should. You can accept those ideas as ruled out at face value. . .
    Last edited by iceageg; May 1st, 2015 at 07:05 PM.

  6. #36
    Fresh Spawn ChuqNorris's Avatar
    Join Date
    Apr 2015
    Location
    Brasil
    Posts
    1
    Hello, excuse my bad language and any error, it is sad but unfortunately nowadays new clash of players are not respecting the clan is to formalize a group of friends and the war only an attraction that ends up benefiting all members, many players enter the clan and asks to start the war, with good conversation and everything, the leaders convinced by the apparent interest of the new member just starting the war and it leaves the clan in preparation period. This undermines a very large number of clan and its members, there are many players who is not established in clan and not the administration of the leaders or the members but who does it is always the same players they take pleasure in the way.
    I believe all leaders and members who do not like that behavior should have a larger demonstration on the subject, punish the player with gold or elixir does not solve, maybe make him pay with gems to join a new clan, leave it for a long period preventing entering other clans.

    This is a problem that everyone sees spending a lot of time.
    I would love that all Forum participants looked at this issue with greater force and all united and focused on it, perhaps would give a value for this question.

    One option for supercell earn more punishing with gems

  7. #37
    Millennial Club
    Join Date
    Aug 2014
    Posts
    1,194
    I agree there should be a punishment for people who don't attack in war. Your idea of a punishment isn't exactly on track though.
    Proud leader and founder of the clan Age of Masters
    GG: 340M EE: 310M HH: 500K

    Quote Originally Posted by DumbWaysToDie View Post
    Sticky rules?
    Quote Originally Posted by W4RD3N View Post
    Good lord just close this thread already.

  8. #38
    Centennial Club
    Join Date
    Jan 2015
    Location
    In the land of holy bananas and cow munchers.
    Posts
    155
    Quote Originally Posted by Gama321 View Post
    I agree its not fair to the rest of the clan. The leader who went to war with hoppers and let the clan down should be penalised. Maybe he will become aware of his position and learn to take some responsibility then.
    This ^^^^^^^

    ~TH9~ ~Level 107~
    ~Trophy record: 2666~ ~400+ War Stars~
    Join the Altar Of Kings! Our recruitment thread is here.




  9. #39
    Forum Elder SoldierNumber2178281828's Avatar
    Join Date
    Mar 2015
    Location
    United States
    Posts
    2,149
    Make better friends?

  10. #40
    Senior Member
    Join Date
    May 2015
    Posts
    428
    Quote Originally Posted by Giuseppeeee View Post
    I agree. They could be punished, for example, with a week or two without having the possibility to partecipate in a clan war.
    Or, take 50% of their loot and share it to the warring players in the clan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •