Results 1 to 5 of 5

Thread: New Unit: Carrier Ship

  1. #1
    Pro Member MrkSjr's Avatar
    Join Date
    Apr 2015
    Location
    in the magical forest, living off fruits!
    Posts
    677

    Lightbulb New Unit: Carrier Ship

    Features:

    -Can carry other units until it dies.
    -Trained at a separate building (Like a new building where the Carrier Ship is built).
    -Only one Carrier Ship can be used.
    -Can hold units up to a certain limit.
    -Same move speed as a balloon.
    -It will not moved unless it is ordered to.
    -Just like the BK and AQ, if it is already placed, then it will require the player to tap to the point where it wants the Carrier Ship to go to. (Can be used several times in a game... Is that okay?)

    Stats:

    Level Hit Points Housing Capacity Build Cost Build Time Upgrade Cost Upgrade Time
    1 600 10 20000 Gold 1 Hour None None
    2 800 15 25000 G 1 H 750K E 3 days
    3 1100 20 35000 G 1 H 1.5M E 6 days
    4 1500 25 50000 G 1 H 3M E 10 days
    5 2000 30 70000 G 1 H 5M E 14 days


    I'm good with the hit points, housing capacity, build cost and build time though I'm not very good at balancing unit cost and upgrade times.

    Well it's up to you guys if my suggestion is okay, or if it's too OP...
    ED... WAAAAARD... IYKWIM HAHAHAHAHAHAHAHAHAHA

  2. #2
    Senior Member
    Join Date
    Mar 2015
    Location
    Reno, NV. USA
    Posts
    290
    Welcome to the forums, while I do like how well thought out and presented your idea is, this almost identical idea is on the ruled out sticky. While I don't want to discourage you from posting ideas to help make clash better, please read the sticky and use the search function to see if this idea is already posted about, adding to an already good discussion is quite useful.

  3. #3
    Pro Member MrkSjr's Avatar
    Join Date
    Apr 2015
    Location
    in the magical forest, living off fruits!
    Posts
    677
    okay sir/maam
    ED... WAAAAARD... IYKWIM HAHAHAHAHAHAHAHAHAHA

  4. #4
    Super Member
    Join Date
    Jul 2014
    Location
    Currently exploring the Mars Geo Orbit ^^
    Posts
    957

    Ruled out, buddy.

    http://forum.supercell.net/showthrea...rum-guidelines

    In order to make sure you don't skip the link, read this.
    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics
    [Please note that this section was from the Ruled Out Ideas part of the thread...]

  5. #5
    Centennial Club DeepFriedBanana's Avatar
    Join Date
    Dec 2014
    Location
    Under your bed...
    Posts
    151

    Aww

    Too bad its ruled out I think you're getting onto something...


    -And may all the cookies be chocolate-
    CLICK HERE TO BE AWESOME

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •