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  Click here to go to the first staff post in this thread.   Thread: Walls with Elixir (FIXED!!!)

  1. #81
    Crab Claw WaleedAbbasvD's Avatar
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    Quote Originally Posted by sj74 View Post
    But it is a temporary error and will be taken away again soon (confirmed by SC staff)
    I just can't see how this could be done by a mistake.
    Clan: InTheLight
    Retired

  2. #82
    Senior Member ProClasherTR's Avatar
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    Noo please do not fix this bug!!!

  3. #83
    Millennial Club spartanMook117's Avatar
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    Quote Originally Posted by ghorn View Post
    As always... You will be able to upgrade lv8+ walls with elixir..
    I thought before this update that it was lvl9 + walls. So what is it being change back to?


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  4. #84
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    Quote Originally Posted by lordmiscrit View Post
    This is mad! I have struggled to strengthen them all with gold!!!
    Take it off now!
    Lel you mad brah?

  5. #85
    Pro Member Grommash's Avatar
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    Raiding a multimillionaire in gold, elixir, but barely anything in dark elixir.
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    NOOOOOOOOOO
    plz anoushka plz??????
    MUST GET RID OF ELIXIR RIGHT NOW
    me hate it
    AHHHHHHH
    anyways:
    *calm*
    Can you keep it for a year or so?
    also:
    Will you revert the people who just got 12 more skull walls?
    *Do not click the button*
    O


    "Read the lines of text, never."

  6. #86
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    Since i actualy have some skin in this glitch, i'll offer my unsolicited opinion.
    in the end this comes down to who's concerns weigh the heaviest.
    So far i've seen alot of "this affects me good/bad" and all are valid concerns.
    who has the least to lose though? Th9+ lose a relatively reliable source of income with this glitch in place, true.
    It seems to me that they refuse to consider the other point of view though. Tail end th7-8 lose about 40% of their income in escrow under the normal regime.
    If they want to get their walls done before upgrading to 9, they need to muster up a daunting 112,5 mill gold in walls all while having no use for elixir beyond consumables.
    Averaging an ideal median of 250k per raid, thats still about a intimidating 400 raids their staring in the face if they hope to advance. Time that could be cut substantialy if they were able to utilize their elixir.
    half their income is kept in escrow so the whales can have krill to feed on.

    supercell already said they are fixing the glitch "soon", the oligarcy will return to its exploiting of the proletariat soon enough.
    i still think that unless the prices of walls are lowered to a more manageable level, that the plight of us only trying to get by, should weigh heavier then the complaints of those who get to have a marginaly less extravagant exploitation.
    Last edited by Vallumartu; April 30th, 2015 at 02:19 PM.

  7. #87
    Centennial Club Coachamurton's Avatar
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    Quote Originally Posted by WaleedAbbasvD View Post
    I just can't see how this could be done by a mistake.
    are you a game programer? I'm not but yet I know enough about computers to know that when you change something about a program other things can be weirdly changed.
    This is just one of those things that wasn't forseen being changed in the lines of code as they updates they were doing should not have changed those codes. But as my father would say, "vicisitudes accure."

  8. #88
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    Luckily I noticed this bug and dumped all my elixir storage into walls. At the moment this bug appears to be the best update released!!

  9. #89
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    Quote Originally Posted by Vallumartu View Post
    Since i actualy have some skin in this glitch, i'll offer my unsolicited opinion.
    in the end this comes down to who's concerns weigh the heaviest.
    So far i've seen alot of "this affects me good/bad" and all are valid concerns.
    who has the least to lose though? Th9+ lose a relatively reliable source of income with this glitch in place, true.
    It seems to me that they refuse to consider the other point of view though. Tail end th7-8 lose about 40% of their income in escrow under the normal regime.
    If they want to get their walls done before upgrading to 9, they need to muster up a daunting 112,5 mill gold in walls all while having no use for elixir beyond consumables.
    Averaging an ideal median of 250k per raid, thats still about a intimidating 400 raids their staring in the face if they hope to advance. Time that could be cut substantialy if they were able to utilize their elixir.
    half their income is kept in escrow so the whales can have krill to feed on.

    supercell already said they are fixing the glitch "soon", the oligarcy will return to its exploiting of the proletariat soon enough.
    i still think that unless the prices of walls are lowered to a more manageable level, that the plight of us only trying to get by, should weigh heavier then the complaints of those who get to have a marginaly less extravagant exploitation.
    The problem with allowing level 8 and lower walls to be upgraded with elixir is that last time they did that it broke the games economy. I don't know what can be done about the glut of elixir towards the end of TH7 and TH8 but the answer isn't elixir for walls.

  10. #90
    Senior Member kbergou21's Avatar
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    Quote Originally Posted by WaleedAbbasvD View Post
    I just can't see how this could be done by a mistake.
    You must not be familiar with programming/coding. While I am not an expert by any means, I am a business systems analyst and work closely with our developers. It's not uncommon for an older version of code to be updated rather than the most recent. My guess, their developers used the code that had the elixir upgrade as a trunk (or base) code for their developing. They added "branches" for testing purposes and as they passed they added to the trunk. Their QA team didn't test wall upgrades because the code shouldn't have changed.
    Chief: Yeslek
    Clan: Brotown
    Lvl: 115 | TH10
    Walls: 163 skull / 87 lego
    GG: 256 mil | EE: 265 mil

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