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Thread: Half The Defenses.... DOUBLE THE POWER! (Extreme Hybrid War Base Strat)

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    Pro Member ToddYoung213's Avatar
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    Exclamation Half The Defenses.... DOUBLE THE POWER! (Extreme Hybrid War Base Strat)

    Like the idea of "Defenseless" and ".5" strats?... Why not go hybrid and still kick butt on defense?


    Plan for TH10 Hybrid War Base

    2 Max Wiz Towers
    2 Max Mortars
    3 Max Cannons----- OPTIONAL---- Can switch with AT's
    4 Max Archer Towers
    4 Max AD's
    4 Max Teslas
    All Traps Maxed and Set (These add very little to your defense score)

    What it looks like: http://puu.sh/hvPNQ/2556b7ad3e.jpg (Not the base design, just the basic concept of buildings and traps.. extra walls etc.)

    WHAT NOT TO BUILD

    2 Air Sweepers
    3 Extra Archer Towers
    2 Extra Cannons
    2 Extra Mortars
    2 Extra Wiz Towers
    2 Infernos(OBVIOUS NONO)
    3 XBows
    (16 total defenses not built!)


    Lego Walls* & Heroes ARE A MUST.

    If you could grind at least level 9 walls, you'll force more AIR raids... Which of course, you're most prepared to defend.

    *New update added a good bit of weight to walls, so be careful. I'd recommend not going past legos, but it won't hurt too much.
    It really doesn't matter how much weight SC puts on heroes, you'll need them, so upgrade them as soon as you have enough DE.

    Offense

    BARCH(or just archers past TH7)... How else are you going to raid for resources?
    RAGE HEAL FREEZE
    Lavaloon-->Golems-Hogs
    Heroes(Most important part of any offense)



    What This Does for YOU and YOUR CLAN!

    This will make your base VERY strong for a TH7-ish mirror... Not even max TH8's/weak TH'9s will be able to touch the base. You WILL FORCE raids from the top of their clan.

    You will be able to 3 star everyone (with skill, of course)



    The reason this works:

    • UPGRADING defenses doesn't add much to your overall "Match Making Score".
    • ADDING defenses(Especially XBows/Infernos) pushes you WAY up the list.


    By just maxing(and buying) roughly half of your available defenses, you are twice as strong as your mirror, and MUCH MUCH stronger in offense. You'll be surprising the hell out of them and wasting many of their lower attacks. If the clan is smart, they'll have to use an attack from way up the board to even have a chance at 3. (and of course you'll be attacking way up the board to 3 star them!). Its a double whammy.




    Why Not The .5 Strat?

    If you're maxing all your defenses, buying all the available defenses, and only skipping the infernos(as 9.5) or X-Bows(8.5)... It will still work, but you're still going to be the top base for the next TH down in your clan. Sometimes you'll be matched with TH10's depending on your overall clan compositions. Yes, you can still 2-3 star those with your shiny offense, but you CAN'T defend them.


    Why Not Defenseless?

    Sure, you can 3 star most of the other clan, but you're GUARANTEED to get 3'd every time. The only way this strat works is if you're in a realllly mixed clan and can be 99% sure the base you get matched up against is an incredibly low TH.




    Upgrade Timeline

    1. Max Teslas ASAP! In the beginning, you won't have other maxed defenses to save you, and with an incredibly weak base, you'll want these to be a huge surprise to the lower attackers.(These are also the highest single target DPS behind infernos)
    2. Wizard Towers and Air Defense's should be next. You'll need defense from mass giants and dragons for that matchup range.(and later on LavaLoonian)
    3. Archer Tower's are your XBOWS! They don't fire as far, but these are your replacements, your heavy hitters for Ground and Air!
    4. Cannons are important, and should be taken to at least lvl 10 before you concentrate on maxing other defenses. These stop Heroes and Golems.(skip step if you replaced with AT's)
    5. Mortars need to be lvl 6 ASAP but can be neglected. Basically just need these to hold off Witches/mass Barch raids.


    I highly recommend maxing all the current defenses and walls for each TH before moving up, because this strat is made to help your clan in war... and you'll still have a loot penalty.(Still follow the above list as much as you can)

    Maxing Other Upgrades: Spell Factory--> Archers(or Barch)--> Camps--> Spells--> Storages-->DE Drills(Maybe further up in the list depending on how much you can raid)


    CONS (yeah, even too much water can kill you, its called drowning.. Everything has a con)
    Saved these for end, because, well, there are haters... and haters gonna hate.

    -You'll need a new base (or a fresh TH6)

    -You'll need to farm a lot of resources

    -You'll be a liability in a some TH9-10 clans unless you recruit/have about 5 good TH8's to keep the MM equal.(You'll need to play around with the numbers on this- I'm not sure how many you'll really need to consistently get matched up with bases around your rank)

    -Depending on the matchup, and who you're asked to attack, you might fail the raid and negate half of the reason we're doing this(Which is to get 6 stars and waste the raids of their better attackers).

    -You'll struggle to find a clan at first that understands what you are doing... and is worthy of your efforts.

    -In the beginning, you won't be an asset unless you're in a very mixed clan that can afford to lose bottom stars for a little bit. (While you work on offense and max the appropriate defensive buildings).

    -The reason .5 is popular is because its easy "NOT" to buy something... This strat will force you to start from the beginning(or at TH6 if you already have one)
    -The reason defenseless is popular is because people are easily able to build a base and rush the TH every time you upgrade the offense you need.
    WITH THAT SAID... Neither will come close to being as good as this strat if you're serious about war.


    PROS(already listed most of them above)
    Yeah, that'll be you. The Pro.
    Waste their attacks.
    You get 6 stars and allow your weaker attackers to raid lower and guarantee 6 for them.
    Mess up matchmaking.
    Unique, standout base, that will guarantee you a spot in any elite mixed clan.
    With wars coming down to the wire, and only being decided by how many 3's, you'll be the one wrecking their day.

    I think I did a good job of explaining everything... I don't care if this stays on the front page, but if you like the idea, please feel free to bump and comment.


    ------------------------------------------------------------------------------------------------------------------
    We're going to disagree on some stuff, and there's a chance I missed some key aspects, but keep the flaming to a minimum. I made the post to possibly give you a new reason to clash if you're getting bored- and possibly want to become part of elite clans as an unique and VERY important member.
    Last edited by ToddYoung213; July 12th, 2015 at 10:23 PM.

  2. #2
    Senior Member PrideFC's Avatar
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    But the defenses would add to the war weight anyways, and with half you'd get 3-starred. You might as well do the .5
    Sea Turtle

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    Tiler's Avatar
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    I think you overestimate the difficulty in 3 starring a base like that. It sounds like hog food to me. Probably easily taken down by TH8 if they aren't stupid. In fact, I've seen one of my TH8 members come across a base like that WITH max Infernos, and he still 3* it (not war, so possibly no cc or traps, it was only a before and after kik pic)

    EDIT: I don't even know that L2 hogs couldn't do it. They very well may be able to, 3 spells covers a lot of defenses
    Last edited by Tiler; April 30th, 2015 at 01:04 AM.
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    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by PrideFC View Post
    But the defenses would add to the war weight anyways, and with half you'd get 3-starred. You might as well do the .5
    But you'll be matched as a TH7 that will force attacks from much higher up the list. Rather than being an equal to others, you'll have a much stronger base for roughly the same matchmaking score. You'll also waste attacks down low before they figure it out. The people at the very bottom are supposed to get 3'd no matter what. The number of attacks it takes and who is doing it makes the difference.

  5. #5
    Senior Member PrideFC's Avatar
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    Quote Originally Posted by ToddYoung213 View Post
    But you'll be matched as a TH7 that will force attacks from much higher up the list. Rather than being an equal to others, you'll have a much stronger base for roughly the same matchmaking score. You'll also waste attacks down low before they figure it out. The people at the very bottom are supposed to get 3'd no matter what. The number of attacks it takes and who is doing it makes the difference.
    What TH7 would be baited into attacking a TH9 in war? That's way above their level?
    Sea Turtle

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    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by Tiler View Post
    I think you overestimate the difficulty in 3 starring a base like that. It sounds like hog food to me. Probably easily taken down by TH8 if they aren't stupid. In fact, I've seen one of my TH8 members come across a base like that WITH max Infernos, and he still 3* it (not war, so possibly no cc or traps, it was only a before and after kik pic)
    Infernos on a really weak base will stop most TH8 attacks... Especially if they have at least lvl 4 AD's.. Their only option is dragloon/hogs/weak gowipe.

    If all of the criteria I gave is fulfilled, I highly doubt a TH8 would even come close. GL with lvl 4 hogs against max wiz towers and teslas..... OR draglooning the base with max AD.

    You're open to an opinion though.. Sorry if I came across as anything other than counter-arguing.

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    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by PrideFC View Post
    What TH7 would be baited into attacking a TH9 in war? That's way above their level?
    The ones that have nobody else to attack because they are at the bottom of the list. Once they waste their attacks, you are now the target for someone else much higher. And its not just TH7's... Its TH7-weak TH9's that would have a problem with the base.

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    I think this is a great idea. We came across a 'defenseless' TH10. Only problem was, he had heroes. Regardless, our weakest guy decides to use his level 3/4 troops to take on this guys level 10 AQ, and then the max teslas start appearing. Oops. IMO this would be even more effective. The opponent three starred both our top 2 guys with lavaloon.
    | Townhall: 10 | Level: 121 | Legos: 118 | BK: 18 | AQ: 15 | FIN: 66k | GG: 300m | EE: 318m |


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    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by Tiler View Post

    EDIT: I don't even know that L2 hogs couldn't do it. They very well may be able to, 3 spells covers a lot of defenses
    You have many more buildings that previously are on the outside of the base, you use those to separate the defenses. You also have more walls than you normally would need, and you have many places for DGB's and Teslas. Base design is key for any successful defense.

  10. #10
    Pro Member ToddYoung213's Avatar
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    Quote Originally Posted by 222aragorn View Post
    I think this is a great idea. We came across a 'defenseless' TH10. Only problem was, he had heroes. Regardless, our weakest guy decides to use his level 3/4 troops to take on this guys level 10 AQ, and then the max teslas start appearing. Oops. IMO this would be even more effective. The opponent three starred both our top 2 guys with lavaloon.
    I'm glad you have experience in the basic concept.. That exact scenario is what we're looking for, the bottom guy 3'd the top two(or anywhere that allows other attackers to go lower for 3). Any time you can relieve the pressure of your other heavy hitters, it only makes it easier and easier to 3 from top to bottom.
    Last edited by ToddYoung213; April 30th, 2015 at 01:36 AM. Reason: typo

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