One day, Finnick the Alchemist was attempting to fuse a rage spell with dark elixir, vastly increasing its strength. No one knows what went wrong, but all of the sudden, a huge explosion was heard coming from his lab. When his friends went looking for him, what they found was a hideous monster. Dripping of dark elixir, and fueled by the rage spell, Finnick no longer sits in the lab working on spells, he is on the front line, bringing destruction to his enemies.
So my newest troop idea is a black, humanoid-ish dark elixir monster. It would have a color somewhere in between the black of dark elixir, and the purple of a rage spell. This troop would attack buildings, doing a 0.6 tile splash damage, targeting both ground and air. The AcA (Acid Alchemist) will have an attack range of 4, and damage of a higher than a golem, starting around 180 damage per hit. The attack rate would be 1.75 seconds. The attack animation would be a ball of dark elixir flying off of the troops hand, and then hitting the building it is attacking. The speed would be 14. training cost would start at 500, and would cost 75,000 for the first upgrade. the hit-points would be a bit higher than that of a P.E.K.K.A. Housing space would be 30, and would have a 15 min training time. This unit would take double damage from wizard towers, because magic spells created it, so wizards know best how to kill it (Or something like that). This troops special ability has been temporarily removed because of complaints that it is OP. This troop is a bit OP, but that is intentional. To counter that, the troop starts out looking very big (Taller than a Giant) And as it takes damage, it shrinks in size. As it shrinks, the damage it does decreases as well.(Yes, this troop is a combination P.E.K.K.A. and wizard.) My idea of its stats would be this:
| Preferred Target |
Attack Type |
Housing Space |
Training Time |
Movement Speed |
Attack Speed |
Dark Barracks Level Required |
Range |
| None |
Area Splash 0.6 Tile Radius (Ground & Air) |
30 |
15m |
14 |
1.75s |
7 |
4 tiles |
| Level |
Damage per Second |
Decrease of damage |
Hitpoints |
Training Cost  |
Research Cost  |
Laboratory Level Required |
Research Time |
| 1 |
187 |
1% DPS decrease per 1% Health gone |
3,000 |
500 |
N/A |
N/A |
N/A |
| 2 |
218 |
1% DPS decrease per 1.5% Health gone |
3,500 |
575 |
70,000 |
8 |
11 day |
| 3 |
260 |
1% DPS decrease per 2% Health gone |
3,950 |
610 |
95,000 |
9 |
13 days |
Offensive strategies:
Deploy with golems to protect from damage
Use to save time getting through walls near the center of a base, where most wall breakers will die before reaching.
Defensive strategies:
Place wizard towers towards the center of a base, so the AcA is the first to step into it's range as it goes through the walls.
Keep wizard towers spaced out to cover your entire base, to limit the amount of spaces the AcA can be while out of range.
please, submit any criticisms, opinions, fan art, support, anything to make the troop better.
