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Thread: Witch doctor!!!

  1. #1
    Centennial Club
    Join Date
    May 2014
    Posts
    103

    Witch doctor!!!

    Name: Witch Doctor
    Dps: 50
    Hp: 300
    Cost: 600 DE
    Target: Any
    Space: 25
    Time: 25 mins
    Speed: 16

    The Witch Doctor 's upgrades doesn't come from the laboratory, but from his experience in battle. For each second he's in battle, he gets closer and closer to reaching his new level. Every 7 seconds he is in battle, he regains half of his health while adding +10 to his total Hp. His dps also increases by 8. Randomly (but on frequent occasions), the level of a single random troop and on rare occasions, a hero or a spell will go up by 1. If everything is maxed, he will return a random troop to full health or on rare occasions partial health to a hero. He can level up infinitely many times until the battle is over. Attacks by his staff fire a continuous stream of electricity. He must be eliminated quickly or he will become unstoppable. Getting hit by a wizard tower will cancel his 7-sec upgrade time and reset it to 0. Inferno towers cancel out his leveling up ability completely while they are locked on. He is affected by spring traps. He has a 2-3 second upgrade time that is spent through an animation of an aura surrounding him and during that time, his health is significantly lowered.

    http://vignette2.wikia.nocookie.net/...20130208192715

    Any comments or ideas please post them!
    Last edited by gHoward; April 24th, 2015 at 07:16 AM.

  2. #2
    Centennial Club
    Join Date
    May 2014
    Posts
    119

    Too OP

    This idea is good especially the level upgrade every 7 seconds but that makes it too OP.. You could just have some golems in front and just spent that time leveling the "witch doctors" up which would be too overpowered and easy 3 star strategy against townhalls 9 and below. Also, the 18 space might be a little too low if it has the special abilities. But still great idea!


    ~Wolverine

  3. #3
    Centennial Club
    Join Date
    May 2014
    Posts
    103
    Quote Originally Posted by Wolverine17 View Post
    This idea is good especially the level upgrade every 7 seconds but that makes it too OP.. You could just have some golems in front and just spent that time leveling the "witch doctors" up which would be too overpowered and easy 3 star strategy against townhalls 9 and below. Also, the 18 space might be a little too low if it has the special abilities. But still great idea!


    ~Wolverine
    His health and dps upgrade could be reduced. The 7 second upgrade could stay the same but he spends 2-3 seconds going through his level up process/animation and during that few second time span, is hp is lowered significantly and he'll be extremely vulnerable. Thanks for the improvements

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