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Thread: Best attack strategy for town hall 7! This attack strategy is simple so no dragons!

  1. #1
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    Cool Best attack strategy for town hall 7! This attack strategy is simple so no dragons!

    Hey guys, it's time to clash with YODEATH

    Okay, so today I will be telling you guys this awesome attack strategy that doesn't require dragons! This is the army that clashers want to use if they haven't unlocked dragons yet. Its basic troops that you should have already. The army requires at least 185 spaces to work. The army is also for powerful attacks in wars and a trophy pushing army. So the army is about 16 giants, 22 wizards, and about 22 archers. You can add healers and add more archers if you want . First step, lure cc and kill them. Sorry, also bring 2 healing spells and 1 rage spell,if you didn't unlock rage spells yet then use 2 healing spells. Then, Deploy 1 giant and after the defenses are targeting the 1 giant, quickly deploy as many wall breakers as you need to break the specific level of walls. After, put all of your giants in 1 straight line and let them go in to destroy the defenses. While the defenses are targeting the giants, place the leftover archers that are left from killing cc, followed by a line of wizards, let the troops break into the core, then you can deploy the rest of the wizards so they can make their way into the center or the core where the town hall is. Then, put 1st healing spell when the giants are down to half health. Put 2nd healing spell when the group of wizards in the center are targeted by defenses. Put the rage spell when the giants are breaking a wall to get to a defense to speed things up or you will run out of time. and also, place some archers if there are any structures in the corners FIRST before you lure cc and start your main attack.

    Peace, By YODEATH

  2. #2
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    I have a TH8 friend who would always use giant wizard. He got 0 stars in 2 wars.

    This is a good alternative to new TH7s, but labeling it as the strongest is a bad idea. Too technical, and it's too much of a wall. Need pics to demonstrate.


  3. #3
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    I´m a mid TH 8 and still use Giant/Wizards now and then in CW´s(sometimes I add some Valkyries).

    You have to plan your attack good and lure all CC troops to have sucess.

    Even some of our TH 9 players use Giant/Wizards with success sometimes, with the difference that they add some witches. So GiWiWi.

    When I was a TH 7 I also refused to use those boring Mass Dragon attacks and mostly used GiWi or a bit later Hogs/Wizards...

  4. #4
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    Don't thinK that'll work at TH7

    Quote Originally Posted by yodeath View Post
    Hey guys, it's time to clash with YODEATH

    Okay, so today I will be telling you guys this awesome attack strategy that doesn't require dragons! This is the army that clashers want to use if they haven't unlocked dragons yet. Its basic troops that you should have already. The army requires at least 185 spaces to work. The army is also for powerful attacks in wars and a trophy pushing army. So the army is about 16 giants, 22 wizards, and about 22 archers. You can add healers and add more archers if you want . First step, lure cc and kill them. Sorry, also bring 2 healing spells and 1 rage spell,if you didn't unlock rage spells yet then use 2 healing spells. Then, Deploy 1 giant and after the defenses are targeting the 1 giant, quickly deploy as many wall breakers as you need to break the specific level of walls. After, put all of your giants in 1 straight line and let them go in to destroy the defenses. While the defenses are targeting the giants, place the leftover archers that are left from killing cc, followed by a line of wizards, let the troops break into the core, then you can deploy the rest of the wizards so they can make their way into the center or the core where the town hall is. Then, put 1st healing spell when the giants are down to half health. Put 2nd healing spell when the group of wizards in the center are targeted by defenses. Put the rage spell when the giants are breaking a wall to get to a defense to speed things up or you will run out of time. and also, place some archers if there are any structures in the corners FIRST before you lure cc and start your main attack.

    Peace, By YODEATH
    I'll tell you how this wont work and why Mass Dragon and/or Dragloon are the most reliable strategies at TH7.

    1) If you're a TH7 you're talking about level 4 giants, right? I have a friend whose a TH6 and he uses 14 level 3 giants. Well, most of his giants don't make it to the end of the battle. Now you're talking about TH7, a new mortar and wizard tower, the shockingly fast level 8 archer towers, how are those giants gonna survive?

    2) With 4 spring traps at TH7, AT LEAST 6 of your giants are gonna be blown sky high if your opponent has a good base(which is obvious in a clan war) That leaves 10 giants. Your giants keep attacking a wall while the triangular mortars and wizard towers fry the group to pieces. Giants are never supposed to be used to war while your TH7. I admit the level 6 giants are beast, but not level 4.

    3)The wizards spread across a line
    They finish the first line of defenses easily with the help of your heal spell. After that, they clump and get blown by the mortar and/or wizard towers or a giant bomb. BOOM! Attack failed and if your in a good clan they'll give you the boot for using a cheap strategy in war.

    Just my two cents.

    S

  5. #5
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    @Soumil dude:

    You sound like a clasher who always just used Mass-Dragons?

    I used Giants/Wizards at TH 7 nearly everytime until I had Hogs and made three stars nearly everytime.

    Yes Mass-Dragon is a safe 3 star at TH 7, but also the most expensive and overpowered. Often its like shooting a sparrow with a bazooka. You don´t need any skill for this attack, you don´t have to think.

    At least when you´ll get to TH 8 you have to learn other strategys to be succesfull. We got plenty of Members in our Clan, getting in trouble when they became TH 8, because all they could do is spreading Dragons, which fail often at good TH 8, at least at TH 9. I´m a mid TH 8 now with a anti-Dragon base and I love to see how even some TH9´s with the extra spell fail. Now they have to struggle with trying to gowipe/Hogs/Balloonion, but they are overwhelmed, because it´s the first time for them where only deploying a hord of troops isn´t enough anymore.

    The earlier you learn how to attack strategically, the easier your CW´s will be in future.

    Yes, Giant/Wizards is not that safe to get 3 stars(because you have to think what you do), you can fail, and the first 1-3 attacks will fail. But, then you´ll have the knack on it and it´s a much cheaper and safe strategy for CW´s and you´ll be glad for the training as soon as you want to learn such things like Gowipe/Gowiva, because it´s not soo different in the way you attack.

    And as I said, at some bases Giants/Wizards even work well for TH 8 and even some TH 9.

  6. #6
    Senior Member Dopplermatt's Avatar
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    Mass drags is by far the most reliable strategy for a three star at th7. You got to decide. You want stars for your clan or you want to save elixir(which you can get back in about 3 raids or so at th7).
    Th9....... There I don't have to change it for a long time

  7. #7
    Millennial Club charizzle's Avatar
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    Yes, mass drags is a reliable 3-star strategy, but only for 1.5 town hall levels. I like this strategy for th7 not because its better, but because it will give you experience and skill with how to use wallbreakers, how to funnel your troops to the core so all the wizards don't go to the sides and die, how to get your tanks to the core, how to lure cc, spell placement/timing. All skills that will come in handy once you are a th8/9. If all you ever use as a th7 is mass drags, and you wait until late th8 or even th9 to use an army comp that needs actual skill, it will be much harder to get the hang of it because you will have to use it on tougher bases for the first times. So I say go with this. Screw mass drags.

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  8. #8
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    Dragons r best

    Even with just lvl 1 mass dragons you will always get more stars. As long as your using the cutter dragons on the sides. I consistently use giant healer for my raids because the cost is so low. But for stars. Nothing beats mass drags at th7. Especially if you've already got your rage spell. You can even take down most th8 bases if their air defenses are not organized correctly. I don't think hardly any th8 will get 3 starred with giant healers. Unless their walls are super weak... Mass dragons takes practice to be done right tho. But once you got it, nothing stands up until th9 bases.

  9. #9
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    Quote Originally Posted by charizzle View Post
    Yes, mass drags is a reliable 3-star strategy, but only for 1.5 town hall levels. I like this strategy for th7 not because its better, but because it will give you experience and skill with how to use wallbreakers, how to funnel your troops to the core so all the wizards don't go to the sides and die, how to get your tanks to the core, how to lure cc, spell placement/timing. All skills that will come in handy once you are a th8/9. If all you ever use as a th7 is mass drags, and you wait until late th8 or even th9 to use an army comp that needs actual skill, it will be much harder to get the hang of it because you will have to use it on tougher bases for the first times. So I say go with this. Screw mass drags.
    That's the problem with a lot of attackers, they don't take the time to learn other attacks. Of the th7-8 attacks I see in clan wars, around 95% of them are mass dragons, and when others are used they are usually bad. I don't even set up my base to defend against other attacks anymore.

  10. #10
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    Well, for starters, I'll tell you one thing. I can 3 star mid-TH8S with dragons and I rarely attack th7s. Giant-wizard was good at th6 but I don't think it'll work at th7

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