Description: this creature born from dark elixir wields the power of all four elements!
Stats:
Ground unit
Hp: 2000
Default Dps: 140
Housing: 20
Cost: 700 dark elixir
This troop can cycle from earth wind fire and water and each element has a different use.
EARTH: forms a protective barrier around the elemental and nearby ground troops absorbing 200 damage at level 1
WIND: uses the power of wind to protect flying troops from harm for a short time. Duration: 3 seconds at level 1
FIRE: Uses fire to project a blast of scorching fire in front of the elemental dealing 150 damage at level 1
WATER: Heals ground troops with the power of water and heals them for 100 HP when below 100 HP. This can only be used every 5 seconds per troop
NOTE: there is a cooldown on all of these each can only be used when other troops are endangered and can't be used at once. All of these are also auto and can't be controlled by the player.
Stats when upgraded:
Health: 2000
Default DPS: 140
Housing: 20
Cost: 700 dark elixir
Level 2
Health: 2200
Default DPS: 160
Cost: 750 dark elixir
Level 3
Health: 2400
Default DPS: 180
Cost: 800 dark elixir
Level 4
Heath: 2600
Default DPS: 200
Cost: 1000 dark elixir (MAX)
Each element aspect like absorption, heal and damage would go up 50 for each upgrade
ATTACKING:
GWizMental- giants wizards and elementals
HOW TO DEFEND; put archer towers and canons closer so that the elemental will die faster
HOW THIS IS UNIQUE:
This is a ghostly figure that is bonded with all four elements and is able to control them either to heal, protect, damage or shield