View Poll Results: Should this feature be implemented?

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  • Yes, its annoying seeing 100 requests an hour for new flags

    51 64.56%
  • No

    28 35.44%
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Thread: SC Remove all flags!!!

  1. #51
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by kyliezpow27 View Post
    As much as I hate to say it, SC should (actually NEEDS) to remove ALL national flags. Because SC implemented some but then realized they cause server issues, they stopped adding them. My suggestion if for SC to completely remove all the national flags. That way people wont continue complaining and asking for flags that are never going to come.
    So you hate seeing these threads.... So you decide to post your own? Instead of not reading and just skipping by... You make a thread complaining about other peoples threads? Very rarely is such complete and utter stupidity so vast as in this particular instance.let's get rid of the statues and flowers also why were at it! I'm sure someone out there doesn't like pekas much! The game revolves around what the players want not a player. People should be able to request what they would like to see then supercell decides if its viable or not. If it bugs you that much simply stop reading those threads!
    Going to ignore the rest of your unhelpful, condescending, simpleminded, and insulting rant at someone ranting about people posting too many flag requests, and attack your likely naive assumption as to why flags are not added.

    Again, why would a decoration cause server lag? The graphics are not on the server, they are on your devices. All the server does is log where and what object number your stuff is, which requires a pitifully small amount of computer space, when compared to the animated file of one flag.
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  2. #52
    Junior Member PrinceAwesome's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Going to ignore the rest of your unhelpful, condescending, simpleminded, and insulting rant at someone ranting about people posting too many flag requests, and attack your likely naive assumption as to why flags are not added.

    Again, why would a decoration cause server lag? The graphics are not on the server, they are on your devices. All the server does is log where and what object number your stuff is, which requires a pitifully small amount of computer space, when compared to the animated file of one flag.
    But it does cause your device to have to load even more things which is why I think people feel its server lag, when really it is device induced.

  3. #53
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by PrinceAwesome View Post
    But it does cause your device to have to load even more things which is why I think people feel its server lag, when really it is device induced.
    That's what I think might be the case too, people assuming the wrong thing.

    Unless there is a field of flags, I can't see the lag issue, especially now with most devices being used, save for those ones with 3-5 year old phones or tablets.

    If flags are causing lag, then how are you able to raid anything?! Would think raiding uses much more graphical processing than just flag animations.

    Added Edit: Assuming properly optimized code. Had one other game that had simple graphics as well get an update and suddenly become lagy for no good reason. A later update fixed some memory usage glitch with it and was running smooth again. So there could be a chance that the code could do some quirks too in speical cases.

    Another trivia quirk is with Half Life 2 graphics stuttering because of issues with the sound card! Yes, sound card. Because there was a function in the graphics processing that tried to sync up both sound and graphics as best they could. But in some cases, if the sound card couldn't keep up, or was glitching, the graphics, now tied to it, also suffered. (Isn't computer coding and trouble shooting fun? )
    Last edited by WarrenJames; April 20th, 2015 at 03:11 PM.
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  4. #54
    Junior Member PrinceAwesome's Avatar
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    Quote Originally Posted by WarrenJames View Post
    That's what I think might be the case too, people assuming the wrong thing.

    Unless there is a field of flags, I can't see the lag issue, especially now with most devices being used, save for those ones with 3-5 year old phones or tablets.

    If flags are causing lag, then how are you able to raid anything?! Would think raiding uses much more graphical processing than just flag animations.
    Well if we go back to the phone memory, phones are more used to loading walls, TH etc than flags as not all bases have them let alone have the same ones, that's my best theory although I admit its not super strong.

    However, to get back on topic, the issue with flags isn't so much the lag, it's the countless requests on the forums for ones that aren't in and the fact that Supercell won't/can't add all countries. This has become the main reason why the thread creator and others like myself have been pushing for an improvement on this.

    Our solution to use a static image is much simpler for Supercell to add to the game as they would just need to load one image per country flag and then they could add the ones they don't currently have much more efficiently than coming up with animations for them all. Then we developed it a step further to say that it could hang off of the TH starting at level 8 as let's be honest, we are all getting sick of looking at the fake UN's a lot of people have.

  5. #55
    Forum Superstar WarrenJames's Avatar
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    There was for a time, issues with gif file formats on mobile devices. Why? Royalties! Who knew a commonly used, and now very old (in the computer tech world) format had royalties still? From what I recall, issues with that (whatever the details are) prevented most phones from being able to display gif files, which are still common in most every day websites. This also meant that programers had to reinvent some things just to get animated things to work back then.

    Plus, several years ago when CoC started, graphics processing wasn't a big consideration for mobile devices until a few years later. The business model then (or the business model for most used devices back then) was that a smartphone was a mini office computer/Amped Up PDA than a hand held gaming device and media player. Wasn't because they weren't able to make phones that did graphics, but it wasn't seen as profitable to research that back then.

    With that change in how devices are seen now, along with hardware and software tech getting better and better, I just can't see the lag issue with currently used devices. It has been a year or two, and by now the low end devices Supercell had to make considerations for should be all but defunct.
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  6. #56
    Junior Member PrinceAwesome's Avatar
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    I've got a new phone and even on full WiFi at my home network some bases do take quite a bit longer to load. Not enough to disrupt gameplay massively but enough that I notice.

    Perhaps the alternative solution that would alleviate the dislike of the flag forests AND allow for more flags BUT still allowing people to do that if they pay for it is moving to a static flag so it is easier for Supercell to add flags they don't have, but have an escalating cost for flags, first one maybe becomes cheaper than the current 100k cost but then it grows in price the more you buy?

  7. #57
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by PrinceAwesome View Post
    I've got a new phone and even on full WiFi at my home network some bases do take quite a bit longer to load. Not enough to disrupt gameplay massively but enough that I notice.
    ...
    I'd need more info on that. I still get the occasionally long moments waiting in the clouds while going to a different base. This could be caused by a couple things, a bad signal at that moment, or normal server lag. It does have to send out info to a lot of people, and varify client command actions, update accounts, as well as crunch numbers for clan matchups. Spikes in server load can easily come about from other sources, with base decorations being the very least of them of course.
    I think, with so much demand for these flags, Supercell should redesign the national flags as something static, put all the flags in, and be done with this issue. A simple to work with blank object for the flags, which can just have the stat image pasted over it, would be all that's needed to get around the technical issue while giving people what they want, more or less.

    Also, I'm pretty sure the Supercell graphics coding department knows all the conventional tricks and methods to keeping space usage low, while making it easy to work with and update, so no need to tell them there job.
    Last edited by WarrenJames; April 20th, 2015 at 04:37 PM.
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  8. #58
    Junior Member PrinceAwesome's Avatar
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    Quote Originally Posted by WarrenJames View Post
    I'd need more info on that. I still get the occasionally long moments waiting in the clouds while going to a different base.
    Often, if my signal is good, it is due to a lot of decorations, sometimes the cloud will part and the game will stutter but again these are more corner cases than the norm. We are drifting off topic on our flag issue.

    What we'd like: a way to include all flags or all flags removed
    What we have: something in between the above

    What we maybe get from what we'd like I think is the less important part than getting it. I personally would like to see flags tied to TH or Builders Huts, but have remained open to other suggestions including static flags (operating on the assumption that's easier to code).

  9. #59
    Millennial Club XxDjPewdsxX's Avatar
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    Quote Originally Posted by WarrenJames View Post
    (not at quoted person, but to everyone believing this)
    @#$%... just @#$%... why?

    Tell me, how the hell does a decoration cause server lag?! Please, anyone, tell me your reason for your logic, and with some evidence that you know how computers operate.

    I'm getting tired of seeing what I think is bad information.
    I'm not the one who really said it causes server issues. I'm basing my answer and response to OP's post.

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  10. #60
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    Quote Originally Posted by Arasein View Post
    What if we include a stationary plaque on the Town Hall later on in the game, like TH8, where you can place a plain flag. It would increase village space and maybe even allow you to store multiple flags, like unlocks. This also allows for faster flag creation and bigger amounts of flags available.
    I really like this idea if they are thinking about removing the flags.

    Personally I dont own flags but I do think they take up space making a base look more full/intimidating. Some people aren't represented by their flag, so I could see how it is a never-ending process of making more flags to appease everyone.

    In the end, I'd rather they ditch the flags and give us some trees and plants

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