Like everyone else, I loved the Liam Neeson commercial. However, now that I've trained up my dragons and barbarians, all my revenge opponents have active shields and can't be attacked. Spending my day spamming revenge buttons is not my idea of fun.
Can my list of available revenge attacks include information about the time left on their shields? Some bases need special armys to hit. Those usually take time to build. With this information, I'd be able to plan my revenge appropriately.
Not knowing your current code base, I'll leave implementation up to you. But from an end user perspective:
Best: Each player that has a revenge button also has an exact timer on their shields or 'online' if their shield is down but they are online. (But don't show me online if they still have a shield. I'd rather see the timer)
2nd best: Same concept but make me click a button to view this info.
Better than nothing: Don't show online, just a timer. Only update the timer data every 10/15 minutes. Exclude seconds from the timers.



