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  Click here to go to the first staff post in this thread.   Thread: Sservis Theorycrafting

  1. #81
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    Sservis, i need your assumption, please.
    Now my mini is TH8 with 1 lvl king.
    I dont build 50 walls, and many def structures as well. Walls 67 pink, 108 purple.
    Atm my weight is 31k gold.
    If I add 2 x-bows and AQ, do I have any chance to be under full max TH8 - 53k gold ?

    Sorry for broken english, its not my first and second language.

  2. #82
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    Quote Originally Posted by acidin View Post
    Sservis, i need your assumption, please.
    Now my mini is TH8 with 1 lvl king.
    I dont build 50 walls, and many def structures as well. Walls 67 pink, 108 purple.
    Atm my weight is 31k gold.
    If I add 2 x-bows and AQ, do I have any chance to be under full max TH8 - 53k gold ?

    Sorry for broken english, its not my first and second language.
    You are far under the TH8 max (which I think is about 55k gold).

    I would be shocked of xbows and the AQ pushed you up that high. However, I'd ask, why build the xbows? Why not level other defenses? It will take longer, but might just be cheaper/better in war matching.

  3. #83
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    Quote Originally Posted by Sservis View Post
    You are far under the TH8 max (which I think is about 55k gold).

    I would be shocked of xbows and the AQ pushed you up that high. However, I'd ask, why build the xbows? Why not level other defenses? It will take longer, but might just be cheaper/better in war matching.
    I suppose it will be fun matchmaking against TH8 in clan war with 2 xbows and AQ.
    And second - two ground x-bows, AQ and decent walls will be nice to beat back attackers at multiplayer raids.
    Especially if my mini will be provide only DE for them.
    All I care is fun and war. No care about loot and proper base development.
    My main account experiment.

  4. #84
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    Quote Originally Posted by acidin View Post
    I suppose it will be fun matchmaking against TH8 in clan war with 2 xbows and AQ.
    ...

    All I care is fun and war. No care about loot and proper base development.
    What I'm saying is that you will be better for war if you build defenses other than Xbows.

  5. #85
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    Random datapoint: TH7 with max walls and a level 5 king, no defenses or traps - 14k base. (All troops/spells max level except Hog 2 which is in lab currently)

  6. #86
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    Quote Originally Posted by Sservis View Post
    What I'm saying is that you will be better for war if you build defenses other than Xbows.
    If you confident that I will be lower TH8 max with my AQ and 2 x-bows, then I go to TH9 in month, build it, count my weight and will think what other def structures I must build next.
    It depends of attacks against me at clan war )))
    Maybe I will build only 1 xbow and buy AQ, then count weight. Maybe then I stop xbowing further )))
    Just ag existing one.
    Last edited by acidin; May 30th, 2015 at 07:14 PM.

  7. #87
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    Quote Originally Posted by acidin View Post
    If you confident that I will be lower TH8 max with my AQ and 2 x-bows, then I go to TH9 in month, build it, count my weight and will think what other def structures I must build next.
    It depends of attacks against me at clan war )))
    Maybe I will build only 1 xbow and buy AQ, then count weight. Maybe then I stop xbowing further )))
    Just ag existing one.
    You're right, you can always build it, and cancel it if you don't like the impact.

    • War once at TH9 with AQ and no Xbows, note base weight
    • In prepartion day, start and XBow or two.
    • Note weight in battle day
    • Cancel if impact is disliked.


    It would cost a bit of gold, but in the long run it's a small percentage of total GG.

  8. #88
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    I found an argument I wrote before I started rushing. This was my rationale when I decided rushing was worth it.

    Some comments,

    I think I wrote this in TH7 after I'd already kicked off the TH8 upgrade, but was still willing to cancel it if I changed my mind. I think it was after seeing Hulk's Manifesto #7. It definitely was before Morgauth's guide was written. (that was mid TH8 for me, solidified my decision to go ahead and go straight to TH9)

    It's interesting how if your potential daily farm is really low or really high, there's not much difference in total time taken for rushing versus maxing. However if you're in the middle it can be significant.

    I overestimated the short term pain and have never researched dragons. Further rushing research made me realize that, plus I didn't have enough time.

    I didn't even state the elixir dump argument. Or how earlier heros are better because heros are awesome (only stated easier to fit it all in a longer window) Noob!

    Numbers are before Air Sweeper update

    -------------
    I've been debating if I should go to TH9 straight away instead of maximizing everything as I go through 7 and 8. Let me know what you guys think, below are the salient points that are swaying me (counteract these to convince me)

    I do plan on slow playing a couple smaller TH's, so if it goes poorly, I'll just switch which one I play.

    Instead of two TH's (200 days) with minimal farming requirements and one (160 days) where it's insane [also need to fit 157.5 days of the Archer Queen into 160 days!], there's one long period (355 days) where the requirements are moderate.

    The downside is Clan Wars. Until I research attack troops (dragons/etc) my attack will be weaker. This isn't much of a downside as I will soon have better troops (after ~60 days I'll start to be ahead). My defense will suffer for about the same time. (only 2 builders on defense, 1 on BK, 1 on AQ, 1 on misc/wall duty, rest of gold/elixir to walls).

    I also won't be able to defend my storages, but if they're always near empty, there's nothing lost (since I'll be able to dump elixir into walls).

    Data is from http://clashofclans.wikia.com/wiki/Cumulative_Costs

    • Lab time, TH7 to TH9 = 355 days
    • 5 Builder time, TH7 to TH9 (incl heros to 30) = 294 days and change (4 builder time is 368 days, not much more than the lab time!)
    • Daily gold/elixir required, average TH7 to TH9 = 4.85 million/day (over 355 days), 69.1% of this is due to walls!
    • Dark elixir required, TH7 to TH9, 14,760/day

    However, if TH7 and TH8 are maxxed by themselves, the rates change

    TH, time, G/DE, DE
    7, 57, 1.8M/day, 1.8k/day
    8, 143, 2.1M/day 2.7k/day
    9, 160 8.1M/day 29.3k/day
    7-9, 355, 4.85M/day 14.8k/day

    I like the 7-9 combined numbers much better than spending 200 days in 7 and 8 and then 160 in 9.

    Below is a comparison of how long it will take to reach TH9 max based on the different strategies of maxing each or rushing straight to TH9 based on different daily farming rates (farm # is the combined G + E = X, not an X/X number).



    This morning, on a TH6 (as a test) I farmed (with boosted barracks) 4 million gold/elixir in 90 minutes (70% gold, could do better if I was less selective on bases to target). If I don't push to 9, I will be bored for most of TH7 and TH8, and have to farm pretty hard at TH9 (or make compromises and not max my walls).

    In the interests of being max TH9/TH10 fastest, I feel that the best path is to combine 7, 8, and 9. I believe the short term pain (next 60 days or so) is worth it for the benefit (rest of my time playing Clash).
    Last edited by Sservis; June 16th, 2015 at 08:54 PM.

  9. #89
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    Quote Originally Posted by Sservis View Post
    I found an argument I wrote before I started rushing. This was my rationale when I decided rushing was worth it.

    Some comments,

    I think I wrote this in TH7 after I'd already kicked off the TH8 upgrade, but was still willing to cancel it if I changed my mind. I think it was after seeing Hulk's Manifesto #7. It definitely was before Morgauth's guide was written. (that was mid TH8 for me, solidified my decision to go ahead and go straight to TH9)

    It's interesting how if your potential daily farm is really low or really high, there's not much difference in total time taken for rushing versus maxing. However if you're in the middle it can be significant.

    I overestimated the short term pain and have never researched dragons. Further rushing research made me realize that, plus I didn't have enough time.

    I didn't even state the elixir dump argument. Or how earlier heros are better because heros are awesome (only stated easier to fit it all in a longer window) Noob!

    Numbers are before Air Sweeper update

    -------------
    I've been debating if I should go to TH9 straight away instead of maximizing everything as I go through 7 and 8. Let me know what you guys think, below are the salient points that are swaying me (counteract these to convince me)

    I do plan on slow playing a couple smaller TH's, so if it goes poorly, I'll just switch which one I play.

    Instead of two TH's (200 days) with minimal farming requirements and one (160 days) where it's insane [also need to fit 157.5 days of the Archer Queen into 160 days!], there's one long period (355 days) where the requirements are moderate.

    The downside is Clan Wars. Until I research attack troops (dragons/etc) my attack will be weaker. This isn't much of a downside as I will soon have better troops (after ~60 days I'll start to be ahead). My defense will suffer for about the same time. (only 2 builders on defense, 1 on BK, 1 on AQ, 1 on misc/wall duty, rest of gold/elixir to walls).

    I also won't be able to defend my storages, but if they're always near empty, there's nothing lost (since I'll be able to dump elixir into walls).

    Data is from http://clashofclans.wikia.com/wiki/Cumulative_Costs

    • Lab time, TH7 to TH9 = 355 days
    • 5 Builder time, TH7 to TH9 (incl heros to 30) = 294 days and change (4 builder time is 368 days, not much more than the lab time!)
    • Daily gold/elixir required, average TH7 to TH9 = 4.85 million/day (over 355 days), 69.1% of this is due to walls!
    • Dark elixir required, TH7 to TH9, 14,760/day

    However, if TH7 and TH8 are maxxed by themselves, the rates change

    TH, time, G/DE, DE
    7, 57, 1.8M/day, 1.8k/day
    8, 143, 2.1M/day 2.7k/day
    9, 160 8.1M/day 29.3k/day
    7-9, 355, 4.85M/day 14.8k/day

    I like the 7-9 combined numbers much better than spending 200 days in 7 and 8 and then 160 in 9.

    Below is a comparison of how long it will take to reach TH9 max based on the different strategies of maxing each or rushing straight to TH9 based on different daily farming rates (farm # is the combined G + E = X, not an X/X number).



    This morning, on a TH6 (as a test) I farmed (with boosted barracks) 4 million gold/elixir in 90 minutes (70% gold, could do better if I was less selective on bases to target). If I don't push to 9, I will be bored for most of TH7 and TH8, and have to farm pretty hard at TH9 (or make compromises and not max my walls).

    In the interests of being max TH9/TH10 fastest, I feel that the best path is to combine 7, 8, and 9. I believe the short term pain (next 60 days or so) is worth it for the benefit (rest of my time playing Clash).
    This argument is exactly why I rushed to th9. I am mostly recovered from the rush now and it hasn't been hard.

    /Mandagar

  10. #90
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    Oct 2014
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    I've read a lot of threads on rushing to TH9, but my question is at what point should I upgrade to TH10. For reference I have maxed defences, Level 1x royals and a majority of purple walls with some skulls and legos.

    The argument for rushing when it comes to raiding is, as long as the raiding composition is maxed at your current TH level you won't suffer in offensive power compared to maxing counterparts. However, at TH10 the TH9s you'd be preying on will come equipped with xbows which are pretty deadly to Barch-based armies. Will raiding get siginificantly harder at TH10, and should that factor into my consideration for when I upgrade to TH10?

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