I found an argument I wrote before I started rushing. This was my rationale when I decided rushing was worth it.
Some comments,
I think I wrote this in TH7 after I'd already kicked off the TH8 upgrade, but was still willing to cancel it if I changed my mind. I think it was after seeing Hulk's Manifesto #7. It definitely was before Morgauth's guide was written. (that was mid TH8 for me, solidified my decision to go ahead and go straight to TH9)
It's interesting how if your potential daily farm is really low or really high, there's not much difference in total time taken for rushing versus maxing. However if you're in the middle it can be significant.
I overestimated the short term pain and have never researched dragons. Further rushing research made me realize that, plus I didn't have enough time.
I didn't even state the elixir dump argument. Or how earlier heros are better because heros are awesome (only stated easier to fit it all in a longer window) Noob!
Numbers are before Air Sweeper update
-------------
I've been debating if I should go to TH9 straight away instead of maximizing everything as I go through 7 and 8. Let me know what you guys think, below are the salient points that are swaying me (counteract these to convince me)
I do plan on slow playing a couple smaller TH's, so if it goes poorly, I'll just switch which one I play.
Instead of two TH's (200 days) with minimal farming requirements and one (160 days) where it's insane [also need to fit 157.5 days of the Archer Queen into 160 days!], there's
one long period (355 days) where the requirements are moderate.
The downside is Clan Wars. Until I research attack troops (dragons/etc) my attack will be weaker. This isn't much of a downside as I will soon have better troops (after ~60 days I'll start to be ahead). My defense will suffer for about the same time. (only 2 builders on defense, 1 on BK, 1 on AQ, 1 on misc/wall duty, rest of gold/elixir to walls).
I also won't be able to defend my storages, but if they're always near empty, there's nothing lost (since I'll be able to dump elixir into walls).
Data is from
http://clashofclans.wikia.com/wiki/Cumulative_Costs
- Lab time, TH7 to TH9 = 355 days
- 5 Builder time, TH7 to TH9 (incl heros to 30) = 294 days and change (4 builder time is 368 days, not much more than the lab time!)
- Daily gold/elixir required, average TH7 to TH9 = 4.85 million/day (over 355 days), 69.1% of this is due to walls!
- Dark elixir required, TH7 to TH9, 14,760/day
However, if TH7 and TH8 are maxxed by themselves, the rates change
TH, time, G/DE, DE
7, 57, 1.8M/day, 1.8k/day
8, 143, 2.1M/day 2.7k/day
9, 160
8.1M/day 29.3k/day
7-9, 355, 4.85M/day 14.8k/day
I like the 7-9 combined numbers much better than spending 200 days in 7 and 8 and then 160 in 9.
Below is a comparison of how long it will take to reach TH9 max based on the different strategies of maxing each or rushing straight to TH9 based on different daily farming rates (farm # is the combined G + E = X, not an X/X number).
This morning, on a TH6 (as a test) I farmed (with boosted barracks) 4 million gold/elixir in 90 minutes (70% gold, could do better if I was less selective on bases to target). If I don't push to 9, I will be bored for most of TH7 and TH8, and have to farm pretty hard at TH9 (or make compromises and not max my walls).
In the interests of being max TH9/TH10 fastest, I feel that the best path is to combine 7, 8, and 9. I believe the short term pain (next 60 days or so) is worth it for the benefit (rest of my time playing Clash).