View Poll Results: Should this feature be implemented?

Voters
29. You may not vote on this poll
  • Yes, this idea is awesome, should be implemented ASAP!

    14 48.28%
  • This idea is good, but has some minor issues that may affect game play.

    10 34.48%
  • Awe nah girl! I want to keep my loot and my cups! Dis idea is bad! (Comment)

    5 17.24%
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 32

Thread: Wallbreaker Al - Fix It Idea

  1. #21
    Centennial Club
    Join Date
    Mar 2015
    Posts
    153
    does using lightning spell todestroy land count cause you could destroy an air defence and spam wall breakers trhter

  2. #22
    Centennial Club
    Join Date
    Apr 2015
    Location
    Philippines
    Posts
    105
    I am also a good user of wallbreakers and yes wallbreakers are very difficult to control, and it pisses me sometimes, but i have to say that i still disagree with this.

    One reason would be is that if this idea is implemented, it would be very difficult to build a base that can withstand an onslaught of troops that is unstoppable by walls because of wallbreakers that can be deployed almost anywhere. Staggered walls that are specifically used to counter wbs will be useless, building compartments would be pointless, and upgrading walls will be less fun.

    On a different but slightly related note, some people say walls are too expensive but can easily be destroyed by wallbreakers. Here is the reason why i still upgrade walls and will continue to upgrade them is, that it forces people to use troops that bypass them. These would be wbs, hogs, and air troops. Not everyone carries them and if you do carry them, it eats the places that you could have used for other troops.

    So if you want to destroy walls, you will still have to carry troops that undermind them. Thats why i say, let things as it is.

  3. #23
    Forum Elder Kowalski711's Avatar
    Join Date
    Jan 2014
    Location
    Officially Retired: Yes I'm alive :smirk:
    Posts
    2,931
    Quote Originally Posted by henryhippo View Post
    does using lightning spell todestroy land count cause you could destroy an air defence and spam wall breakers trhter
    oo good point - and to answer your question - no

    Fan Club|Ideas|Sticky W/ Reasons|About Me|Clan Troop Bank
    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  4. #24
    Forum Elder Kowalski711's Avatar
    Join Date
    Jan 2014
    Location
    Officially Retired: Yes I'm alive :smirk:
    Posts
    2,931
    Anyone still interested in this?

    Fan Club|Ideas|Sticky W/ Reasons|About Me|Clan Troop Bank
    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  5. #25
    Centennial Club
    Join Date
    Feb 2015
    Posts
    168
    What I really want is new AI for double walls. Whenever a player has doubled walls, the WB runs to the closest single wall, ruining your raids. The worst part is tht they can break through the doubled walls. Basically, let the wallbreakers go for doubled walls.
    Quote Originally Posted by LordNuggets View Post
    I did something very stupid. I made a base that had said some very offense language, and I reported myself to supercell.
    Quote Originally Posted by NuclearKiller42 View Post
    Running your car into a rock and telling the insurance company you hit a Golem...
    Quote Originally Posted by bobster123 View Post
    MY NAME Is SECRETLY JEFF
    Quote Originally Posted by ZionAntero View Post
    we dont get matched with a chinese clan. Doing this hurts our win count.

  6. #26
    Senior Member kyleksq's Avatar
    Join Date
    Jan 2014
    Posts
    493

    Thumbs Up

    Quote Originally Posted by Kowalski711 View Post
    After reading this suggestion on a thread, i decided to make a thread all about that.

    When your troops destroy buildings and "Claim" land from the base, wallbreakers, AND ONLY wallbreakers can be deployed on these "Claimed" areas of the base.

    I like this idea. And wanted to thrown in another related to this that would be a "fix".

    What if when you held the screen while drooping a wallbreaker, a line would appear showing the expected path of it? Like on a pool game when you're aiming: the farther you pull back, the farther you're telling the WB to run to. See pic and imagine the cue ball is a wallbreaker

    Screen Shot 2015-05-07 at 3.00.16 PM.png
    “We can ignore reality, but we cannot ignore the consequences of ignoring reality.”

  7. #27
    Forum Elder Kowalski711's Avatar
    Join Date
    Jan 2014
    Location
    Officially Retired: Yes I'm alive :smirk:
    Posts
    2,931
    Quote Originally Posted by Fanboy57 View Post
    Stop bumping these terrible ideas and just learn how to deploy troops properly.
    I hope you know everyone takes these fanboy accounts as a joke, so thank you for making me smile

    Fan Club|Ideas|Sticky W/ Reasons|About Me|Clan Troop Bank
    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  8. #28
    Junior Member
    Join Date
    Feb 2015
    Posts
    95

    agree with BoomBangBoi

    Esp reasons #1, #4 & #5 -
    1. walls are already bypassed by air troops n hogs and they cost a lot to upgrade.
    4. JUMP SPELL from TH9.
    5. it's a tower defense/strategy game - balance/strategy would be lost if wall breakers were too effective at countering walls.

  9. #29
    Junior Member
    Join Date
    Feb 2015
    Posts
    54
    While I agree that Wall breaker's AI needs some adjustment, I think your idea is somewhat OP. Lets say, there's one or two def building contained by walls. If I destroyed it with hogs (with the help of golem/giants as a tank and other troops destroying the buildings outside), does that count as a "Claim" area? If so, then

    1. I could spam my wall breakers there and my troops will get an easy access at the core of the base.
    2. I wont be needing jump spell anymore
    3. Two staring a base with lots of compartments even with high level walls will be more easier
    4. Anti wall breakers base design threads and youtube videos
    5. Wall breaker nerf coming soon

    Lol, just exaggerating with those points above. But yeah, playing for about 2 years now I think wall breakers are tend to just bust the outer walls (or the inner if the base design is just plain that it allows you to) then that's where your troops and jump spell comes into play to get to the core. It makes this game a lot more strategical in a sense that it doesn't let you depend so much on one kind of troop except for mass dragons of course.

  10. #30
    Trainee
    Join Date
    Apr 2015
    Posts
    13
    Good idea i like it

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •