View Poll Results: Should this feature be implemented?

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  • Yes, this idea is awesome, should be implemented ASAP!

    14 48.28%
  • This idea is good, but has some minor issues that may affect game play.

    10 34.48%
  • Awe nah girl! I want to keep my loot and my cups! Dis idea is bad! (Comment)

    5 17.24%
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Thread: Wallbreaker Al - Fix It Idea

  1. #11
    Forum Superstar WarrenJames's Avatar
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    Google search "Clash of Clan Wallbreaker" and you guys will see how bad WB used to be... which was horrible.

    And after that improvement, you guys are ranting as if it never happened?

    Most people don't even know how WB target, and then complain about them being broken while not understanding the basics and just assume they know how they should be. (again)

    Much of the problems people run into is lack of situational awareness. The wondering off problem is likely due to two things. 1) Not realizing a base builder purposefully made the base to direct WBs how they want them. 2) Not paying attention to what targets are nearby.

    I have done some long range target deployment to take out.. say a TH, by making sure the nearest thing to the unit is the TH. I have had battles lost when attempting this because one building, like an Army Camp or Builder's Hut, was closer, but off screen and... there goes my CC dragon, flying 90° off target... to overcook a bovine on a spit.
    ...
    Now I have a simple idea that could fix much of this counter intuitive AI behavior. Making a thread... after checking the forum if it was said before.

    Added Edit: I have no idea what search terms to use.
    Last edited by WarrenJames; April 17th, 2015 at 09:30 PM.
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  2. #12
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Google search "Clash of Clan Wallbreaker" and you guys will see how bad WB used to be... which was horrible.

    And after that improvement, you guys are ranting as if it never happened?

    Most people don't even know how WB target, and then complain about them being broken while not understanding the basics and just assume they know how they should be. (again)

    Much of the problems people run into is lack of situational awareness. The wondering off problem is likely due to two things. 1) Not realizing a base builder purposefully made the base to direct WBs how they want them. 2) Not paying attention to what targets are nearby.

    I have done some long range target deployment to take out.. say a TH, by making sure the nearest thing to the unit is the TH. I have had battles lost when attempting this because one building, like an Army Camp or Builder's Hut, was closer, but off screen and... there goes my CC dragon, flying 90° off target... to overcook a bovine on a spit.
    ...
    Now I have a simple idea that could fix much of this counter intuitive AI behavior. Making a thread... after checking the forum if it was said before.
    I'm pretty good at using WBs, however they don't do ♥♥♥♥ at lvl 9+ walls. This idea is mostly to help with those lvls. They can't do ♥♥♥♥ becuase you need sooo many WBs and they don't take out a wall. This idea would help people to take these walls out.

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  3. #13
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    Quote Originally Posted by WarrenJames View Post
    Google search "Clash of Clan Wallbreaker" and you guys will see how bad WB used to be... which was horrible.

    And after that improvement, you guys are ranting as if it never happened?

    Most people don't even know how WB target, and then complain about them being broken while not understanding the basics and just assume they know how they should be. (again)
    Haha, when I first started the game, I thought WB's worked the "old way". I saw bases with wall spikes and single walls and figured it was to trick WB's.

    The first time I saw a WB go through a hole in an exterior wall, and bust a hole in the interior wall? I was SOOOO freaking excited!!! I couldn't believe it, I'd never even TRIED to bust open an interior wall. I was probably a TH5 at the time, had been playing for weeks. If I brought more than 3 WB's, it was to bust TWO holes in the exterior walls. Busting an interior wall, so I thought, would mean blowing up so many exterior walls that the WB's had no choice but to go for an interior wall, because it was the only thing left.

    That said, they still do some very frustrating things sometimes. Like dropping a couple WB's right in front of a hole in an exterior wall, and the WB's run 4 tiles to the left to open another hole in the exterior wall, because there's an archer tower 4 tiles to the left of the first hole. Yeah, that raid didn't go well after that... Edit: And no, it wasn't a separate compartment. Same compartment that was already open.
    Last edited by Xitra; April 17th, 2015 at 09:38 PM.
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  4. #14
    Centennial Club MasterApprentice's Avatar
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    By "claim" do you mean compartments that are completely destroyed? So Wall Breakers could spawn there, right?
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  5. #15
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by MasterApprentice View Post
    By "claim" do you mean compartments that are completely destroyed? So Wall Breakers could spawn there, right?
    Yes, compartments with every building inside destroyed

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  6. #16
    Centennial Club MasterApprentice's Avatar
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    Quote Originally Posted by Kowalski711 View Post
    Yes, compartments with every building inside destroyed
    Ah, thanks for clearing that up. However, that would make Wall breakers somewhat harder(?) to kill. This would probably make super compartmentalized bases weaker, and bases that use funneling for traps harder.
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  7. #17
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    It's fine

    TH9, appreaching max defenses. I can very consistently use 2 wall breakers to hit the outer wall. I bring 4 more, but usually don't need them. Then I bridge the inner 2 layers of walls with a jump spell. Works every time. It is only an issue at th8 and below (where dragon raids rule anyway.) It's easy enough- make sure defenses are distracted, and know where wall breakers will go BEFORE dropping them. If there are multiple compartments on the outside, break them so wall breakers can reach the middle. Putting wall breakers in no spawn zones? Then it'll take 2-3 breakers per wall to cut a straight path to the core and direct every troop straight to the middle, (which I can already do with 2-6 breakers and a jump)

  8. #18
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    The point of the section you can't deploy troops on, is so the game is more balanced. First off, how would you be able to transport units into the section. Second, this makes wall-breakers too hard to kill. And finally, if you do this, everyone is going to complain that you can't place all troops anywhere.
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  9. #19
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    A more blatant/to the point counter-argument

    Here's exactly why I oppose this Idea:

    1. Walls are the most expensive upgrade in the game. And yet, they can be bypassed by dragons, lava hounds, balloons, minions, healers, and hog riders (those troops constitute variations of 3 very popular attack strategies.) There are lots of complaints about how walls are bypassed so many ways. We don't need another one.
    2. You suggest a way to make the AI more predictable. No, the AI works the same way every time when dropped: attack the nearest compartment that protects a building. The only time this changes is when a wall breaker retargets after its target wall is broken.
    3. So, the wall breaker isn't unpredictable. But you might think it's hard to manipulate the base so that the AI chooses the centralized walls. Well, you could rely on your troops that are already in there to break the last layer of walls if they were able to get that far. A rage spell helps.
    4. Maybe your troops take to long to break those walls, or turn away when they get to the walls? Introducing the new way to get through walls without an AI, it's completely controlled by YOU, and it goes where YOU want it to.
    Drumroll.......
    BADADA BADADA
    JUMP SPELL
    Unlocked at Town Hall 9
    Try Now

    BONUSBONUSBONUS!!!!!! Reason number 5
    Manipulating wall breakers is a large part of base building. Clash of Clans, at its core, is a tower defense and STRATEGY game. If you can't control your wall breakers, come up with a better strategy (i.e. Finding what compartments to take out before deploying wall breakers toward the center) instead of trying to remove the strategy element from the game.

  10. #20
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by BoomBangBoi View Post
    Here's exactly why I oppose this Idea:

    1. Walls are the most expensive upgrade in the game. And yet, they can be bypassed by dragons, lava hounds, balloons, minions, healers, and hog riders (those troops constitute variations of 3 very popular attack strategies.) There are lots of complaints about how walls are bypassed so many ways. We don't need another one.
    2. You suggest a way to make the AI more predictable. No, the AI works the same way every time when dropped: attack the nearest compartment that protects a building. The only time this changes is when a wall breaker retargets after its target wall is broken.
    3. So, the wall breaker isn't unpredictable. But you might think it's hard to manipulate the base so that the AI chooses the centralized walls. Well, you could rely on your troops that are already in there to break the last layer of walls if they were able to get that far. A rage spell helps.
    4. Maybe your troops take to long to break those walls, or turn away when they get to the walls? Introducing the new way to get through walls without an AI, it's completely controlled by YOU, and it goes where YOU want it to.
    Drumroll.......
    BADADA BADADA
    JUMP SPELL
    Unlocked at Town Hall 9
    Try Now

    BONUSBONUSBONUS!!!!!! Reason number 5
    Manipulating wall breakers is a large part of base building. Clash of Clans, at its core, is a tower defense and STRATEGY game. If you can't control your wall breakers, come up with a better strategy (i.e. Finding what compartments to take out before deploying wall breakers toward the center) instead of trying to remove the strategy element from the game.
    I am an avid dragon user and ground troop user, the issue is that once you deploy wallbreakers, they get murdered on deployment. That's why I made this idea, wallbreakers may need lower health, damage, etc, but that's up to SC.

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