View Poll Results: Should this feature be implemented?

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  • Yes, this idea is awesome, should be implemented ASAP!

    14 48.28%
  • This idea is good, but has some minor issues that may affect game play.

    10 34.48%
  • Awe nah girl! I want to keep my loot and my cups! Dis idea is bad! (Comment)

    5 17.24%
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Thread: Wallbreaker Al - Fix It Idea

  1. #1
    Forum Elder Kowalski711's Avatar
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    Exclamation Wallbreaker Al - Fix It Idea

    After reading this suggestion on a thread, i decided to make a thread all about that.


    The Problem
    Currently when raiding, wallbreakers target the nearest wall compartment without destroyed buildings. This is a MAJOR issue because wallbreakers are HIGHLY depended on for ground raids. The troops are closing in on the core, you drop your wallbreakers - hoping to break in - when alas they wander off.

    The Solution
    Some say the wallbreaker needs a new al. Knowing this, and the costs of reprogramming their al, SC may decide not to do so. So here is a, more practical, idea.

    When your troops destroy buildings and "Claim" land from the base, wallbreakers, AND ONLY wallbreakers can be deployed on these "Claimed" areas of the base.

    Pros:
    Wallbreakers will be more effective
    Wallbreakers can once again be depended on

    Cons:
    Loss of trophies and cups for the defender
    Wallbreaker may still wander off

    THIS THREAD IS A WORK IN PROGRESS
    Post your Pros and Cons in your comment
    Don't forget to rate the thread and answer the poll
    Last edited by Kowalski711; April 15th, 2015 at 01:03 AM.

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    Quote Originally Posted by ztb29 View Post
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  2. #2
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  3. #3
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    This could be balanced out by having only a certain level of wallbreaker have this ability to be dropped anywhere. The problem of ridiculously strong walls and no way to break through them only really happens at TH9/10 and maybe TH8. A single level 12 wall segment takes 10 level 6 wizards slamming on it for ages while meanwhile they're getting lunched on by xbows and multitarget IT's. You could drop 40 wallbreakers (which no one ever carries that many) and would still probably not have a single 1 go to the core of the base where they're needed by your main army.

    Hell even a DE troop that can "basket up" troops and drop them anywhere would be helpful for wallbreakers or maybe other units too that could get "transported". Kinda like the overlord from Starcraft 1. Or maybe a teleportation spell.

    Anything to make getting through high level walls feasible.
    Last edited by AnonymousVillager; April 15th, 2015 at 12:54 AM.

  4. #4
    Centennial Club MandoGotChu's Avatar
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    I think the best way to show where you can deploy the wall breaker after some of the base is claimed is by making the red outline that shows where you can't deploy troops smaller but only when you select the wall breaker before you deploy it.

  5. #5
    Super Member AnthonyVince's Avatar
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    Like this idea (I know where you got it from ) It might take a while getting used to by players, but I'm sure they'd eventually get the hang of it.
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  6. #6
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by AnonymousVillager View Post
    This could be balanced out by having only a certain level of wallbreaker have this ability to be dropped anywhere. The problem of ridiculously strong walls and no way to break through them only really happens at TH9/10 and maybe TH8. A single level 12 wall segment takes 10 level 6 wizards slamming on it for ages while meanwhile they're getting lunched on by xbows and multitarget IT's. You could drop 40 wallbreakers (which no one ever carries that many) and would still probably not have a single 1 go to the core of the base where they're needed by your main army.

    Hell even a DE troop that can "basket up" troops and drop them anywhere would be helpful for wallbreakers or maybe other units too that could get "transported". Kinda like the overlord from Starcraft 1. Or maybe a teleportation spell.

    Anything to make getting through high level walls feasible.
    Yea, anything to fix the issue
    As a result of what you stated, air attacks are more widely used, which is interesting because ground troops are more plentiful.

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  7. #7
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Like this idea (I know where you got it from ) It might take a while getting used to by players, but I'm sure they'd eventually get the hang of it.
    Just hyperlinked to the thread

    Yea, it all takes practice, dragons and Pekkas being the best examples

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    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  8. #8
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    I know that the WB's need some kind of improvement, but I don't know that this proposal would be at all feasible. It would almost turn wall breakers into a wall destruction spell, since you'd be able to drop them 2 tiles away from a wall, assuming a building (or wall?) previously blocking that spot has been destroyed.

    But I don't have a better suggestion.

    Quote Originally Posted by AnonymousVillager View Post
    The problem of ridiculously strong walls and no way to break through them only really happens at TH9/10 and maybe TH8. A single level 12 wall segment takes 10 level 6 wizards slamming on it for ages while meanwhile they're getting lunched on by xbows and multitarget IT's. You could drop 40 wallbreakers (which no one ever carries that many) and would still probably not have a single 1 go to the core of the base where they're needed by your main army.
    Oh geez, you're freaking me out. I thought WB's were hard enough to tame at TH8. I used to bring 6-8 WB's at TH7 and below. At 2 WB's per wall (most of the time), I brought 8 so I could bust 3 holes in outer walls, so that I could rush from 2-3 directions. (Bringing 8 meant I could lose 2 to mortars or cannon fire.)

    Now I bring 8-10, and I only typically plan on busting one hole in the outer wall, and hopefully 1-2 more layers of interior walls. But I know that my WB's will insist on opening up 1-2 extra outer compartments, so I'm usually grateful if I make even one extra hole inside the base.

    I kind of understand now why TH9 gets the jump spell. Still, your description of dropping an insane number of WB's, and not having any of them make it to the core, is really making me not look forward to upgrading from TH8.

    PS: You said level 12 walls. Typo? Satire? Troll?
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  9. #9
    Millennial Club ztb29's Avatar
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    The wb ai is almost as bad as the queen's, however, I feel that this is too big of a push. This renders a jump spell useless, and make wb quite powerful. I just don't know if I like wb becoming this buff.

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  10. #10
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by ztb29 View Post
    The wb ai is almost as bad as the queen's, however, I feel that this is too big of a push. This renders a jump spell useless, and make wb quite powerful. I just don't know if I like wb becoming this buff.
    SC would need to find a way to nerf them, but that's up to them. But as already said, wallbreakers don't do ♥♥♥♥ at high LVL walls so it isn't too much a buff

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    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

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