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Thread: New trap - Iron Spikes

  1. #1
    Forum Veteran PokeManiac's Avatar
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    New trap - Iron Spikes

    Most traps die immediately after doing their stuff except Tesla.

    Iron Spikes : A group of sharp tall spikes who are hidden from view of the attacker. On stepping it , the ground troop will get damage as long as it stands on it. They have no health and can hence cannot be destroyed and hence don't need to be rearmed.
    It will last the entire battle and won't be destroyed by anything.
    When triggered , the spikes thrust upwards into position , thus doing damage.

    Rearm cost : 1000 , 4000 , 7500 , 12000
    Size = 1 x 1 [ similar to spring traps ]
    Damage type : Splash Damage same as spring trap!!!!
    Damage / second : 8 , 10 , 13 , 17
    You get 1 at TH 4 , 6 , 8
    Cost to upgrade : 50,000 = 3,20,000 = 10,00,000 = 15,00,000 = 20,00,000


    Upgrade differences.
    Normally , the trap just looks like some holes in the ground.
    At Level 1 , it looks like 4 mini holes in the ground. The spikes are grey metallic.
    At Level 2, there are now 5 holes in the ground. The spikes are more longer and dark.
    At Level 3 , there are now 6 holes [ like that on a die] . Each spike has a red point , thus making it sharper.
    At level 4 , there are 7 spikes in a hexagonal and center shape. Each spike's lower part is golden while it's upper part is red.



    plz comment on my idea , hope ya like it
    Last edited by PokeManiac; October 7th, 2015 at 12:42 PM.
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  2. #2
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    sounds really tough to defend against. that could wipe out hogs, giants, golems pretty easily.

    upgrade costs are a bit too cheap.
    Last edited by edomingox; April 14th, 2015 at 12:55 PM.

  3. #3
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    ya way too of

    Way too op

  4. #4
    Centennial Club MrFailology's Avatar
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    I like the idea and it sounds like I cool trap, but I have a few gripes with it.
    • It needs to be re-armed. Once it has been sprung during a defense it should have to be rearmed, though it would last for the remainder of the battle.
    • There need to be less of them, and only unlock them at higher town halls. I would think 3 total would suffice, because beyond TH9 they'll be replaced. Maybe 1 each at TH6, TH8, and TH9.
    • Upgrade prices need to be higher, similar to the upgrade path of the SAM(not the EXACT same, but the same principle, cheap to buy, few but very expensive upgrades.


    Pretty cool idea, but I also don't think we need ANOTHER thing to stop ground attacks when air attacks are so strong in high-tier.
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  5. #5
    Forum Veteran PokeManiac's Avatar
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    Okay.....

    I was thinking of it's uses.
    mostly would be kept near important stuff like TH , defenses , etc.
    rarely do troops who go over a region , go over it again.
    Also , yes it needs rearm cost . 1000 coins ....
    Their area is 1x1 , only so they won't do too much damage.
    Upgrade costs must be higher
    Willedit these
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  6. #6
    Catherine Theking8133's Avatar
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    So it's like a bomb...






    Than never explodes and instead damages constantly...































































































































































































    Yeah. THAT'S not OP.
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  7. #7
    Pro Member 0jij0's Avatar
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    SC already gives us the ✌️Plants vs Zombies✌️ defence as the air sweeper so don't ask for another one .. :/

  8. #8
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    Post Updated

    • Rearm cost added .
    • DPS changed .
    • Splash damage removed.
    • Only 3 maximum no. of iron spikes available.
    • Upgrade costs increased .


    Hope you all like it !
    Last edited by PokeManiac; October 5th, 2015 at 01:17 PM.
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  9. #9
    Super Member pixlon's Avatar
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    Quote Originally Posted by Theking8133 View Post
    So it's like a bomb...






    Than never explodes and deals damage constantly.

    Yeah. THAT'S not OP.
    NO splash damage, so yes, it's not op. Not a bad idea.

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  10. #10
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    It can be overpowering but I think you can use this trap for certain troops like golems or pekkas rather than tier one troops. Kind of like how minions can't detect seeking air mines.

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