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Thread: Amendment for TH10 loot penalty

  1. #51
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by packard View Post
    This sounds good, but is a major change in the system. May be they can make minor changes in the looting penalty (now the penalties are 80%,50%, 30% to say 90%, 75%, 50%.) Also they can improve the bonuses. If they double them it would be a good change in my opinion.
    The point is that the increase in th level needs to translate to an increase in the resource bonus. Basically you lose the ability to raid storages for resources but gain access to better trophy based bonuses.

  2. #52
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    The problem with a trophy based attack system is that players c he a ting it, and will always try and find ways to do so.

    Also the problem with things based on TH level is that its too coarse a system to judge a base on hence players get trapped, the 2 new numbers one for attacking based on troop upgrades, and the other based on defence buildings and upgrades, if the battle system was only using these numbers, no one gets trapped and everyone can be offered battles that they have a chance to win. And get offered the full buffs.

    loot buffs and loot penalties would then be based on statistical probability of a win.

    so the buff level can vary within a league based on the players upgrade numbers so a Th9 in silver will get less buff than a TH7 in silver but a very rushed TH9 may get the same buffs as a TH 7, And they would be offered the same battles as each other with the same loot penalties if they had the same attack upgrade score.

    So a battle that has a 100% chance of victory gives no buff.
    but a battle with 20% chance of 3 star victory give 1000k this is not far fetched as if you only win 1 in 5 battles you need a big reward. Because of how the system works he will only be offered battles with these odds he may win all of them but not get 3 stars so only get their 40% buff for 2 stars.
    Average Player in his correct league 300k buff for the 3 star victories 200k loot but he at best only has a 50% chance of victory, giving them around 250k per battle on average, calculated from his upgrade number and defenders defence number.
    Because the buff is based on chance of victory
    good player beating the odds could be getting 1.2 million per victory. But even beating the odds winning 1 in 2 in battles based on 1in 5 matches, they average 600k per battle.

    with trophies controlling your league as is now, but the buff for victory is based on the hidden numbers in relation to the league you are in this is an unc h ea te able system for a buff.

    The star victory system for the buff you mentioned then comes in its just modified by the new upgrade number to league level modifier not the TH level. So skilled players good at attacking get big loot buffs as they are in higher than average league for their upgrade level.

    all buffs are on top of players loot.

    the loot system could be changed so the defender loses less or can have more loot before a player can get the full 200k

    players would be attacking less often and using full army's but if they are skilled they would get much more loot from raids.

    i think the skipping system could be used to help judge a player base within the system if it gets skipped a lot then its put as harder battles with bigger buffs if it gets selected a lot it put as a easy battles and given smaller buffs.

    the battle selection screen will be as is now but all the battles you are shown will give you the same buff based on your league and upgrade score and hopefully with similar strength bases to attack

    sorry these post are so long but they are difficult ideas to explain clearly.




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    Last edited by Dave643; June 6th, 2013 at 07:42 AM.

  3. #53
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by Dave643 View Post
    The problem with a trophy based attack system is that players ♥♥♥♥♥ing it, and will always try and find ways to do so.

    Also the problem with things based on TH level is that its too coarse a system to judge a base on hence players get trapped, the 2 new numbers one for attacking based on troop upgrades, and the other based on defence buildings and upgrades, if the battle system was only using these numbers, no one gets trapped and everyone can be offered battles that they have a chance to win. And get offered the full buffs.

    loot buffs and loot penalties would then be based on statistical probability of a win.

    so the buff level can vary within a league based on the players upgrade numbers so a Th9 in silver will get less buff than a TH7 in silver but a very rushed TH9 may get the same buffs as a TH 7, And they would be offered the same battles as each other with the same loot penalties if they had the same attack upgrade score.

    So a battle that has a 100% chance of victory gives no buff.
    but a battle with 20% chance of 3 star victory give 1000k this is not far fetched as if you only win 1 in 5 battles you need a big reward. Because of how the system works he will only be offered battles with these odds he may win all of them but not get 3 stars so only get their 40% buff for 2 stars.
    Average Player in his correct league 300k buff for the 3 star victories 200k loot but he at best only has a 50% chance of victory, giving them around 250k per battle on average, calculated from his upgrade number and defenders defence number.
    Because the buff is based on chance of victory
    good player beating the odds could be getting 1.2 million per victory. But even beating the odds winning 1 in 2 in battles based on 1in 5 matches, they average 600k per battle.

    with trophies controlling your league as is now, but the buff for victory is based on the hidden numbers in relation to the league you are in this is an un♥♥♥♥♥ able system for a buff.

    The star victory system for the buff you mentioned then comes in its just modified by the new upgrade number to league level modifier not the TH level. So skilled players good at attacking get big loot buffs as they are in higher than average league for their upgrade level.

    all buffs are on top of players loot.

    the loot system could be changed so the defender loses less or can have more loot before a player can get the full 200k

    players would be attacking less often and using full army's but if they are skilled they would get much more loot from raids.

    i think the skipping system could be used to help judge a player base within the system if it gets skipped a lot then its put as harder battles with bigger buffs if it gets selected a lot it put as a easy battles and given smaller buffs.

    the battle selection screen will be as is now but all the battles you are shown will give you the same buff based on your league and upgrade score and hopefully with similar strength bases to attack

    sorry these post are so long but they are difficult ideas to explain clearly.




    .
    Bases that have no loot get skipped a lot too. Trophies make the most sense. There is no way you can devise a formula that will also take player skill into account. Trophies do this naturally provided people are trying to win them.

    Using th level is fine for allocating loot as long as you add loot options as you take others away. Remember there are two problems to be solved. The first is preventing high level players from looting low ones. The second is to make trophy hunting profitable. Increasing the loot penalty and the loot bonus with th and trophy level accomplishes this without trapping people because you can give at least passable bonuses at lower trophy levels to people who prematurely upgrade. In a sense the bonuses become like welfare.

  4. #54
    Centennial Club packard's Avatar
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    Quote Originally Posted by Dave643 View Post
    The problem with a trophy based attack system is that players c he a ting it, and will always try and find ways to do so.

    Also the problem with things based on TH level is that its too coarse a system to judge a base on hence players get trapped, the 2 new numbers one for attacking based on troop upgrades, and the other based on defence buildings and upgrades, if the battle system was only using these numbers, no one gets trapped and everyone can be offered battles that they have a chance to win. And get offered the full buffs.

    loot buffs and loot penalties would then be based on statistical probability of a win.

    so the buff level can vary within a league based on the players upgrade numbers so a Th9 in silver will get less buff than a TH7 in silver but a very rushed TH9 may get the same buffs as a TH 7, And they would be offered the same battles as each other with the same loot penalties if they had the same attack upgrade score.

    So a battle that has a 100% chance of victory gives no buff.
    but a battle with 20% chance of 3 star victory give 1000k this is not far fetched as if you only win 1 in 5 battles you need a big reward. Because of how the system works he will only be offered battles with these odds he may win all of them but not get 3 stars so only get their 40% buff for 2 stars.
    Average Player in his correct league 300k buff for the 3 star victories 200k loot but he at best only has a 50% chance of victory, giving them around 250k per battle on average, calculated from his upgrade number and defenders defence number.
    Because the buff is based on chance of victory
    good player beating the odds could be getting 1.2 million per victory. But even beating the odds winning 1 in 2 in battles based on 1in 5 matches, they average 600k per battle.

    with trophies controlling your league as is now, but the buff for victory is based on the hidden numbers in relation to the league you are in this is an unc h ea te able system for a buff.

    The star victory system for the buff you mentioned then comes in its just modified by the new upgrade number to league level modifier not the TH level. So skilled players good at attacking get big loot buffs as they are in higher than average league for their upgrade level.

    all buffs are on top of players loot.

    the loot system could be changed so the defender loses less or can have more loot before a player can get the full 200k

    players would be attacking less often and using full army's but if they are skilled they would get much more loot from raids.

    i think the skipping system could be used to help judge a player base within the system if it gets skipped a lot then its put as harder battles with bigger buffs if it gets selected a lot it put as a easy battles and given smaller buffs.

    the battle selection screen will be as is now but all the battles you are shown will give you the same buff based on your league and upgrade score and hopefully with similar strength bases to attack

    sorry these post are so long but they are difficult ideas to explain clearly.




    .

    To complicated!

  5. #55
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    The thing that mindblows me is how Supercell kinda ♥♥♥♥s their players over by not giving them starting tips, like: "DEAR NEW PLAYER, DO NOT UPGRADE YOUR DAMN TH TILL EVERYTHING YOU CURRENTLY HAVE IS MAXXED OUT!"
    Seriously. Almost everyone I've ever met in the game didn't realize the problems that are created when upgrading TH too early until it was already too late. I believe supercell WANTS us to do that, that way we have more of an incentive to buy gems to catch up to where we need to be to not get ♥♥♥♥ raped every day.

  6. #56
    Senior Member Wolfwind12345's Avatar
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    Th10 is not that good it is a waste of gold

    Good idea I think it would work if you need reasource and also the th10 is lame

  7. #57
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    Quote Originally Posted by dahimi View Post
    Trophies make the most sense. There is no way you can devise a formula that will also take player skill into account. Trophies do this naturally provided people are trying to win them.
    Any system built on trophies will be broken by players even if you could only lose trophies by defence losses player would just set it up where they lost their defences, with minimum loot losses.

    I think it could be done a system that takes players skill into account its just numbers the game pits them against bigger stacked odds until they make them fail.

    this could be setup now give every player his new upgrade scores. Then run the numbers on the server to analyse every battle played in clash over a month or 2 this would give supercell all the info they need to setup matches then put it place its all numbers its the average player they fix on any player above that get more buff bigger stacked odds. Poorer player below average get easy battles smaller buffs.

    most PC game use stacked odds to make a game harder they just throw players at harder defences more defenders better defences, skills shine through as the player still wins he gets bigger and bigger rewards as the odd stack on.
    If he can win games with 10-1 odds he will make big money from a few battles.

    make battles unskippable and let the player pick from a pool of troops but he can only use his max troop count so 225 but he can have a pool of 500 to chose from so he can adapt to the defenders base this would only need a min at most to setup before the attack

  8. #58
    Centennial Club packard's Avatar
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    Quote Originally Posted by Dave643 View Post

    make battles unskippable and let the player pick from a pool of troops but he can only use his max troop count so 225 but he can have a pool of 500 to chose from so he can adapt to the defenders base this would only need a min at most to setup before the attack
    This One is a really good idea!

  9. #59
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    Theres a few Th 10's in my clan, all but one of them is premature, and the guy who isn't just visits from a top 20 clan to donate and level up. I don't think I will ever be a TH10 unless TH11 is introduced. Forget TH8, TH9 for life!
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  10. #60
    Centennial Club packard's Avatar
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    Quote Originally Posted by Rager View Post
    Theres a few Th 10's in my clan, all but one of them is premature, and the guy who isn't just visits from a top 20 clan to donate and level up. I don't think I will ever be a TH10 unless TH11 is introduced. Forget TH8, TH9 for life!
    In my clan are many players, already premature th9s, making the upgrade to th10. They don't believe me, when I am saying there is a loot penalty. Or they think it won't be that harsh.
    dont know what to do. I think a lot of people will be in a big hole without the ability to dig themselves out...
    please do something Supercell!

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