Name: royal gaurd
Type: troop
Cost: 100,000 elixir
Training time: 9m 50s
Housing: 5
Unlock: TH8
Ability: this troop has a sheild with a spike on it. The troop will stab enemy defences when his hp is down to half health. On the full hp to half hp, the troop will defend other troops.(but moves slow)
Advantage:
Using this troop would help you get rid of the defences by gaurding and attacking.
Disatvantage:
When the troops hp reaches zero, it will have 1 additional small bar of 20 hp( plus he gets faster) and will start attacking till he dies(but his defence is only 1).
Stragedy:attacking:
Giants and royal gaurds with maybe a heal spell (if your attacking a kinda poor base) would get you atleast 1 star. Maybe 51% chance you will and everything else a no star.
Stradegy:defending:
When your clan castle has a royal gaurd in it, the royal gaurd will act as if the enemie troops were normal old defences.
Stats:
Lvl1: shield(1 spike) 10 dps 3 speed 25 defence
100 hp
Cost: 10,000 Elixir
Lvl2: shield(3 spikes) 30 dps 2 speed 50 defence 130 hp
Cost: 25,000 Elixir
Lvl3: shield(7 spikes) 45 dps 2 speed 65 defence 150 hp
Cost: 40,000 Elixir
Lvl4: shield(20 spikes) 60 dps 1 speed 100 defence 175 hp
(Attention! Anytime this troop is on its last hp bar it will always have these following stats) :
20 dps 20 speed 1 defence 20 hp.
Thanks for reading
Tell me if this is fair or unfair
Thanks
Last edited by thepinkboomerang247; April 13th, 2015 at 08:40 PM.
Perhaps it can look like Pitou......Hunter x Hunter reference :P also this is basically a new giant or golem since it is absorb hits for the low hitpoint troops