View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
  • No (post why)

    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #271
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Emperor View Post
    Er ma gerd to much to read

    Quote Originally Posted by Castiel2140 View Post
    Well thats if only knights and healers would used. Throw in lava hounds or hogs and defense really has no chance.
    In lavaloonion, do the hounds always eliminate all the air defences?

    I fail to see how adding hogs make this OP.

    Credit to Sou for this sig!
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    Surely there aren't 4 ways to die in this game
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  2. #272
    Fresh Spawn
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    Awesome

    I think your idea is awesome
    And I was wondering if you wouldn't mind helping me with something
    Last edited by Dt1426; July 11th, 2015 at 09:01 AM. Reason: Spelling issues

  3. #273
    Fresh Spawn CastleCrushers's Avatar
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    How about this!

    You can increase some of its stats a bit if you all ow say a 5% chance for it to reflect onto an ally troop or building! That way it is stronger but with a risk!!!

  4. #274
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    ↓ Credit to AnthonyVince for making this picture ↓






    This mighty warrior's shiny armour reflects damage done to it, right back on to its enemies!

    Well I think I should first thank a few people. These guys helped me make this troop work :

    jonnguy2014
    icey567
    AnthonyVince
    Jamesf01
    NuclearKiller42

    And, surprisingly, 3 people on global who helped me with the stats. No seriously :

    crush - LEANGDRY BOYS 3
    saint john - the ballers
    IrishDumplin - InvisibleEmpire

    NOTE: The global people have given me permission to mention them here

    NOTE2: Clans are as of April 8 2015

    OK then, so let's get started on the troop:

    The Knight

    Alternative Names: Mirror Knight (Antdroid)

    Sound OP? Well I've tried to balance it with the stats

    Stats

    Level DPS HP Reflection (%) Cost (DE)
    1 90 1900 25 400
    2 100 2000 30 450
    3 120 2200 35 520

    Constant stats:

    Favourite Target Attack Type Attack Targets Housing Space Training Time Movement Speed Attack Rate Range Dark Barracks Level Required
    Defences (also does 2x Damage and Reflection to Xbows) Single Target (and Reflection) Ground (Reflection works on air too) 20 30 minutes 16 2 seconds 0.6 tiles 7

    Core Idea

    Now, you may be thinking, what is this "Reflection"?

    Well, that is this troop's special ability!

    When attacked by a defence/enemy troop, this troop takes the damage, and then also inflicts the same damage on the defence! Example:

    Mortar attacks troop with 100 damage (100 to make calculations easier)

    Troop loses 100 HP

    Mortar loses x% of 100, suppose it's 10% = 10 HP

    Now, you may be thinking, what if there are 10 of these all bunched up, and a mortar (or any splash defence/troop) does 100 damage to all of them in one shot? Does the mortar lose 100 HP?! The answer is yes, the mortar loses 10 HP from each Knight, so in this case, 100 HP.

    NOTE: Because the Knight's shield is made of metal, it cannot reflect the lightning bolts of a Hidden Tesla!

    The Knight also reflects the Healer's healing power! However, the healing reflection percentage is half of the corresponding damage reflection percentage for that level.

    Suppose a healer heals a L3 Knight by 100HP. A L3 Knight has 25% Reflection. Healing Reflection is half of damage reflection. So while a L3 Knight will reflect 25% of damage done to it, it will only reflect 12.5% of healing done to it. So, in this case, it will "heal" the healer by 12.5HP.

    Basic Reflection Stats

    Remaining HP of Maxed Defences after killing different levels of Knights

    Level Cannon Archer Tower Mortar Wizard Tower Xbow Inferno Tower
    1 695 455 275 425 1750 1625
    2 570 330 150 300 1500 1500
    3 400 160 -20 130 1160 1330

    Upgrade Details

    This troop will be unlocked in Dark Barracks Level 7, which will cost 4,250,000 elixir and 10 days to upgrade.

    Upgrade Costs:

    Level Upgrade Cost Upgrade Time
    2 70,000 12 Days
    3 80,000 14 Days

    Graphics

    Appearance Changes

    ✔At Level 1, this troop looks similar to the picture at the top of this thread. The only difference is that instead of holding that axe thing, it will hold a sword and shield.

    ✔At Level 2, the Knight's red thing on its helmet will be red, orange and yellow, the colours of fire. Also, his shield will be a darker shade of grey.

    ✔At Level 3, the Knight's armour will become a darker shade of grey, and his shield will be black. His eyes will glow red.

    ✔Artwork would be greatly appreciated!

    Strategies

    Now let's see how this troop will affect the game.

    Attacking Strategies

    ✔Never send in only one of this troop! One Knight cannot take out a defence on it's own; send it two or three together to share out the damage and reflect more damage!

    ✔Don't tank this troop - make this troop the tank! Always send in this troop first; remember, we want the troop to get attacked, we want to utilise the Reflection.

    ✔Send in this troop backed with a Healer/Heal Spell; giving the troop more HP means more HP there to be reflected.

    ✔Use the Knight with other troops that can attack multiple buildings at once, such as Valkyries and Volcano Mages (if they are added).

    ✔Remember that raging this troop will NOT increase its reflection percentage!

    ✔Look out for Bomb and Tesla placements; these traps drain the HP of a Knight without letting it use its Reflection

    Army Compositions

    ✔KnBarch (Knights + Barbarians + Archers) - FARM - Send in one or two Knights, with 40-50 Barbarians and Archers behind them, and do the same on another side. Send in your heroes and you could even get the town hall!

    ✔GoWiKn (Golems + Wizards/Witches + Knights) (pronounced GoWin) - WAR - Very similar to the GoWiPe attack, except you have Knights rather than Pekkas! The Knights help the Golems by weakening the defences, so Golems can finish them off easily. Wizards/Witches and Heroes do the rest!

    ✔KnArch (Knights + Archers) - FARM - Same as KnBarch but with 80-100 Archers instead of 40-50 Barbarians and Archers.

    ✔KnHoWi (Knights + Hog Riders + Wizards) - WAR - As the Hog Riders rush ahead to attack defences rub inside the base, the Knights can attack the same defences as the Hog Riders with their Reflection!

    ✔Mirror Mage Rush (Volcano Mages + Knights) - WAR - I'm sure you would have heard of the Volcano Mage . Well it works quite well with Knights! The Knight will act as an up-front unit and a tank for the Volcano Mages. The Volcano Mages will also help the Knight's reflection ability and its immense damage by increasing the damage taken by multiple buildings!

    ✔Add Healers to any of these armies to make the attack even more powerful!

    Defensive Strategies

    ✔Well keep your splash damage centralised! That's the main point, really. Let your point defences take these troops out.

    ✔Utilise your traps! Knights can't reflect damage onto Bombs and Giant Bombs! Waste their HP by blowing them up!

    ✔Cleverly place your Hidden Teslas too! Knights cannot reflect the damage of a Hidden Tesla; drain their HP with the Hidden Tesla's powerful bolts of electricity!

    Defending From The Clan Castle

    ✔This troop is very good in defence. Most troops that attack it die of reflection after a few hits.

    ✔To kill this troop, NEVER use wizards, archers, goblins or hog riders. The best troop to counter the knight is the Valkyrie, but barbarians would do too. This is because of their DPS:HP ratio.

    ✔Use a Poison or Lightning Spell! The Knight cannot reflect damage onto spells!

    Commercial Idea

    SCENE: Battle going on, army with range of troops running towards a base. A Knight is running towards a base. He looks back and sees a Healer healing him. The healing ray bounces back to the Healer and they both nod.

    Knight: ONWARDS!

    The army keeps running, shouting war cries.

    An Archer Tower sees the Knight and an Archer shoots an arrow at him. He catches it and throws it back, and the Archer Tower collapses.

    An Inferno Tower fires its fire bolt at the Knight, but the Knight reflects it with his shield, and it hits the Inferno's "head", which blows up.

    An Xbow fires many arrows at the Knight, all of which bounce off him and get shot back on to the Xbow, eventually blowing it up.

    In a Wizard Tower, the Wizard's jaw drops (not literally).

    You and This Army screen comes up.

    Trivia

    ✔ The Knight's shiny armour represents its Reflection ability.
    ✔A maximum of 15 Knights can fit in a set of maxed army camps, increasing to 17 if you count the 2 that can fit in a maxed Clan Castle.
    ✔A rage spell will increase the Knight's DPS, but not its reflection percentage.

    And now for the:

    FAQ

    Why is this a ground troop?
    Well, the main thing I had to see while making the stats of this troop was the various defences' DPS:HP ratio. Air defences have a very high DPS compared to their HP, and would have both demolished the troop, and also would have been wrecked by the Reflection.

    Why the Knight?
    Well the original name was the Mirror (suggested by jonnguy2014). But that was a bit unrealistic, so in the end we decided to have a knight, with "mirror-like" armour

    Isn't this just a P.E.K.K.A.?
    No. No it's not. It has a lower HP and a lower DPS, and it has reflection.

    What if there are no defences left?
    When there are no defences still alive, the Knight cannot reflect any damage. But don't worry! The Knight still has some DPS, to attack buildings on it's own.

    FEEDBACK













    Here is how you can help! I'd love to hear your comments, opinions, suggestions, and questions as I can always improve upon this idea. Here are some things that would be great to comment on:

    ✔ Suggestions to make this troop more balanced
    ✔ Ideas you have for strategies this could enable
    ✔ Ideas you have for setting up your base to defend from this unit
    ✔ Description suggestions
    ✔ Questions about how this troop works
    ✔ Explain why you don't like this troop, or even why you do

    Well I hope you liked this troop idea, as I've been working at it for at least a week! If you like the idea, be sure to reply! Well reply anyway

    Thanks!
    Good creativity there with the reflection. Hope supercell will consider this in the game. However i would say the upgrade cost is too cheap. With something this good i reckon to get it to lvl 2 it should be 100K de, for lvl 3 150K de.

  5. #275
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Dt1426 View Post
    I think your idea is awesome
    And I was wondering if you wouldn't mind helping me with something
    Sure, PM me and I'll be happy to help
    Quote Originally Posted by CastleCrushers View Post
    You can increase some of its stats a bit if you all ow say a 5% chance for it to reflect onto an ally troop or building! That way it is stronger but with a risk!!!
    Thanks for the idea, but I'd rather not add luck to the troop
    Quote Originally Posted by Chronotheif View Post
    Good creativity there with the reflection. Hope supercell will consider this in the game. However i would say the upgrade cost is too cheap. With something this good i reckon to get it to lvl 2 it should be 100K de, for lvl 3 150K de.
    Obviously that's for SC to decide.

    I made the upgrade costs 70 and 80k DE to follow the pattern in troop upgrade costs.

    Thanks for the feedback!!

    Credit to Sou for this sig!
    Quote Originally Posted by TheOneTheyCallSmasher View Post
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    Quote Originally Posted by Unknown3356 View Post
    Whatever helps you sleep at night Smasher. Whatever helps you sleep at night

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  6. #276
    Forum Elder LachlanS's Avatar
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    Best troop idea I have seen - legit.

    Awesome work, I hope SC look into this OR something similar as it would bring a unique and different troop variation into the world of clash.


    Sup, tad inactive.

  7. #277
    Fresh Spawn
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    Wow ! Pretty good idea!
    It will b nice to see it implemented .

  8. #278
    Nolanvw
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    This troop seems like it would be way to op on defense as a cc troop. Especially since it can be given to th6s with 20 troop space. I think that the housing space should be increased to 21. That at it isn't much higher and still is effective on offense, but can no longer be placed on defense for th6-7s. Also, it should receive extra damage from poison spells.
    Last edited by Nolanvw; July 14th, 2015 at 11:30 PM.

  9. #279
    Pro Member Jackdopp's Avatar
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    Best commercial ever

    That commercial is way cool! Modes for the night. To make it a little less op healer's heal also bounce to damaged buildings, healing them

  10. #280
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by LachlanS View Post
    Best troop idea I have seen - legit.

    Awesome work, I hope SC look into this OR something similar as it would bring a unique and different troop variation into the world of clash.
    Thanks!!
    Quote Originally Posted by nishanthsb View Post
    Wow ! Pretty good idea!
    It will b nice to see it implemented .
    Thanks!!
    Quote Originally Posted by Nolanvw View Post
    This troop seems like it would be way to op on defense as a cc troop. Especially since it can be given to th6s with 20 troop space. I think that the housing space should be increased to 21. That at it isn't much higher and still is effective on offense, but can no longer be placed on defense for th6-7s. Also, it should receive extra damage from poison spells.
    The Poison Spell idea is a good one.

    I also thought that this troop was OP against TH6s, but then someone pointed out that TH6s can also house Dragons in their CC. However, I will consider increasing he housing space to 21

    Thanks for the feedback!
    Quote Originally Posted by Jackdopp View Post
    That commercial is way cool! Modes for the night. To make it a little less op healer's heal also bounce to damaged buildings, healing them
    I think the healing buildings part would stop people from using healers with knights
    Thanks for the feedback!




    Check out my new spell, the Drought Spell, which works very well with the Knight!

    Credit to Sou for this sig!
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Surely there aren't 4 ways to die in this game
    Quote Originally Posted by Unknown3356 View Post
    Whatever helps you sleep at night Smasher. Whatever helps you sleep at night

    FORUM GHOSTS EXIST
    All of my ideas, in one smashing post!
    Wow I actually have extra space in my sig for once...
    This guy actually has 250k profile visits
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