View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
  • No (post why)

    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #261
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by KeenWarrior View Post
    For both of our troops... plus can u vote on mines? Sorry if this is annoying to you. (P.S lower the hp by 100 to every level, its a bit better that way)
    Quote Originally Posted by XXX420BlAzEiT6969XXX View Post
    No offence but I like keen warriors troop better but I don't really care I just really badly want a knight in the game whether it's yours or his so vote 5 stars please concider this troop supercell!!!!!
    Thanks to both to you for your support , but remember not to advertise other troops on people's threads

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  2. #262
    Forum Veteran jaronhudson15's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    I'm just not sure. I'll try to explain it best I can, this might take a while.

    Let's say you used this troop against a single-target Inferno Tower - he has a decent amount of hitpoints so the damage would get pretty high and he could help reflect this back. However, the single target IT would also destroy the Knight fairly easily because, for the same reason, he has a lot of hitpoints. A player might ask, is it worth this moderate amount of damage for just one attack?

    This troop would also usually be ineffectual against Mortars - their range is so great that the Knight could not return the damage, not to mention the extremely low damage the Mortar deals, making it pointless anyway.

    Scenario 3. You're against a level 4 X-Bow - the lowest damage dealing of all single target defenses at max level. The damage dealt back towards the X-Bow would be basically pointless, as the X Bow is also the strongest of all defenses.

    Scenario 4. You're against a rushed base with tons of level 1 defenses. The damage dealt back toward them would be so insignificant and tiny, as they would do barely do any damage themselves. AND not mentioning that you don't even return the full amount of damage until level 3. So that would mean that when being attacked by a level 1 archer tower, the Knight would return a whopping 7.7 damage - that's not so much.

    The only time this unit would be of any help would be when a) against a high-damaging defense (Single Target IT) That would kill him quickly anyway, or b) if the defender has high-level defenses, rendering the Knight useless once again. The housing space of 25 is ENORMOUS meaning no one would want to put this unit in their army camps because it is too much of a risk - is he going to be useless against level 1 defenses? Or is he going to be destroyed in a snap by high level defenses?

    Hope you understand, and I think it helps to ask yourself: How would this play out if it were in the game? Would people use it? Why or why not? You have to be honest with yourself.

    Listen, don't think I'm hating on your idea or even you for that matter, I just don't think this idea would quite work in the game

    (Phew, that was a lot of typing )
    That basically sums up everything I was going to say. This idea simply won't work for all the following reasons. This idea seems like it's having too many different changes, making it harder to make. I honestly don't know if this troop would be very effective either considering the inferno would be it's true weakness. Bombs too I guess.

  3. #263
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    Hey smasher, great idea 👍👌 But i have an idea for a different name, how about Paladin?

  4. #264
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    That basically sums up everything I was going to say. This idea simply won't work for all the following reasons. This idea seems like it's having too many different changes, making it harder to make. I honestly don't know if this troop would be very effective either considering the inferno would be it's true weakness. Bombs too I guess.
    This troop has changed a lot since that reply (in fact, the person who wrote that reply now supports this troop)

    Most of the problems there were solved with little tweaks, but yes I am aware that infernos are a problem.

    What do you suggest? 2x damage to infernos?

    Thanks for the feedback!
    Quote Originally Posted by godofleonidias101 View Post
    Hey smasher, great idea 👍👌 But i have an idea for a different name, how about Paladin?
    I think someone else suggested this too, I thought that Knight just sounds better, but I guess SC can decide

    thanks!!

    Credit to Sou for this sig!
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  5. #265
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    Idk smasher i just think knight is too simple or cliche as some people may say, and i think the combos would sound better with pa than kn, just my two cents, but still a great idea overall.

  6. #266
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    Reflection thing

    The reflection thing is an ability that basically unstoppable eith enough healers and thats a huge flaw making the game too easy and if the guy dif have that ability at max the reflection should be 15%

  7. #267
    Fresh Spawn itsdamasta's Avatar
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    Nice idea

    I like where your going but i can see this troop more as a hero. As a hero give the knight would be the strongest but slowest out of the 3. His special ability at level 10 (this one goes by 10s) is to grow spikes on his armor and summons 1 pekka (level depends on the level of knight)
    Ex: level 10 - 1 lvl1 pekka
    20- 1 lvl 2 pekka
    30- 1lvl 3 and of course 40- 1level 4 pekka



  8. #268
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by godofleonidias101 View Post
    Idk smasher i just think knight is too simple or cliche as some people may say, and i think the combos would sound better with pa than kn, just my two cents, but still a great idea overall.
    The thing about comps with Pa instead of Kn could not be more true.

    However, I don't think it is too simple, I mean, we have a troop called the Minion.
    Quote Originally Posted by Castiel2140 View Post
    The reflection thing is an ability that basically unstoppable eith enough healers and thats a huge flaw making the game too easy and if the guy dif have that ability at max the reflection should be 15%
    I fail to see how its "unstoppable"

    Yes, Knight + Healer is a strong strategy, but the healers are easily overwhelmed by an air defence.
    Quote Originally Posted by itsdamasta View Post
    I like where your going but i can see this troop more as a hero. As a hero give the knight would be the strongest but slowest out of the 3. His special ability at level 10 (this one goes by 10s) is to grow spikes on his armor and summons 1 pekka (level depends on the level of knight)
    Ex: level 10 - 1 lvl1 pekka
    20- 1 lvl 2 pekka
    30- 1lvl 3 and of course 40- 1level 4 pekka
    I'm not a big fan of the whole third hero thing, and more people would rather have a new troop than new hero, so thanks, but sorry, I'll have to pass.

    Credit to Sou for this sig!
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  9. #269
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    Long

    Er ma gerd to much to read

  10. #270
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    Quote Originally Posted by TheOneTheyCallSmasher View Post

    I fail to see how its "unstoppable"

    Yes, Knight + Healer is a strong strategy, but the healers are easily overwhelmed by an air defence.
    .
    Well thats if only knights and healers would used. Throw in lava hounds or hogs and defense really has no chance.

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