View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
  • No (post why)

    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #371
    Super Member ZachTyler's Avatar
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    I know this probably will never get read but this should be available at th 8 rather than say th 10, it would make so many people use the troop with the gowikn strategy and all the others

  2. #372
    Millennial Club charizzle's Avatar
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    I like this idea a lot but I think it should target all and not defenses

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  3. #373
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by ZachTyler View Post
    I know this probably will never get read but this should be available at th 8 rather than say th 10, it would make so many people use the troop with the gowikn strategy and all the others
    Nah.. If this guy was available at TH8 golems would likely never be used

    Edit: Why is housing space at 21? Why not an even 25 if you're trying to avoid TH7 use?
    Last edited by Jahboy777; August 19th, 2015 at 07:23 PM.

  4. #374
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Sorry for the delay in posting. I would the Mayor of Dawnbreak City and I liked that title

    Quote Originally Posted by WhatwouldJesusdo View Post
    Im serious those 2 are very similiar to the existing troops so why not just make it a upgrade for them

    edit: golem upgrade not pekka
    Thank you jasonhudson, Darkslayer, and FlyAutumn for replying to him while I wasn't there

    The reflection is an ability, and therefore should be it's own troop. And its stats are no where near a golem. It has double the DPS and half the HP.
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    First idea - too much effort jk I might do it when I'm not in the mood to procrastinate

    Second idea - good point I'll do that
    Quote Originally Posted by ZachTyler View Post
    I know this probably will never get read but this should be available at th 8 rather than say th 10, it would make so many people use the troop with the gowikn strategy and all the others
    Jahboy is right, this woupd replace golems. And this troop is OP if the base doesnt have xbows or infernos

    Quote Originally Posted by charizzle View Post
    I like this idea a lot but I think it should target all and not defenses
    The reason it targets defences is so it can break into the base and utilise the reflection

    Quote Originally Posted by Jahboy777 View Post
    Nah.. If this guy was available at TH8 golems would likely never be used

    Edit: Why is housing space at 21? Why not an even 25 if you're trying to avoid TH7 use?
    25 seems too much I'm not too sure really
    Last edited by TheOneTheyCallSmasher; August 21st, 2015 at 12:12 PM.

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  5. #375
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    First idea - too much effort jk I might do it when I'm not in the mood to procrastinate

    Second idea - good point I'll do that

    Then hurry and do it!

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  6. #376
    Super Member AnthonyVince's Avatar
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    Okay I have several ideas that will make this troop more balanced, as this troop is a little too powerful right now in my opinion. (Some of them might sound odd but you will understand as I explain more)

    First of all, decrease the training cost to 375, 425, 500. Then increase lab upgrade cost to 80,000, 100,000.

    Then, I say remove the Healing ability. It's not very useful right now and it makes the troop confusing, especially since I'm going to add another ability to him in a second.

    Third, decrease hit points by a lot, probably 750, 900, 1200.

    Fourth, decrease housing space back to 20, as after this the troop won't be as powerful as before but still very useful.

    And finally, the ability: Make his armor absorb defense fire! I'm thinking it should go like this: whatever % he reflects back, subtract that from 100% and make that the damage he takes from defenses. (Example: a level 3 Knight reflects 35% damage...make him take 65% damage from defenses). But keep bombs with their full effect on him.

    I think this will balance this troop out a lot better. All these suggestions will only work if they are implemented together, but if you do I feel this troop would be much easier to understand/make more sense (after all, it makes sense to implement the Knight's armor!)/and make this seem more like a Town Hall 10 troop. If you add these things it will officially enter my top two favorite troop suggestions
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  7. #377
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Darkslayer85 View Post
    Then hurry and do it!
    I will when I next update the thread
    Quote Originally Posted by AnthonyVince View Post
    Okay I have several ideas that will make this troop more balanced, as this troop is a little too powerful right now in my opinion. (Some of them might sound odd but you will understand as I explain more)

    First of all, decrease the training cost to 375, 425, 500. Then increase lab upgrade cost to 80,000, 100,000.

    Then, I say remove the Healing ability. It's not very useful right now and it makes the troop confusing, especially since I'm going to add another ability to him in a second.

    Third, decrease hit points by a lot, probably 750, 900, 1200.

    Fourth, decrease housing space back to 20, as after this the troop won't be as powerful as before but still very useful.

    And finally, the ability: Make his armor absorb defense fire! I'm thinking it should go like this: whatever % he reflects back, subtract that from 100% and make that the damage he takes from defenses. (Example: a level 3 Knight reflects 35% damage...make him take 65% damage from defenses). But keep bombs with their full effect on him.

    I think this will balance this troop out a lot better. All these suggestions will only work if they are implemented together, but if you do I feel this troop would be much easier to understand/make more sense (after all, it makes sense to implement the Knight's armor!)/and make this seem more like a Town Hall 10 troop. If you add these things it will officially enter my top two favorite troop suggestions
    OK so here's what I think I'll do:

    ✔Decrease the training cost and increase lab cost
    ✔BIG UPDATE: I will add the armour ability!
    ✔And I'll do the other stuff you said too exact stats to be revealed later
    ✔oh and I'll remove the Reflection stats table because it's too much effort updating it all the time

    EDIT!

    What's New?
    ✔Troop takes less damage (% based)
    ✔Level 3 Training Cost increased
    ✔Upgrade Costs increased at all levels
    ✔HP decreased at all levels
    ✔Housing Space decreased to 20
    Last edited by TheOneTheyCallSmasher; August 21st, 2015 at 03:56 PM.

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  8. #378
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    Reduce the DPS a tiny bit..

  9. #379
    Pro Member Jackdopp's Avatar
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    Quote Originally Posted by Antdroid View Post
    Reduce the DPS a tiny bit..
    Mans increase the HP a tiny bit too

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  10. #380
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Antdroid View Post
    Reduce the DPS a tiny bit..
    Good idea, will do, I've gtg now but I'll figure out the stats later.
    Quote Originally Posted by Jackdopp View Post
    Mans increase the HP a tiny bit too
    Done. Sorry I had calculated the HP wrong, fixed now.

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