View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
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    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #291
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by J1M808 View Post
    Don't think I've commented yet.. Looks good and Inlove the core idea.
    Thanks! I was worried this thread was dead lol

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  2. #292
    Forum Veteran jaronhudson15's Avatar
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    I like this idea, but perhaps it could be abused and expoited. EX: Deploy a whole army of these knights. Every defense that targets the knight will take the same amount of damage it is inflicting on the knight. Inferno Towers could easily get destroyed too. This troop doesn't have a large DPS rating, but I'm thinking you want it to be a tank troop. This unit could potentially take away the gowipe strategy, considering this unit would have a lot of HP, and deal damage to everything shooting at it.
    But the damage is devided to the defense it's being shot at by 25% at level one, and goes up 5% every level. This troop might be very well balanced.
    Last edited by jaronhudson15; July 22nd, 2015 at 09:26 PM.

  3. #293
    Pro Member Katsukic7's Avatar
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    I like it

    Half-Time Nerd - Graphics Designer - Mobile/PC Gamer

  4. #294
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    I like this idea, but perhaps it could be abused and expoited. EX: Deploy a whole army of these knights. Every defense that targets the knight will take the same amount of damage it is inflicting on the knight. Inferno Towers could easily get destroyed too. This troop doesn't have a large DPS rating, but I'm thinking you want it to be a tank troop. This unit could potentially take away the gowipe strategy, considering this unit would have a lot of HP, and deal damage to everything shooting at it.
    But the damage is devided to the defense it's being shot at by 25% at level one, and goes up 5% every level. This troop might be very well balanced.
    Thanks for the feedback!!

    I think you may have missed part of the stats section - the damage reflected is in fact exactly what you just mentioned, 25% and then up by 5% every level

    Glad you liked the idea!!
    Quote Originally Posted by Katsukic7 View Post
    I like it
    Thanks!
    Last edited by TheOneTheyCallSmasher; July 22nd, 2015 at 10:09 PM.

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  5. #295
    Forum Veteran jaronhudson15's Avatar
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    [QUOTE=TheOneTheyCallSmasher;5059486]Thanks for the feedback!!

    I think you may have missed part of the stats section - the damage reflected is in fact exactly what you just mentioned, 25% and then up by 5% every level

    Glad you likes the idea!!


    Yeah this idea might be good enough to make it. Let's let more people decide if it's worthy or not.
    Last edited by jaronhudson15; July 22nd, 2015 at 10:03 PM.

  6. #296
    Millennial Club jonnguy2014's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    ↓ Credit to AnthonyVince for making this picture ↓






    This mighty warrior's shiny armour reflects damage done to it, right back on to its enemies!

    Well I think I should first thank a few people. These guys helped me make this troop work :

    jonnguy2014 Hmm he sounds like a pretty cool person
    icey567
    AnthonyVince Inventor of the Volcano Mage
    Jamesf01 RIP

    NuclearKiller42

    And, surprisingly, 3 people on global who helped me with the stats. No seriously : Guess Global isn't so toxic after all

    crush - LEANGDRY BOYS 3
    saint john - the ballers
    IrishDumplin - InvisibleEmpire

    NOTE: The global people have given me permission to mention them here

    NOTE2: Clans are as of April 8 2015

    OK then, so let's get started on the troop:

    The Knight

    Alternative Names: Mirror Knight (Antdroid)

    Sound OP? Well I've tried to balance it with the stats

    Stats

    Level DPS HP Reflection (%) Cost (DE) Upgrade Cost Upgrade Time Laboratory Level Required
    1 90 1900 25 400 N/A N/A N/A
    2 100 2000 30 450 70,000 12 Days 8
    3 120 2200 35 520 80,000 14 Days 8
    I think these stats are fine. It's basically a light version of the PEKKA that can reflect.
    Constant stats:

    Favourite Target Attack Type Attack Targets Housing Space Training Time Movement Speed Attack Rate Range Dark Barracks Level Required
    Defences (also does 2x Damage and Reflection to Xbows)
    Good way to balance X-Bow high health
    Single Target (and Reflection) Ground (Reflection works on air too) 21 Kinda of an odd number for a troop, increase it to 24 so a perfect 10 can fit in(OCD kicking in) 30 minutes 16 2 seconds 0.6 tiles 7

    This troop will be unlocked in Dark Barracks Level 7, which will cost 4,250,000 elixir and 10 days to upgrade.

    Core Idea

    Now, you may be thinking, what is this "Reflection"?

    Well, that is this troop's special ability!

    When attacked by a defence/enemy troop, this troop takes the damage, and then also inflicts the same damage on the defence! Example:

    Mortar attacks troop with 100 damage (100 to make calculations easier)

    Troop loses 100 HP

    Mortar loses x% of 100, suppose it's 10% = 10 HP
    LOL fix this, Level 1 Knight already does 25%
    Now, you may be thinking, what if there are 10 of these all bunched up, and a mortar (or any splash defence/troop) does 100 damage to all of them in one shot? Does the mortar lose 100 HP?! The answer is yes, the mortar loses 10 HP from each Knight, so in this case, 100 HP.
    Could mean that a CC Knight is used in Barch, interesting
    NOTE: Because the Knight's shield is made of metal, it cannot reflect the lightning bolts of a Hidden Tesla!
    Good balance
    The Knight also reflects the Healer's healing power! However, the healing reflection percentage is half of the corresponding damage reflection percentage for that level.

    Suppose a healer heals a L3 Knight by 100HP. A L3 Knight has 25% Reflection. Healing Reflection is half of damage reflection. So while a L3 Knight will reflect 25% of damage done to it, it will only reflect 12.5% of healing done to it. So, in this case, it will "heal" the healer by 12.5HP. Great job making healers relevent again while not making the duo OP

    Basic Reflection Stats

    Remaining HP of Maxed Defences after killing different levels of Knights

    Level Cannon Archer Tower Mortar Wizard Tower Xbow Inferno Tower
    1 695 455 275 425 1750 1625
    2 570 330 150 300 1500 1500
    3 400 160 -20 130 1160 1330
    Wonder who helped you...must have been a pretty smart person
    Graphics

    Appearance Changes

    ✔At Level 1, this troop looks similar to the picture at the top of this thread. The only difference is that instead of holding that axe thing, it will hold a sword and shield.

    ✔At Level 2, the Knight's red thing on its helmet will be red, orange and yellow, the colours of fire. Also, his shield will be a darker shade of grey.

    ✔At Level 3, the Knight's armour will become a darker shade of grey, and his shield will be black. His eyes will glow red.

    ✔Artwork would be greatly appreciated!

    Strategies

    Now let's see how this troop will affect the game.

    Attacking Strategies

    ✔Never send in only one of this troop! One Knight cannot take out a defence on it's own; send it two or three together to share out the damage and reflect more damage!

    ✔Don't tank this troop - make this troop the tank! Always send in this troop first; remember, we want the troop to get attacked, we want to utilise the Reflection.

    ✔Send in this troop backed with a Healer/Heal Spell; giving the troop more HP means more HP there to be reflected.

    ✔Use the Knight with other troops that can attack multiple buildings at once, such as Valkyries and Volcano Mages (if they are added).
    Great job working with Vince so that the two troops complement each other
    ✔Remember that raging this troop will NOT increase its reflection percentage!

    ✔Look out for Bomb and Tesla placements; these traps drain the HP of a Knight without letting it use its Reflection!

    ✔When an Inferno Tower or Xbow attacks the Knight, use the Inferno Spell or Drought Spell to utilise the big Reflection!
    Again, great job incorporating Vince's and your ideas
    Army Compositions

    ✔KnBarch (Knights + Barbarians + Archers) - FARM - Send in one or two Knights, with 40-50 Barbarians and Archers behind them, and do the same on another side. Send in your heroes and you could even get the town hall!
    You really want to spend 1K DE on each farming raid...I think a CC Knight and an extra Knight is enough
    ✔GoWiKn (Golems + Wizards/Witches + Knights) (pronounced GoWin) - WAR - Very similar to the GoWiPe attack, except you have Knights rather than Pekkas! The Knights help the Golems by weakening the defences, so Golems can finish them off easily. Wizards/Witches and Heroes do the rest!
    Yep, since the Knight is basically a light PEKKA
    ✔KnArch (Knights + Archers) - FARM - Same as KnBarch but with 80-100 Archers instead of 40-50 Barbarians and Archers.

    ✔KnHoWi (Knights + Hog Riders + Wizards) - WAR - As the Hog Riders rush ahead to attack defences rub inside the base, the Knights can attack the same defences as the Hog Riders with their Reflection!

    ✔Mirror Mage Rush (Volcano Mages + Knights) - WAR - I'm sure you would have heard of the Volcano Mage . Well it works quite well with Knights! The Knight will act as an up-front unit and a tank for the Volcano Mages. The Volcano Mages will also help the Knight's reflection ability and its immense damage by increasing the damage taken by multiple buildings!
    Again, great job incorporating Vince's ideas
    ✔Add Healers to any of these armies to make the attack even more powerful!

    Defensive Strategies

    ✔Well keep your splash damage centralised! That's the main point, really. Let your point defences take these troops out.

    ✔Utilise your traps! Knights can't reflect damage onto Bombs and Giant Bombs! Waste their HP by blowing them up!

    ✔Cleverly place your Hidden Teslas too! Knights cannot reflect the damage of a Hidden Tesla; drain their HP with the Hidden Tesla's powerful bolts of electricity!

    Defending From The Clan Castle

    ✔This troop is very good in defence. Most troops that attack it die of reflection after a few hits.

    ✔To kill this troop, NEVER use wizards, archers, goblins or hog riders. The best troop to counter the knight is the Valkyrie, but barbarians would do too. This is because of their DPS:HP ratio.

    ✔Use a Poison or Lightning Spell! The Knight cannot reflect damage onto spells!
    Probably not a lightning spell...
    Commercial Idea

    SCENE: Battle going on, army with range of troops running towards a base. A Knight is running towards a base. He looks back and sees a Healer healing him. The healing ray bounces back to the Healer and they both nod.

    Knight: ONWARDS!

    The army keeps running, shouting war cries.

    An Archer Tower sees the Knight and an Archer shoots an arrow at him. He catches it and throws it back, and the Archer Tower collapses.

    An Inferno Tower fires its fire bolt at the Knight, but the Knight reflects it with his shield, and it hits the Inferno's "head", which blows up.

    An Xbow fires many arrows at the Knight, all of which bounce off him and get shot back on to the Xbow, eventually blowing it up.

    In a Wizard Tower, the Wizard's jaw drops (not literally).

    You and This Army screen comes up.
    Great commercial

    Trivia

    ✔ The Knight's shiny armour represents its Reflection ability.
    ✔A maximum of 11 Knights can fit in a set of maxed army camps, increasing to 12 if you count the 1 that can fit in a maxed Clan Castle.
    ✔A rage spell will increase the Knight's DPS, but not its reflection percentage.

    And now for the:

    FAQ

    Why is this a ground troop?
    Well, the main thing I had to see while making the stats of this troop was the various defences' DPS:HP ratio. Air defences have a very high DPS compared to their HP, and would have both demolished the troop, and also would have been wrecked by the Reflection.

    Why the Knight?
    Well the original name was the Mirror (suggested by jonnguy2014). But that was a bit unrealistic, so in the end we decided to have a knight, with "mirror-like" armour
    LOL
    Isn't this just a P.E.K.K.A.?
    No. No it's not. It has a lower HP and a lower DPS, and it has reflection.
    It's a light PEKKA that can reflect xD
    What if there are no defences left?
    When there are no defences still alive, the Knight cannot reflect any damage. But don't worry! The Knight still has some DPS, to attack buildings on it's own.

    FEEDBACK













    Here is how you can help! I'd love to hear your comments, opinions, suggestions, and questions as I can always improve upon this idea. Here are some things that would be great to comment on:

    ✔ Suggestions to make this troop more balanced
    ✔ Ideas you have for strategies this could enable
    ✔ Ideas you have for setting up your base to defend from this unit
    ✔ Description suggestions
    ✔ Questions about how this troop works
    ✔ Explain why you don't like this troop, or even why you do

    Well I hope you liked this troop idea, as I've been working at it for at least a week! If you like the idea, be sure to reply! Well reply anyway

    Thanks!
    Sorry for quoting the OP, but my opinions are in bold

  7. #297
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post


    Basic Reflection Stats

    Remaining HP of Maxed Defences after killing different levels of Knights

    Level Cannon Archer Tower Mortar Wizard Tower Xbow Inferno Tower
    1 695 455 275 425 1750 1625
    2 570 330 150 300 1500 1500
    3 400 160 -20 130 1160 1330


    Love that you added this. I was skeptical at first but this chart really puts the reflection rate in perspective

    Edit: Not to mention it wont be one single defense killing a Knight so remaining HP wouldn't even be this low
    Last edited by Jahboy777; July 22nd, 2015 at 11:35 PM.
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  8. #298
    Super Member AnthonyVince's Avatar
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    Smasher, I highly suggest you decrease the HP across all levels from 1900/2000/2200 to 1750/1850/2000 or something along the lines of that. Just needs to have a little less health to balance it out a bit more, IMO.

    Oh, and thanks for adding the Inferno Spell there, I'll do the same thing with to my pages with your Knight and Drought spell soon, might take a while but I have some ideas in mind.

    I know this isn't your Drought Spell page, but would it make sense if the Drought Spell amplifies the percentage of damage cast to burning buildings with my Inferno Spell? Like if it were 30%, it would increase to 37.5% (Since 30% x 1.25% is 37.5%), assuming both my spell and your spell were level 1?
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  9. #299
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    Just let me say...Great Idea!!!

    This a great idea and i love the way u explained every single detail...👍👍👍😃

  10. #300
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by jaronhudson15 View Post
    Yeah this idea might be good enough to make it. Let's let more people decide if it's worthy or not.
    Yep
    Quote Originally Posted by jonnguy2014 View Post
    Sorry for quoting the OP, but my opinions are in bold
    Thanks!

    The example reflection at the start says x%, so it can be anything. I changed it to x% so I didn't have to keep changing it every time I changed the stats

    The barch strategy says 1-2 knights on two sides, which means 2-4 knights altogether, so if you want, you can choose to only use a cc knight and a trained knight

    Thanks for the feedback!

    Quote Originally Posted by Jahboy777 View Post
    Love that you added this. I was skeptical at first but this chart really puts the reflection rate in perspective

    Edit: Not to mention it wont be one single defense killing a Knight so remaining HP wouldn't even be this low
    Thanks it was jonnguy2014's idea
    Quote Originally Posted by AnthonyVince View Post
    Smasher, I highly suggest you decrease the HP across all levels from 1900/2000/2200 to 1750/1850/2000 or something along the lines of that. Just needs to have a little less health to balance it out a bit more, IMO.

    Oh, and thanks for adding the Inferno Spell there, I'll do the same thing with to my pages with your Knight and Drought spell soon, might take a while but I have some ideas in mind.

    I know this isn't your Drought Spell page, but would it make sense if the Drought Spell amplifies the percentage of damage cast to burning buildings with my Inferno Spell? Like if it were 30%, it would increase to 37.5% (Since 30% x 1.25% is 37.5%), assuming both my spell and your spell were level 1?
    The Drought Spell thing is true but doesn't your spell negate the effects of all other spells?

    And about the Knight HP nerf, I'm not sure, I don't think it needs it right now... However, I will do some comparisons with the different HPs and consider it
    Quote Originally Posted by FreedomMc View Post
    This a great idea and i love the way u explained every single detail...��������
    Thanks!
    Last edited by TheOneTheyCallSmasher; July 23rd, 2015 at 09:11 AM.

    Credit to Sou for this sig!
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Surely there aren't 4 ways to die in this game
    Quote Originally Posted by Unknown3356 View Post
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