View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
  • No (post why)

    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #231
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    It would just reflect them normally
    How though? How would it keep up with the damage dealt and reflection?

    Well, if it can, then it's good Xbow deterrent.

  2. #232
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by trooperc007 View Post
    How though? How would it keep up with the damage dealt and reflection?

    Well, if it can, then it's good Xbow deterrent.

    Think itd be tough for the developers to keep track of but lucky for us we dont have to worry about that..
    Still not 100% behind this troop but i think i have a better understanding of it now.
    Basically it makes all defenses do 25-35% of its own dmg dealt, on to itself.
    Like i said before though, with a healing spell and healers, this thing is super OP against ground targeting x-bows
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  3. #233
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by trooperc007 View Post
    How though? How would it keep up with the damage dealt and reflection?

    Well, if it can, then it's good Xbow deterrent.
    Hmmm...

    Tbh if it can keep up with usual xbow damage, it should be able to keep up with the reflection too
    Quote Originally Posted by Jahboy777 View Post
    Think itd be tough for the developers to keep track of but lucky for us we dont have to worry about that..
    Still not 100% behind this troop but i think i have a better understanding of it now.
    Basically it makes all defenses do 25-35% of its own dmg dealt, on to itself.
    Like i said before though, with a healing spell and healers, this thing is super OP against ground targeting x-bows
    I have tried to fix that

    Do you have any ideas on how to make this troop less OP?

    What's New?

    ✔Stumped on how to kill this troop when it comes out of the Clan Castle? New tactics on how to kill this troop successfully!

    ✔Want to know what this troop will look like? Appearance descriptions have been added!

    ✔All new Commercial Idea!!
    Last edited by TheOneTheyCallSmasher; June 30th, 2015 at 06:45 PM.

    Credit to Sou for this sig!
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  4. #234
    Centennial Club Nicktheflick's Avatar
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    I love this idea #NextVolcanoMage
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  5. #235
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    Keep it coming!

  6. #236
    Millennial Club jonnguy2014's Avatar
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    I did the math. This is how much health each defensive building would have at max level it took on a Level 3 Knight one on one. Since the Knight does a total of 770 reflection damage, this is actually not that hard.
    Cannon: 400
    Archer Tower: 160
    Mortar: Destroyed with about 60 HP to spare
    Wizard Tower: 130
    Tesla: 80
    X-Bow(2x damage): 1160
    Inferno Tower: 1330

  7. #237
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    I personally think it's balanced, but maybe if bombs or giants bombs set off with the knight in its radius, then if any building surrounding the knight would take percentage of the explosion by the percentage of the knight reflection ability. Also since the hidden tesla counts as a defense, i think it should still reflect, or if the knight is too op, maybe the tesla doesn't take reflection damage.

  8. #238
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    Maybe add some Healer Buffs along with the Knight...

  9. #239
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Hmmm...

    Do you have any ideas on how to make this troop less OP?
    The only thing I can think of is 1.5x dmg because elixir is armor piercing?

    Besides that though great concept, and it seems like everyone loves it. Might just have to be one of those things they tweek after getting some gameplay data if they add it
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
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  10. #240
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Nicktheflick View Post
    I love this idea #NextVolcanoMage
    I am honoured

    Quote Originally Posted by Antdroid View Post
    Keep it coming!
    Thanks!
    Quote Originally Posted by jonnguy2014 View Post
    I did the math. This is how much health each defensive building would have at max level it took on a Level 3 Knight one on one. Since the Knight does a total of 770 reflection damage, this is actually not that hard.
    Cannon: 400
    Archer Tower: 160
    Mortar: Destroyed with about 60 HP to spare
    Wizard Tower: 130
    Tesla: 80
    X-Bow(2x damage): 1160
    Inferno Tower: 1330
    Thanks for working that out!!

    I think, in that case, this troop is pretty balanced. Not too OP on its own, and still does a considerable amount of damage.
    Quote Originally Posted by godofleonidias101 View Post
    I personally think it's balanced, but maybe if bombs or giants bombs set off with the knight in its radius, then if any building surrounding the knight would take percentage of the explosion by the percentage of the knight reflection ability. Also since the hidden tesla counts as a defense, i think it should still reflect, or if the knight is too op, maybe the tesla doesn't take reflection damage.
    The Bomb/Giant Bomb thing is an important balance for the troop, so I don't think I should add the reflection on to bombs.

    The Tesla idea is a perfect balance though, the metal armour of the Knight conducts electricity, and therefore cannot reflect it back!
    Quote Originally Posted by Antdroid View Post
    Maybe add some Healer Buffs along with the Knight...
    That's a separate troop so I'm not making stats for that
    Quote Originally Posted by Jahboy777 View Post
    The only thing I can think of is 1.5x dmg because elixir is armor piercing?

    Besides that though great concept, and it seems like everyone loves it. Might just have to be one of those things they tweek after getting some gameplay data if they add it
    1.5x dmg from what? Xbows? Everything?

    And thanks for the feedback!!

    What's New?

    ✔Added Nick's "#NextVolcanoMage" quote to the top of the OP
    ✔Hidden Teslas are no longer affected by the Knight's Reflection ability! A metal shield cannot reflect electricity!
    ✔New troop composition involving the popular Volcano Mage troop idea
    ✔More tactics on how to utilise this troop to its full potential!

    Credit to Sou for this sig!
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Surely there aren't 4 ways to die in this game
    Quote Originally Posted by Unknown3356 View Post
    Whatever helps you sleep at night Smasher. Whatever helps you sleep at night

    FORUM GHOSTS EXIST
    All of my ideas, in one smashing post!
    Wow I actually have extra space in my sig for once...
    This guy actually has 250k profile visits
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