View Poll Results: Do YOU want this troop in the game?

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  • Yes

    179 64.86%
  • Yes - but with changes (post which changes)

    45 16.30%
  • No (post why)

    52 18.84%
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Thread: The Knight - NEW Dark Troop!

  1. #161
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    knight healer?

    if healers were to heal knights thatw ould be a problem, therefore since knights have the reflection ability it should reflect the healers beam making the knight unable to heal.

  2. #162
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by WaterLord4 View Post
    Bumpity bump by Smasher
    Thanks!
    Quote Originally Posted by Antdroid View Post
    Great idea overall!
    Thanks!
    Quote Originally Posted by ExionTheGreat View Post
    if healers were to heal knights thatw ould be a problem, therefore since knights have the reflection ability it should reflect the healers beam making the knight unable to heal.
    But a major advantage of adding this troop is to increase healer usage... This would kind of defeat the purpose...

    Credit to Sou for this sig!
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  3. #163
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by WaterLord4 View Post
    Bumpity bump by Smasher
    Woah you got banned:eek:

    Anyway,

    I have now changed the stats a bit, so this troop can't take down half the base on it's own

    Credit to Sou for this sig!
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  4. #164
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Come on nothing else to improve?

    Sorry to bump, it's just that I would like some mor feeeeeeeedbaaack

    Credit to Sou for this sig!
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  5. #165
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    This is my two cents

    I have read most of the feedbacks(not all bcos it is too much).Some told that the Knight like a pekka and some says it like golem or whatever The knight reflects damages it works the same like it makes damage.What makes it unique is how he can deal damage to defenses without being too near( in the defenses ranges).So,what bout an addition to the unique ability? Maybe the reflection makes the nearest defense become slower? Nah,this is just what I think.Forgive me if this is useless.Thanks fot reading and gudluck

  6. #166
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by dumbledore97 View Post
    I have read most of the feedbacks(not all bcos it is too much).Some told that the Knight like a pekka and some says it like golem or whatever The knight reflects damages it works the same like it makes damage.What makes it unique is how he can deal damage to defenses without being too near( in the defenses ranges).So,what bout an addition to the unique ability? Maybe the reflection makes the nearest defense become slower? Nah,this is just what I think.Forgive me if this is useless.Thanks fot reading and gudluck
    Thanks for the feedback!

    I think adding the slow thing might make the troop a bit complex, bit thanks for the idea!

    Maybe it could work

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  7. #167
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Thanks for the feedback!

    I think adding the slow thing might make the troop a bit complex, bit thanks for the idea!

    Maybe it could work
    Also just realised, by making it slower, how would that work?

    Eg.

    Mortar fires 10 DPS.

    Attacks every 4 sec

    40 DPA

    Suppose it is slowed down by x2

    Attacks every 8 sec

    So isn't that 80 DPA? Or 40?

    In which case, why not reduce damage? In that case, the idea would have already been suggested.

    Credit to Sou for this sig!
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  8. #168
    Super Member AnthonyVince's Avatar
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    Please stop bumping your thread. It's against forum rules and you're burying other new ideas.
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  9. #169
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    sounds sketchy

    it sounds like u described type P.E.K.K.A just with reflection

  10. #170
    Millennial Club jonnguy2014's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Please stop bumping your thread. It's against forum rules and you're burying other new ideas.
    Hypocrite much...lol
    jk

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