CC defense troops stay in trigger radius like Heroes (no more pulling them to corner)
Currently, slaughtering a small army of clan castle (CC) defense troops is easy and a waste of donated troops. You just have to trigger them by getting in their trigger radius and then send weak troops towards a corner. When the CC defense troops get to a corner you can easily slaughter the whole group with wizards or the like.
It would be much better to have them act smarter and actually stay where the building defenses can support them. This is what the King and Queen do. The King and Queen defensive AI makes sense and keeps them from getting slaughtered away from the main base. The CC troops should behave the same way and actually defend what comes near the castle rather than wondering to the middle of nowhere.
This change would create better strategy and end the simple tactic of "pulling" the cc so they can be killed with very low cost. It would also allow more tactical placement of the CC. It would eliminate the near waste of high level troops that have been donated to a CC when they get pulled to a corner.
luring is a skill learned in battle. If you dont want to be lured, dont put buildings in the corner, and dont make your CC lurable. Either way, dont complain, a lot of people still have a hard time learning the lure unless they're pretty serious into the game.
No reason to do this. Cc troops are designed to slow the attack down and punish those who can't be bothered to learn to lure. It helps seperate bad attackers from the rest.