Ok, maybe the name's not one of the best out there... But here's the idea!
Description: Having problems with Minions when your wizard tower takes a break? Or do you just want to make that pesky lava-hound leave your air defense alone? Well, look no further, here's what you need! The N.O.D. Will solve all of your flying pest problems!
Possible names: Doom's embrace/grip, Doom's net, Death's embrace/grip.
This new air trap will be unlocked at Town hall level 7. It will have a total of 4 levels, and you can have a maximum of 2 of said traps. But what does it do exactly?
The N.O.D. Consists of a giant net that is launched when an enemy flying troop flies in the trap's range. This trap will capture flying enemies in a certain radius after exploding, pinning them down to the ground. When pinned down, flying troops lose the ability of flight, and can be hit by all ground defences. The trapped troops will stay on ground for an amount of time and won't be able to attack. This trap deals minimum damage, but WILL be able to kill trapped minions that are up to 1 level more of the trap itself (example: level 1 trap can kill level 2 minions, but will leave level 3 and above with a bit of health).
Each level of this trap has a cap of enemies it can pin down, and it is measured by troop space. Upgrading the trap will increase the amount of troops it can pin down, and also increase the duration of the "pinned-down" effect. Building the trap will cost gold, as will upgrading it, but you will need dark elixir to re-arm it. This trap will not activate if there are less than 3 minions in its range (meaning 6 troop space, the trap won't activate for only one balloon or 2 minions, to prevent wasting). Here's the general idea:
Level 1 - TH 7, 50K gold, maximum space: 20. Duration time: 6 seconds. This means that 10 minions to a dragon could be pinned down. One trap maximum. Re-arm cost: 200 dark elixir. Appearance: a big black net.
Level 2 - TH 8, 1M gold, maximum space : 25. Duration time: 8 seconds. One trap maximum. Re-arm cost: 300 dark elixir. Appearance: a bigger black net!
Level 3 - TH 9, 1.5M gold, maximum space: 30. Duration time: 8 seconds (no improvement). Two traps maximum. Re-arm cost: 400 dark elixir. Appearance: the black net now has spikes on the corners!
Level 4 - TH 10, 2.75M gold, maximum space: 35. Duration time: 10 seconds. Two traps maximum. Re-arm cost: 600 dark elixir. Appearance: the spikes on the net become a glowing red and even more menacing!
IMPORTANT NOTES:
- You can set the traps to activate in different ways: targeting big troops (14+ troop space occupied) or smaller troops ( groups of troops that occupy 2+ space, minimum 6 space in any case). N.O.D.s set to target big troops will also bring down other smaller troops in the area, if there are any, as the ones set to target small troops will also pin down bigger troops if they are around, but will activate accordingly to how they are initially set.
- Trapped troops will activate ground traps if they land on them, but spring-traps won't work on them.
- Lava pups spawned by lava-hounds will not activate the N.O.D. traps. When lava hounds are taken down when not in air, they will still explode, and the lava pups will spawn in the air normally.
- These traps would be pretty useful. They'd give a bit of help to level 7 TH, possibly pinning down a dragon, and also work perfectly to bring down that pesky lava-hound away from your air defense, giving it the possibility to target different air troops. Or use them to bring down groups of balloons or minions!
- When a troop manages to get out of the net alive, it will begin flying again, but will start to move/attack after 1-2 seconds.
- What happens when the all the troops in the net died? The net will just stay there for its remaining time and then fade away. Nope, no spiky carpets!
The stats I wrote down are just for example, they could be wrong, so I would kindly appreciate your comments on them and the whole thread! Keep in mind that my idea is to make a trap that makes air troops fall to the ground for a certain amount of time, so ground defences have a chance to hit them, leaving the air defences to more important targets.
Thanks for taking your time to read this, and please comment your opinions and vote in the poll!
Clash on!



