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Thread: Know if you’re base can handle it

  1. #21
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    Quote Originally Posted by edomingox View Post
    It IS exploitable. It doesn't matter what level the defenses are. What matters is the pathing the troops take. That's all you need to figure out where to drop your heals and rage spells. The minute changes you think happens to make it "snowball" from there would be insignificant if the troops are much higher level. Yes, weaker troops can lose but for those who do not have weaker troops, it's a distinct advantage.

    This would be used mainly for war. I would create a separate account dedicated to mimicking other bases and attacking them. Heck, I'll have 10 different bases used to mimic other bases. It makes it much faster and much easier to maintain. I won't care how much it costs because these accounts are used strictly for exploitation.
    The PATHING the troops take are based on their level, and the level of EVERYTHING they attack. So unless EVERYTHING is the same level, troops are likely to take different paths throughout bases. Even if troops are higher level, that means they will kill something faster, which means in the "exploitable simulation" that structure will be there for shorter amounts of time. Maybe troops were going to target that building next, but instead will go for a different one because it no longer exists.

    I bet you COULD create a second account made solely for re-creating war bases. How is that going to work our for you? You going to start a base and level it up to TH 8, 9, or 10 so you can "recreate" the bases you will be fighting in wars? Where are you going to put the bombs, spring traps, air bombs, and Tesla towers? I can save three war bases and often switch them before the war day? What is in my Clan Castle? Will that make a difference?

    To me, an exploit is a simple thing someone can do to surpass to make the game unfair. I DO NOT think that this is exploitable. I think the time, spend leveling up a second account, copying a base block for block, the loot cost for a situation that is 99.9% sure to not even yield the same results when really attacking someone is just not worth it.

    I changed my stance, I want this implemented so you waste a year of your life building up a second account for minimal, microscopic advantage it may give in extremely rare situations.
    The Bloody Nine - New Clan combined from GannoCats & Rainbow Sailors due to the new OptIn/OptOut update

  2. #22
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    Quote Originally Posted by ShaneHed13 View Post
    The PATHING the troops take are based on their level, and the level of EVERYTHING they attack. So unless EVERYTHING is the same level, troops are likely to take different paths throughout bases. Even if troops are higher level, that means they will kill something faster, which means in the "exploitable simulation" that structure will be there for shorter amounts of time. Maybe troops were going to target that building next, but instead will go for a different one because it no longer exists.

    I bet you COULD create a second account made solely for re-creating war bases. How is that going to work our for you? You going to start a base and level it up to TH 8, 9, or 10 so you can "recreate" the bases you will be fighting in wars? Where are you going to put the bombs, spring traps, air bombs, and Tesla towers? I can save three war bases and often switch them before the war day? What is in my Clan Castle? Will that make a difference?

    To me, an exploit is a simple thing someone can do to surpass to make the game unfair. I DO NOT think that this is exploitable. I think the time, spend leveling up a second account, copying a base block for block, the loot cost for a situation that is 99.9% sure to not even yield the same results when really attacking someone is just not worth it.

    I changed my stance, I want this implemented so you waste a year of your life building up a second account for minimal, microscopic advantage it may give in extremely rare situations.
    The pathing of certain troops has very little to do with tower level. If you look at loons it doesn't matter what level the towers are as they all pretty much take 2 drops at th9 (other then xbows) so if you figure out how to push the loons to the center the quickest its a distinct advantage. For hogs it might take an extra 1/2 second to kill a tower but the hogs will still move on to the same tower next. For a hybrid attack if you get the queen into a certain compartment you can see which towers she towers and even if shes dies quicker/slower in the opponents base you still know basically what she will be doing. Yes if you are doing something like a strategic goho the pathing might be slightly different but any sort of testing on a base is extremely exploitable. If I'm planning a hog attack I pay very little attention to tower level I know the hogs will go canon to archer tower to wizard tower etc and plan heals around that.



  3. #23
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    Quote Originally Posted by ShaneHed13 View Post
    I changed my stance, I want this implemented so you waste a year of your life building up a second account for minimal, microscopic advantage it may give in extremely rare situations.
    I'm sure it won't yield the exact same result. But it will give me a good indication of what type of attack may or may not work better. I wouldn't waste a year. I'd gem it out.

    I wouldn't say it's a microscopic advantage. I'd say it's a big advantage. Most bases that are similar will be beaten with similar attacks. If you go to war and find two bases laid out exactly the same and you attack one of them and win easily, odds are, if you attack the 2nd base, especially if it has weaker defense, you will win the attack. I ran across many clans that do that. Which is why a 2nd attack turns out better.

    I understand what you are saying, that the troops may take longer or less time going from one building to the next. The point is that you will at least know that if you used higher level troops, they will accomplish the same task faster. I do believe this is ruled out anyways. And I do believe the main reason is that it IS exploitable, whether it's your definition or theirs, any advantage is still an advantage.

    Webbie, gets it. Check out his comment.

    Edit: back on that topic of wasting my time creating another account, I would most likely create a sandbox version and do my testing there. I'll give myself any level of building, troops, etc. Wouldn't take long at all to simulate the attack. And that is part of the fun, being able to perfect the attack using the tools given to me.

    People learn from their success and failures. I wouldn't be surprised if people take screenshots of bases and writes down what army they used to attack with and made note of where they deploy the troops, just in case they run into a similarly made base. Because nowadays, most people just get their base design off the internet.
    Last edited by edomingox; April 16th, 2015 at 05:09 PM.

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