The PATHING the troops take are based on their level, and the level of EVERYTHING they attack. So unless EVERYTHING is the same level, troops are likely to take different paths throughout bases. Even if troops are higher level, that means they will kill something faster, which means in the "exploitable simulation" that structure will be there for shorter amounts of time. Maybe troops were going to target that building next, but instead will go for a different one because it no longer exists.
I bet you COULD create a second account made solely for re-creating war bases. How is that going to work our for you? You going to start a base and level it up to TH 8, 9, or 10 so you can "recreate" the bases you will be fighting in wars? Where are you going to put the bombs, spring traps, air bombs, and Tesla towers? I can save three war bases and often switch them before the war day? What is in my Clan Castle? Will that make a difference?
To me, an exploit is a simple thing someone can do to surpass to make the game unfair. I DO NOT think that this is exploitable. I think the time, spend leveling up a second account, copying a base block for block, the loot cost for a situation that is 99.9% sure to not even yield the same results when really attacking someone is just not worth it.
I changed my stance, I want this implemented so you waste a year of your life building up a second account for minimal, microscopic advantage it may give in extremely rare situations.



