tldr version: Give the attacker and defender's clan castle troops different sound effects. Right now they both are the same.
We all know how messy attacks can get, with many things happening and visibility close to none sometimes with all the explosions and spells flying around. Me, I rely mostly on sounds to know if enemy castle has been activated, but sometimes my poor head doesn't register that this is enemy castle coming to me coz of the similar sound effect of my own castle deployment. So, my idea simply is to distinguish the attacker's castle sound effect from the defender's. I'd imagine it's simple to apply too.
Thanks for reading.
Or you could just pay attention to the Clan Castle and see when the enemy CC troops are deployed.
It's not hard to miss them, even with spells and explosions going off all over the place.
Last edited by DaScavenger; April 11th, 2015 at 06:45 PM.
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