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Thread: Troop Al - The Good and the Bad

  1. #31
    Senior Member KannonFodder's Avatar
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    Exclamation

    My vote still stands with healers. I can't count the dozens and hundreds of times I've watched a healer follow a single troops around who has full health while the rest of my troops get blown to Hades.

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    If average Heal Per Second over a 3 or 5 second period on target is 0, meaning it is at full health and not taking damage and therefore not in need of heals, BREAK TARGET LOCK. Have the healer cycle the target check. Really not a radical block of code to write.
    Level 216 - TH13 - 2 bil GG - 2 bil EE - 11.75 mil HH - 250 lvl 13 walls - 50 lvl 14 walls

  2. #32
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by KannonFodder View Post
    If average Heal Per Second over a 3 or 5 second period on target is 0, meaning it is at full health and not taking damage and therefore not in need of heals, BREAK TARGET LOCK. Have the healer cycle the target check. Really not a radical block of code to write.
    They already do this but there's some special rules they follow.

    If a wizard is getting healed and there's one giant nearby taking damage, they wont switch. But if two giants are taking damage they will switch. I strongly suspect it has to do with housing space difference, there's only 1 housing space difference between one wizard and one giant. But for example a golem (30 housing space) will attract healers like crazy.

    Unluckily AQ will also attract healers like crazy, which seems to cause problems for many people.

    Another thing is that healers only "see" other troops which are near enough. So they wont switch over to some troop half-way across the base, which is a good thing, IMO.
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    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  3. #33
    Senior Member KannonFodder's Avatar
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    Quote Originally Posted by Yoyobuae View Post

    Another thing is that healers only "see" other troops which are near enough. So they wont switch over to some troop half-way across the base, which is a good thing, IMO.
    Maybe that is the primary issue. However the logic, if a target is full health and taking no damage, I don't care how far away the next target is, move on and be useful. I want them to try and heal and risk death then be 14 housing of dead weight. Healers job is to heal.
    Level 216 - TH13 - 2 bil GG - 2 bil EE - 11.75 mil HH - 250 lvl 13 walls - 50 lvl 14 walls

  4. #34
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by Yoyobuae View Post
    They already do this but there's some special rules they follow.

    If a wizard is getting healed and there's one giant nearby taking damage, they wont switch. But if two giants are taking damage they will switch. I strongly suspect it has to do with housing space difference, there's only 1 housing space difference between one wizard and one giant. But for example a golem (30 housing space) will attract healers like crazy.

    Unluckily AQ will also attract healers like crazy, which seems to cause problems for many people.

    Another thing is that healers only "see" other troops which are near enough. So they wont switch over to some troop half-way across the base, which is a good thing, IMO.
    That doesn't explain why my 2 wiz were higher priority then 10 giants 10 tiles away that were being hit by 10 times as many defenses...

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    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  5. #35
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by Kowalski711 View Post
    That doesn't explain why my 2 wiz were higher priority then 10 giants 10 tiles away that were being hit by 10 times as many defenses...
    Any splash damage? If no splash damage, then it is quite likely that only one giant was getting hit at a time.

    If the giants were getting hit with splash damage, then would need screenshot to check distances. The "sight" radius of healer is 12 tiles, so it could be that the giants were slightly too far away and thus ignored by the healer.
    Last edited by Yoyobuae; April 14th, 2015 at 12:39 AM.
    Ignore list: rydogg20 bouges jarvee nerfedname Rampantarmadillo JohnSnow83 Vikky CriPpLeR RakeNoris ClashRoyaleTeam AsyanHari
    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  6. #36
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by Yoyobuae View Post
    Any splash damage? If no splash damage, then it is quite likely that only one giant was getting hit at a time.

    If the giants were getting hit with splash damage, then would need screenshot to check distances. The "sight" radius of healer is 12 tiles, so it could be that the giants were slightly too far away and thus ignored by the healer.
    Thats the weird thing, the Giants were extremely close to the healers and were being hit by AT, WT, CN, MT, and traps, and yet they healed the Wizards.... As for a snapshot, this raid happened too long ago for me to take a replay snapshot

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    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

  7. #37
    Fresh Spawn
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    dumb ai

    I've had problems with wall breakers a.I. but I work around it by releasing them slowly. Wizard a.I. is dumb too how can you ignore all of the damage from defensive buildings and focus on blowing walls, ec, gold vault..... Just shoot back at an at, or cannon please.

  8. #38
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    The almighty flamming dragon

    Dragons are cool ...they are my fav troops for wars...they can 3 star any th8 base if placed correctly with correct spells..
    Though they behave stupid sometimes..
    I hate them when they are attacking a building and suddenly the skeleton traps(set to ground) pop out due to deployment of a ground troop...and then drags just leave everything and chase those skeletons across the base..and thus i lose.!!

  9. #39
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by Prafull View Post
    Dragons are cool ...they are my fav troops for wars...they can 3 star any th8 base if placed correctly with correct spells..
    Though they behave stupid sometimes..
    I hate them when they are attacking a building and suddenly the skeleton traps(set to ground) pop out due to deployment of a ground troop...and then drags just leave everything and chase those skeletons across the base..and thus i lose.!!
    Today I got a 1 star 95% attack because 5 out of my 9 drags wandered off to the side when attacking outer defenses. Because of that, the other 4 drags had to handle 2 air defenses and every def, so once they hit the core I had no drags left except for the dumb ones wandering around - the weirdest part is that the def is 2-3 tiles away and the nearest outside building is 5, and they go to the outside ones....

    Fan Club|Ideas|Sticky W/ Reasons|About Me|Clan Troop Bank
    Quote Originally Posted by ztb29 View Post
    Nuke has killer in his name while Kowalski is a killer of ideas in IFR...
    Quote Originally Posted by iPromise View Post
    [You're famous for being] That guy who was once a GASP, but now just floats around dropping his minion poo on poo ideas in Ideas & Feature Requests.

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