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Thread: Troop Al - The Good and the Bad

  1. #21
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    Lol haha


    Arxher Queen destroyed TH and EC,and then goes all the way down to get the air defence instead of walking to attack the Archer Tower.

  2. #22
    zzzander's Avatar
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    Quote Originally Posted by 007bond View Post
    DAMN WALLBREAKERS target side walls instead of busting the way to the DE storage!!!
    So true! But the AQ is worse, and since you only have one queen, one AI fail can ruin tye raid. Therefore, to slove this problem, SUPERCELL ADD MORE ARCHER QUEENS

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  3. #23
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    Quote Originally Posted by Garithos View Post

    Arxher Queen destroyed TH and EC,and then goes all the way down to get the air defence instead of walking to attack the Archer Tower.
    Quote Originally Posted by zzzander View Post
    So true! But the AQ is worse, and since you only have one queen, one AI fail can ruin tye raid. Therefore, to slove this problem, SUPERCELL ADD MORE ARCHER QUEENS
    Lol,another Queen AI problem when I got attacked.

  4. #24
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by Garithos View Post
    A week ago I was raiding a rage quit base,and when my barbarians,wizards and archers got near the enemy BK,he completely ignored the archers and wizards and went for the barbarians.

    Giants punch at walls like idiots.
    Yea the BK can be stupid on defense but Giants honestly truly act like idiots sometimes

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  5. #25
    Forum Veteran ClashOn4Life's Avatar
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    My BK was hitting the wall to where I wanted to go but out of no where he went over to the collector..

  6. #26
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    Quote Originally Posted by ariftwister View Post
    The most annoying troop AI for me is Wallbreakers AI. I have failed to 3 star a base because of these WBs not doing their job right!! Due to this my pekkas go around the base instead of going into the core.!!
    You must not be pathing correctly. It takes time to learn how to "control" troops like pekkas and witches. I rarely have an issue with them circling. WBs have a pretty basic ai and I learned a lot about them from a youtube video.

    As for my opinion, the only thing that will aggravate me is when a giant or golem continues to hit a wall after whatever is behind the wall has been cleared. It usually makes sense why they started to hit it but why not redirect once their initial reason has been cleared? And yes, of course, the archer queen.

    Overall, I think the troops are fine. If you want to control your troops as much as possible you must know the troops ai, how to path, and understand the design of the base you are attacking.
    Last edited by DJDannyV; April 12th, 2015 at 02:22 PM.

  7. #27
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    It's not a problem when you have lightning available (or manage a lure), but otherwise, AI against enemy CC drives me nuts. Sometimes they'll all flock to kill some random archer then get gobsmacked by a mortar which was previously out of range. The worst is that they concentrate fire on the CC units one at a time.. This is for farming, by the way.
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  8. #28
    Forum Elder Kowalski711's Avatar
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    Quote Originally Posted by DJDannyV View Post
    You must not be pathing correctly. It takes time to learn how to "control" troops like pekkas and witches. I rarely have an issue with them circling. WBs have a pretty basic ai and I learned a lot about them from a youtube video.

    As for my opinion, the only thing that will aggravate me is when a giant or golem continues to hit a wall after whatever is behind the wall has been cleared. It usually makes sense why they started to hit it but why not redirect once their initial reason has been cleared? And yes, of course, the archer queen.

    Overall, I think the troops are fine. If you want to control your troops as much as possible you must know the troops ai, how to path, and understand the design of the base you are attacking.
    Hate how they keep breaking walls when nothing is their. It's the worst! And they once that one is gone they do to the next one -_-

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  9. #29
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by Sensation View Post
    wallbreakers AI will screw you up pretty bad, it seems to be when wallbreakers are deployed all at once, they go for an intersection, and instead of heading further in after busting that intersection, they just break the side walls, making the hole bigger, but yeah, just wanted to go in that next layer of walls
    Quote Originally Posted by Kowalski711 View Post
    I am use to their stupidity at times, however they can do the weirdest things, like once a compartment is blow into they blow up another hole into the same compartment 1 wall down :/
    Quote Originally Posted by Wildstang0302 View Post
    worst troop is wb for sure. Near impossible to break into 2nd layer of the defense.
    I had these exact problems before. I started dropping my WB a lot slower, they work much better now.


    Now, no amount of practice or planning can account for the sheer stupidity of troop behavior once they start chasing some skels which start running all over the base. Pekkas start running circles or breaking thru random walls, so does wizards. It doesn't always happens, but when it happens it is extremely aggravating. It's the randomness which I hate, whatever control I had over the attack just goes out the window. What's the fun in that?


    Another aspect I'm starting to seriously dislike is dealing CC troops. Hate how ridiculously long it takes to pull a CC full of archers, and you have to pull all of it, otherwise 2 or 3 wizards at the end could potentially ruin the whole raid. Then while trying to kill them my wizards refuse to shoot and then get killed. I've resorted to bringing one valk specifically to deal with CC troops due to this.
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    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  10. #30
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    My archers shoot at walls when not needed.

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